vertex parents to a mesh that no verts would crash blender
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@@ -1629,9 +1629,12 @@ static void give_parvert(Object *par, int nr, float *vec)
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}
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}
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if(count > 0) {
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if (count==0) {
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/* keep as 0,0,0 */
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} else if(count > 0) {
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VecMulf(vec, 1.0f / count);
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} else {
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/* use first index if its out of range */
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dm->getVertCo(dm, 0, vec);
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}
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}
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