Compositor: add button to add a new texture in the Texture node
This replaces the plain texture selector with a proper TemplateID, resulting in buttons to add a new texture if none is there yet, and if there is one, there will be the usual conveniece buttons to add a fake user, create single user copies, ..., as well as the button to go to the textures tab in the Properties Editor for more fine-grained control over the texture. Fixes #126856 Pull Request: https://projects.blender.org/blender/blender/pulls/126890
This commit is contained in:
committed by
Philipp Oeser
parent
52bf292349
commit
d1f0084a33
@@ -198,14 +198,23 @@ static void node_buts_normal(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr
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uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
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}
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static void node_buts_texture(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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bNode *node = (bNode *)ptr->data;
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short multi = (node->id && ((Tex *)node->id)->use_nodes && (node->type != CMP_NODE_TEXTURE) &&
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(node->type != TEX_NODE_TEXTURE));
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uiItemR(layout, ptr, "texture", DEFAULT_FLAGS, "", ICON_NONE);
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uiTemplateID(layout,
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C,
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ptr,
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"texture",
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"texture.new",
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nullptr,
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nullptr,
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UI_TEMPLATE_ID_FILTER_ALL,
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false,
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nullptr);
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if (multi) {
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/* Number Drawing not optimal here, better have a list. */
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