== Sequencer ==

This removes the need of using "-g noaudio", if only HD Sound strips
are used. (In opposite to the RAM Sound strips, they don't need an 
initialized Game Sound Engine for obvious reasons...)
This commit is contained in:
Peter Schlaile
2009-06-01 09:24:46 +00:00
parent 332279e12e
commit d1f7a2ceee

View File

@@ -629,7 +629,6 @@ static int audiostream_play_seq(Sequence * seq, int startframe)
* 4 ));
}
if ((seq->type == SEQ_HD_SOUND)) {
have_sound = 1;
if (!seq->hdaudio) {
strncpy(name, seq->strip->dir, FILE_MAXDIR-1);
strncat(name, seq->strip->stripdata->name,