Template for 'Running Jobs" now shows Composite thread, for node space.

This commit is contained in:
Ton Roosendaal
2010-04-13 17:15:11 +00:00
parent bc4d93cc16
commit cfb5fec030

View File

@@ -2529,6 +2529,7 @@ void uiTemplateOperatorSearch(uiLayout *layout)
#define B_STOPRENDER 1
#define B_STOPCAST 2
#define B_STOPANIM 3
#define B_STOPCOMPO 4
static void do_running_jobs(bContext *C, void *arg, int event)
{
@@ -2542,6 +2543,9 @@ static void do_running_jobs(bContext *C, void *arg, int event)
case B_STOPANIM:
WM_operator_name_call(C, "SCREEN_OT_animation_play", WM_OP_INVOKE_SCREEN, NULL);
break;
case B_STOPCOMPO:
WM_jobs_stop(CTX_wm_manager(C), CTX_wm_area(C));
break;
}
}
@@ -2550,6 +2554,7 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
bScreen *screen= CTX_wm_screen(C);
Scene *scene= CTX_data_scene(C);
wmWindowManager *wm= CTX_wm_manager(C);
ScrArea *sa= CTX_wm_area(C);
uiBlock *block;
block= uiLayoutGetBlock(layout);
@@ -2557,12 +2562,18 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
uiBlockSetHandleFunc(block, do_running_jobs, NULL);
if(WM_jobs_test(wm, scene))
uiDefIconTextBut(block, BUT, B_STOPRENDER, ICON_CANCEL, "Render", 0,0,75,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop rendering");
if(WM_jobs_test(wm, screen))
uiDefIconTextBut(block, BUT, B_STOPCAST, ICON_CANCEL, "Capture", 0,0,85,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop screencast");
if(screen->animtimer)
uiDefIconTextBut(block, BUT, B_STOPANIM, ICON_CANCEL, "Anim Player", 0,0,100,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop animation playback");
if(sa->spacetype==SPACE_NODE) {
if(WM_jobs_test(wm, sa))
uiDefIconTextBut(block, BUT, B_STOPCAST, ICON_CANCEL, "Composite", 0,0,85,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop composite");
}
else {
if(WM_jobs_test(wm, scene))
uiDefIconTextBut(block, BUT, B_STOPRENDER, ICON_CANCEL, "Render", 0,0,75,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop rendering");
if(WM_jobs_test(wm, screen))
uiDefIconTextBut(block, BUT, B_STOPCAST, ICON_CANCEL, "Capture", 0,0,85,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop screencast");
if(screen->animtimer)
uiDefIconTextBut(block, BUT, B_STOPANIM, ICON_CANCEL, "Anim Player", 0,0,100,UI_UNIT_Y, NULL, 0.0f, 0.0f, 0, 0, "Stop animation playback");
}
}
/************************* Reports for Last Operator Template **************************/