Fix T85609 EEVEE: Viewport "vibrates" when mouse input is active
Taa offset was applied on first sample. This wasn't happening before DOF refactor. Also fixes T85618 Wireframe Displays Strangely in Eevee (Rendered, material Preview)
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@@ -151,7 +151,9 @@ void EEVEE_temporal_sampling_matrices_calc(EEVEE_EffectsInfo *effects, const dou
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float ofs[2];
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EEVEE_temporal_sampling_offset_calc(ht_point, rd->gauss, ofs);
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window_translate_m4(winmat, persmat, ofs[0] / viewport_size[0], ofs[1] / viewport_size[1]);
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if (effects->taa_current_sample > 1) {
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window_translate_m4(winmat, persmat, ofs[0] / viewport_size[0], ofs[1] / viewport_size[1]);
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}
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/* Jitter is in pixel space. Focus distance in world space units. */
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float dof_jitter[2], focus_distance;
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