Fix: GPv3: Error in shader caused by mixing data types
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@@ -58,7 +58,7 @@ vec3 gpencil_lighting(void)
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vec4 debug_texture(vec2 uv)
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{
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vec4 col = vec4(mod(uv.xy, 1.0), 0.0, 1.0);
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return col * min(length(uv.xy * 2 - 1), 1);
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return col * min(length(uv.xy * 2.0 - 1.0), 1.0);
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}
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void main()
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