Fix #134707: Dynamic paint brush object movement ignored
Caused by bcfe4c34da.
The code was missing a dirty tag for the positions.
This commit is contained in:
@@ -2198,7 +2198,16 @@ Mesh *dynamicPaint_Modifier_do(
|
||||
/* Create a surface for uv image sequence format. */
|
||||
#define JITTER_SAMPLES \
|
||||
{ \
|
||||
0.0f, 0.0f, -0.2f, -0.4f, 0.2f, 0.4f, 0.4f, -0.2f, -0.4f, 0.3f, \
|
||||
0.0f, \
|
||||
0.0f, \
|
||||
-0.2f, \
|
||||
-0.4f, \
|
||||
0.2f, \
|
||||
0.4f, \
|
||||
0.4f, \
|
||||
-0.2f, \
|
||||
-0.4f, \
|
||||
0.3f, \
|
||||
}
|
||||
|
||||
struct DynamicPaintCreateUVSurfaceData {
|
||||
@@ -4339,6 +4348,8 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
|
||||
}
|
||||
}
|
||||
|
||||
mesh->tag_positions_changed();
|
||||
|
||||
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
|
||||
mul_v3_fl(avg_brushNor, 1.0f / float(numOfVerts));
|
||||
/* instead of null vector use positive z */
|
||||
|
||||
Reference in New Issue
Block a user