Freestyle was changed from a tile-based process to a post-processing effect. This will allow style modules to process the underlying color buffer ( AppCanvas::readColorPixels ) and depth buffer ( AppCanvas::readDepthPixels ), as was supported in the original program.

Corrected crash when Freestyle is rendered in "Single" render layer mode (for example, in the compositor)
This commit is contained in:
Maxime Curioni
2009-03-22 16:25:14 +00:00
parent f86309d672
commit d79ddebaae
5 changed files with 62 additions and 9 deletions

View File

@@ -22,7 +22,9 @@ extern "C" {
void FRS_initialize();
void FRS_prepare(Render* re);
void FRS_render_Blender(Render* re);
void FRS_composite_result(Render* re, SceneRenderLayer* srl);
void FRS_add_Freestyle(Render* re);
#ifdef __cplusplus
}
#endif

View File

@@ -16,6 +16,7 @@ extern "C" {
#include "render_types.h"
#include "renderpipeline.h"
#include "pixelblending.h"
#include "BLI_blenlib.h"
#include "BIF_renderwin.h"
@@ -161,7 +162,57 @@ extern "C" {
cout << "Freestyle cannot be used because the view map is not available" << endl;
}
cout << "\n###################################################################" << endl;
}
}
void FRS_composite_result(Render* re, SceneRenderLayer* srl)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
int x, y, rectx, recty;
if( re->freestyle_render == NULL || re->freestyle_render->result == NULL )
return;
rl = render_get_active_layer( re->freestyle_render, re->freestyle_render->result );
if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle result image" << endl; return; }
src = rl->rectf;
rl = RE_GetRenderLayer(re->result, srl->name);
if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" << endl; return; }
dest = rl->rectf;
rectx = re->rectx;
recty = re->recty;
for( y = 0; y < recty; y++) {
for( x = 0; x < rectx; x++) {
pixSrc = src + 4 * (rectx * y + x);
if( pixSrc[3] > 0.0) {
pixDest = dest + 4 * (rectx * y + x);
addAlphaOverFloat(pixDest, pixSrc);
}
}
}
}
void FRS_add_Freestyle(Render* re) {
SceneRenderLayer *srl, *freestyle_srl = NULL;
for(srl= (SceneRenderLayer *)re->scene->r.layers.first; srl && (freestyle_srl == NULL); srl= srl->next) {
if(srl->layflag & SCE_LAY_FRS) {
if (!freestyle_srl) freestyle_srl = srl;
}
}
if( freestyle_srl ) {
FRS_prepare(re);
FRS_render_Blender(re);
FRS_composite_result(re, freestyle_srl);
}
}
#ifdef __cplusplus
}

View File

@@ -230,10 +230,12 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
void BlenderStrokeRenderer::RenderScene( Render *re ) {
scene->r.mode &= ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR );
scene->r.scemode &= ~( R_SINGLE_LAYER );
scene->r.planes = R_PLANES32;
scene->r.imtype = R_PNG;
re->freestyle_render = RE_NewRender(scene->id.name);
RE_BlenderFrame( re->freestyle_render, scene, 1);
// char filepath[255];

View File

@@ -4879,13 +4879,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
if((re->r.mode & R_SSS) && !re->test_break())
if(re->r.renderer==R_INTERN)
make_sss_tree(re);
/* Freestyle */
if((re->r.mode & R_EDGE_FRS ) && !re->test_break())
if(re->r.renderer==R_INTERN) {
FRS_prepare(re);
FRS_render_Blender(re);
}
}
if(re->test_break())

View File

@@ -1637,6 +1637,10 @@ static void do_render_3d(Render *re)
if(!re->test_break())
add_halo_flare(re);
/* Freestyle */
if( re->r.mode & R_EDGE_FRS && re->r.renderer==R_INTERN)
FRS_add_Freestyle(re);
/* free all render verts etc */
RE_Database_Free(re);
}