This commit is contained in:
Benoit Bolsee
2008-09-04 23:05:00 +00:00
parent 85deff9c30
commit d682dc5bd5
3 changed files with 163 additions and 4 deletions

View File

@@ -382,6 +382,36 @@ ECHO Done
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btJacobianEntry.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeContactJoint.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeContactJoint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeJoint.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeJoint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeMacros.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeQuickstepConstraintSolver.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeQuickstepConstraintSolver.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeSolverBody.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeTypedJoint.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btOdeTypedJoint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp">
</File>
@@ -394,12 +424,30 @@ ECHO Done
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolverBody.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolverConstraint.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSorLcp.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSorLcp.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btTypedConstraint.cpp">
</File>
@@ -410,6 +458,12 @@ ECHO Done
<Filter
Name="Dynamics"
Filter="">
<File
RelativePath="..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.cpp">
</File>
<File
RelativePath="..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.h">
</File>
<File
RelativePath="..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp">
</File>
@@ -482,18 +536,45 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvt.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvt.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp">
</File>
@@ -534,6 +615,12 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp">
</File>
@@ -589,6 +676,21 @@ ECHO Done
<Filter
Name="CollisionDispatch"
Filter="">
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionConfiguration.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionCreateFunc.h">
</File>
@@ -628,6 +730,18 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp">
</File>
@@ -731,6 +845,12 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexHullShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexShape.cpp">
</File>
@@ -761,12 +881,21 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMaterial.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultiSphereShape.cpp">
</File>
@@ -785,6 +914,12 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btShapeHull.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btShapeHull.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btSphereShape.cpp">
</File>
@@ -827,6 +962,12 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleMesh.cpp">
</File>
@@ -842,6 +983,12 @@ ECHO Done
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleShape.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.h">
</File>
</Filter>
</Filter>
<Filter
@@ -859,6 +1006,9 @@ ECHO Done
<File
RelativePath="..\..\src\LinearMath\btAlignedObjectArray.h">
</File>
<File
RelativePath="..\..\src\LinearMath\btConvexHull.h">
</File>
<File
RelativePath="..\..\src\LinearMath\btDefaultMotionState.h">
</File>
@@ -886,6 +1036,9 @@ ECHO Done
<File
RelativePath="..\..\src\LinearMath\btPoint3.h">
</File>
<File
RelativePath="..\..\src\LinearMath\btPoolAllocator.h">
</File>
<File
RelativePath="..\..\src\LinearMath\btQuadWord.h">
</File>

View File

@@ -506,6 +506,9 @@
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\suggestions.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\text.c">
</File>
@@ -723,6 +726,9 @@
<File
RelativePath="..\..\..\source\blender\blenkernel\BKE_subsurf.h">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\BKE_suggestions.h">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\BKE_text.h">
</File>

View File

@@ -126,7 +126,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -179,7 +179,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -232,7 +232,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -285,7 +285,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"