EEVEE: Make render tests use volume indirect lighting
This commit is contained in:
@@ -42,6 +42,7 @@ def setup():
|
||||
eevee.volumetric_end = 50.0
|
||||
eevee.volumetric_samples = 128
|
||||
eevee.use_volumetric_shadows = True
|
||||
eevee.clamp_volume_indirect = 0.0
|
||||
|
||||
# Motion Blur
|
||||
if scene.render.use_motion_blur:
|
||||
|
||||
Reference in New Issue
Block a user