== Sequencer ==
This removes the need of using "-g noaudio", if only HD Sound strips are used. (In opposite to the RAM Sound strips, they don't need an initialized Game Sound Engine for obvious reasons...)
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@@ -629,7 +629,6 @@ static int audiostream_play_seq(Sequence * seq, int startframe)
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* 4 ));
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}
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if ((seq->type == SEQ_HD_SOUND)) {
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have_sound = 1;
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if (!seq->hdaudio) {
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strncpy(name, seq->strip->dir, FILE_MAXDIR-1);
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strncat(name, seq->strip->stripdata->name,
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