UI: Use icon for Material Link

Communicates the same by giving more room to the Material datablock name
This commit is contained in:
Pablo Vazquez
2018-07-15 01:22:24 +02:00
parent b6a97baa0e
commit d2b28a8bf1

View File

@@ -119,25 +119,23 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row = layout.row()
if ob:
row.template_ID(ob, "active_material", new="material.new")
if slot:
icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA'
row.prop(slot, "link", icon=icon_link, icon_only=True)
if ob.mode == 'EDIT':
row = layout.row(align=True)
row.operator("object.material_slot_assign", text="Assign")
row.operator("object.material_slot_select", text="Select")
row.operator("object.material_slot_deselect", text="Deselect")
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "active_material", new="material.new")
row = split.row()
if slot:
row.prop(slot, "link", text="")
else:
row.label()
elif mat:
split.template_ID(space, "pin_id")
split.separator()
row.template_ID(space, "pin_id")
def panel_node_draw(layout, ntree, output_type):