svn merge ^/trunk/blender -r49947:49952

This commit is contained in:
Campbell Barton
2012-08-17 13:04:23 +00:00
4 changed files with 128 additions and 49 deletions

View File

@@ -24,42 +24,125 @@
#define _COM_BokehImageOperation_h
#include "COM_NodeOperation.h"
/**
* @brief The BokehImageOperation class is an operation that creates an image useful to mimic the internals
*of a camera.
*
* features:
* - number of flaps
* - angle offset of the flaps
* - rounding of the flaps (also used to make a circular lens)
* - simulate catadioptric
* - simulate lensshift
*
* Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the image and the pixel
* is evaluating.
*
* The edge is detected by finding the closest point on the direct line between the two nearest flap-corners.
* this edge is interpolated with a full circle.
* Result of this edge detection is stored as the distance between the center of the image and the edge.
*
* catadioptric lenses are simulated to interpolate between the center of the image and the distance of the edge.
* We now have three distances:
* - distance between the center of the image and the pixel to be evaluated
* - distance between the center of the image and the outer-edge
* - distance between the center of the image and the inner-edge
*
* With a simple compare it can be detected if the evaluated pixel is between the outer and inner edge.
*/
class BokehImageOperation : public NodeOperation {
private:
/**
* @brief Settings of the bokeh image
*/
NodeBokehImage *m_data;
/**
* @brief precalced center of the image
*/
float m_center[2];
/**
* @brief 1.0-rounding
*/
float m_inverseRounding;
/**
* @brief distance of a full circle lens
*/
float m_circularDistance;
/**
* @brief radius when the first flap starts
*/
float m_flapRad;
/**
* @brief radians of a single flap
*/
float m_flapRadAdd;
/**
* @brief should the m_data field by deleted when this operation is finished
*/
bool m_deleteData;
/**
* @brief detemine the coordinate of a flap cornder
*
* @param r result in bokehimage space are stored [x,y]
* @param flapNumber the flap number to calculate
* @param distance the lens distance is used to simulate lens shifts
*/
void detemineStartPointOfFlap(float r[2], int flapNumber, float distance);
/**
* @brief Determine if a coordinate is inside the bokeh image
*
* @param distance the distance that will be used. This parameter is modified a bit to mimic lens shifts
* @param x the x coordinate of the pixel to evaluate
* @param y the y coordinate of the pixel to evaluate
* @return float range 0..1 0 is completely outside
*/
float isInsideBokeh(float distance, float x, float y);
public:
BokehImageOperation();
/**
* the inner loop of this program
* @brief the inner loop of this program
*/
void executePixel(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
* @brief Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
* @brief Deinitialize the execution
*/
void deinitExecution();
/**
* @brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS, COM_BLUR_BOKEH_PIXELS]
* @param resolution
* @param preferredResolution
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
/**
* @brief set the node data
* @param data
*/
void setData(NodeBokehImage *data) { this->m_data = data; }
/**
* @brief deleteDataOnFinish
*
* There are cases that the compositor uses this operation on its own (see defocus node)
* the deleteDataOnFinish must only be called when the data has been created by the compositor.
*It should not be called when the data has been created by the node-editor/user.
*/
void deleteDataOnFinish() { this->m_deleteData = true; }
};
#endif

View File

@@ -2027,7 +2027,7 @@ int ED_space_image_color_sample(SpaceImage *sima, ARegion *ar, int mval[2], floa
if (ibuf->rect_float) {
fp = (ibuf->rect_float + (ibuf->channels) * (y * ibuf->x + x));
if (ibuf->profile == IB_PROFILE_LINEAR_RGB) {
if (ELEM(ibuf->profile, IB_PROFILE_LINEAR_RGB, IB_PROFILE_NONE)) {
linearrgb_to_srgb_v3_v3(r_col, fp);
}
else {
@@ -2037,9 +2037,7 @@ int ED_space_image_color_sample(SpaceImage *sima, ARegion *ar, int mval[2], floa
}
else if (ibuf->rect) {
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
r_col[0] = cp[0] / 255.0f;
r_col[1] = cp[1] / 255.0f;
r_col[2] = cp[2] / 255.0f;
rgb_uchar_to_float(r_col, cp);
ret = TRUE;
}
}

View File

@@ -375,7 +375,7 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
float *fp;
char *cp;
unsigned char *cp;
int x = (int)(fx * ibuf->x), y = (int)(fy * ibuf->y);
CLAMP(x, 0, ibuf->x - 1);
@@ -383,8 +383,8 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
if (ibuf->rect_float) {
fp = (ibuf->rect_float + (ibuf->channels) * (y * ibuf->x + x));
if (ibuf->profile == IB_PROFILE_LINEAR_RGB) {
/* IB_PROFILE_NONE is default but infact its linear */
if (ELEM(ibuf->profile, IB_PROFILE_LINEAR_RGB, IB_PROFILE_NONE)) {
linearrgb_to_srgb_v3_v3(r_col, fp);
}
else {
@@ -393,10 +393,8 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
ret = TRUE;
}
else if (ibuf->rect) {
cp = (char *)(ibuf->rect + y * ibuf->x + x);
r_col[0] = cp[0] / 255.0f;
r_col[1] = cp[1] / 255.0f;
r_col[2] = cp[2] / 255.0f;
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
rgb_uchar_to_float(r_col, cp);
ret = TRUE;
}
}
@@ -439,7 +437,7 @@ static void sample_apply(bContext *C, wmOperator *op, wmEvent *event)
if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
float *fp;
char *cp;
unsigned char *cp;
int x = (int)(fx * ibuf->x), y = (int)(fy * ibuf->y);
CLAMP(x, 0, ibuf->x - 1);
@@ -451,7 +449,7 @@ static void sample_apply(bContext *C, wmOperator *op, wmEvent *event)
info->channels = ibuf->channels;
if (ibuf->rect) {
cp = (char *)(ibuf->rect + y * ibuf->x + x);
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
info->col[0] = cp[0];
info->col[1] = cp[1];

View File

@@ -195,10 +195,9 @@ static void draw_empty_cone(float size);
static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac)
{
float col_bg[3], col[3];
float col_wire[3] = {ob_wire_col[0] / 255.0f,
ob_wire_col[1] / 255.0f,
ob_wire_col[2] / 255.0f};
float col_wire[3], col_bg[3], col[3];
rgb_uchar_to_float(col_wire, ob_wire_col);
UI_GetThemeColor3fv(theme_id, col_bg);
interp_v3_v3v3(col, col_bg, col_wire, fac);
@@ -1573,17 +1572,18 @@ static void draw_bundle_sphere(void)
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
const short dflag, int *global_track_index, int draw_selected)
const short dflag, const unsigned char ob_wire_col[4],
int *global_track_index, int draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingTrack *track;
float mat[4][4], imat[4][4];
unsigned char col[4], scol[4];
unsigned char col_unsel[4], col_sel[4];
int tracknr = *global_track_index;
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
UI_GetThemeColor4ubv(TH_TEXT, col);
UI_GetThemeColor4ubv(TH_SELECT, scol);
UI_GetThemeColor4ubv(TH_TEXT, col_unsel);
UI_GetThemeColor4ubv(TH_SELECT, col_sel);
BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
@@ -1626,13 +1626,13 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->drawtype == OB_WIRE) {
glDisable(GL_LIGHTING);
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
glColor3ubv(ob_wire_col);
}
else {
glColor3fv(track->color);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
@@ -1643,8 +1643,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
/* selection outline */
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
glColor3ubv(ob_wire_col);
}
glLineWidth(2.f);
glDisable(GL_LIGHTING);
@@ -1657,21 +1658,24 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glLineWidth(1.f);
}
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_BUNDLE_SOLID);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_BUNDLE_SOLID);
}
draw_bundle_sphere();
}
else {
glDisable(GL_LIGHTING);
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected) {
glColor3ubv(ob_wire_col);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
@@ -1684,13 +1688,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
float pos[3];
unsigned char tcol[4];
if (selected) memcpy(tcol, scol, sizeof(tcol));
else memcpy(tcol, col, sizeof(tcol));
mul_v3_m4v3(pos, mat, track->bundle_pos);
view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, tcol);
view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, selected ? col_sel : col_unsel);
}
tracknr++;
@@ -1748,7 +1748,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
tracking_object = tracking->objects.first;
while (tracking_object) {
draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object,
dflag, &global_track_index, draw_selected);
dflag, ob_wire_col, &global_track_index, draw_selected);
tracking_object = tracking_object->next;
}