Fix use of uninitialized memory in EEVVEE next
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@@ -73,7 +73,7 @@ class Instance {
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static void *debug_scope_irradiance_sample;
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uint64_t depsgraph_last_update_ = 0;
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bool overlays_enabled_;
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bool overlays_enabled_ = false;
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public:
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ShaderModule &shaders;
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@@ -155,7 +155,7 @@ class SyncModule {
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Map<ObjectKey, ObjectHandle> ob_handles = {};
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bool world_updated_;
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bool world_updated_ = false;
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public:
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SyncModule(Instance &inst) : inst_(inst){};
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