Preview Render:
* Changing Material Preview type (Sphere, Monkey...) should not trigger ND_SHADING_DRAW. Caused Cycles 3D View render to re-start. It now only triggers an ND_SHADER update, which will be handled inside the Properties Editor Listener and executes a Preview Re-Render.
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@@ -114,7 +114,7 @@ static void rna_Material_update_previews(Main *bmain, Scene *scene, PointerRNA *
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if (ma->nodetree)
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ntreeClearPreview(ma->nodetree);
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rna_Material_update(bmain, scene, ptr);
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WM_main_add_notifier(NC_MATERIAL | ND_SHADING, ma);
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}
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