GPencil: Fix Assert using fill tool

With the new changes in the Draw Manager, GPU_depth_mask must be set to ON, before clear depth.
This commit is contained in:
Antonio Vazquez
2020-08-26 13:25:15 +02:00
parent a7e1963b63
commit d4f7c7f4cc

View File

@@ -454,6 +454,7 @@ static bool gpencil_render_offscreen(tGPDfill *tgpf)
GPU_matrix_push();
GPU_matrix_identity_set();
GPU_depth_mask(true);
GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
GPU_clear_depth(1.0f);
@@ -467,6 +468,8 @@ static bool gpencil_render_offscreen(tGPDfill *tgpf)
const float ink[4] = {1.0f, 0.0f, 0.0f, 1.0f};
gpencil_draw_datablock(tgpf, ink);
GPU_depth_mask(false);
GPU_matrix_pop_projection();
GPU_matrix_pop();