Depsgraph: Respect parent object visibility in more places

Mainly coverts object->parent and pose constraints.
This commit is contained in:
Sergey Sharybin
2018-09-14 14:02:05 +02:00
parent 95f257395e
commit d7fdd505da
3 changed files with 60 additions and 38 deletions

View File

@@ -449,7 +449,8 @@ void DepsgraphNodeBuilder::build_id(ID *id)
case ID_CU:
case ID_MB:
case ID_LT:
build_object_data_geometry_datablock(id);
/* TODO(sergey): Get visibility from a "parent" somehow. */
build_object_data_geometry_datablock(id, true);
break;
case ID_SPK:
build_speaker((Speaker *)id);
@@ -533,8 +534,8 @@ void DepsgraphNodeBuilder::build_object(int base_index,
build_object_transform(object);
/* Parent. */
if (object->parent != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, object->parent, DEG_ID_LINKED_INDIRECTLY, true);
build_object(
-1, object->parent, DEG_ID_LINKED_INDIRECTLY, is_visible);
}
/* Modifiers. */
if (object->modifiers.first != NULL) {
@@ -565,7 +566,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
}
/* Object data. */
build_object_data(object);
build_object_data(object, is_visible);
/* Build animation data,
*
* Do it now because it's possible object data will affect
@@ -580,16 +581,16 @@ void DepsgraphNodeBuilder::build_object(int base_index,
build_animdata(&object->id);
/* Particle systems. */
if (object->particlesystem.first != NULL) {
build_particles(object);
build_particles(object, is_visible);
}
/* Proxy object to copy from. */
if (object->proxy_from != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY, true);
build_object(
-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY, is_visible);
}
if (object->proxy_group != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY, true);
build_object(
-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY, is_visible);
}
/* Object dupligroup. */
if (object->dup_group != NULL) {
@@ -624,7 +625,8 @@ void DepsgraphNodeBuilder::build_object_flags(
DEG_OPCODE_OBJECT_BASE_FLAGS);
}
void DepsgraphNodeBuilder::build_object_data(Object *object)
void DepsgraphNodeBuilder::build_object_data(
Object *object, bool is_object_visible)
{
if (object->data == NULL) {
return;
@@ -639,7 +641,7 @@ void DepsgraphNodeBuilder::build_object_data(Object *object)
case OB_MBALL:
case OB_LATTICE:
case OB_GPENCIL:
build_object_data_geometry(object);
build_object_data_geometry(object, is_object_visible);
/* TODO(sergey): Only for until we support granular
* update of curves.
*/
@@ -655,7 +657,7 @@ void DepsgraphNodeBuilder::build_object_data(Object *object)
build_proxy_rig(object);
}
else {
build_rig(object);
build_rig(object, is_object_visible);
}
break;
case OB_LAMP:
@@ -1010,7 +1012,8 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
}
}
void DepsgraphNodeBuilder::build_particles(Object *object)
void DepsgraphNodeBuilder::build_particles(Object *object,
bool is_object_visible)
{
/**
* Particle Systems Nodes
@@ -1057,11 +1060,10 @@ void DepsgraphNodeBuilder::build_particles(Object *object)
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->dup_ob != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1,
part->dup_ob,
DEG_ID_LINKED_INDIRECTLY,
true);
is_object_visible);
}
break;
case PART_DRAW_GR:
@@ -1123,7 +1125,9 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key)
/* ObData Geometry Evaluation */
// XXX: what happens if the datablock is shared!
void DepsgraphNodeBuilder::build_object_data_geometry(Object *object)
void DepsgraphNodeBuilder::build_object_data_geometry(
Object *object,
bool is_object_visible)
{
OperationDepsNode *op_node;
Scene *scene_cow = get_cow_datablock(scene_);
@@ -1179,10 +1183,12 @@ void DepsgraphNodeBuilder::build_object_data_geometry(Object *object)
if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
// add geometry collider relations
}
build_object_data_geometry_datablock((ID *)object->data);
build_object_data_geometry_datablock((ID *)object->data, is_object_visible);
}
void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata)
void DepsgraphNodeBuilder::build_object_data_geometry_datablock(
ID *obdata,
bool is_object_visible)
{
if (built_map_.checkIsBuiltAndTag(obdata)) {
return;
@@ -1240,16 +1246,22 @@ void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata)
*/
Curve *cu = (Curve *)obdata;
if (cu->bevobj != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, cu->bevobj, DEG_ID_LINKED_INDIRECTLY, true);
build_object(-1,
cu->bevobj,
DEG_ID_LINKED_INDIRECTLY,
is_object_visible);
}
if (cu->taperobj != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, cu->taperobj, DEG_ID_LINKED_INDIRECTLY, true);
build_object(-1,
cu->taperobj,
DEG_ID_LINKED_INDIRECTLY,
is_object_visible);
}
if (cu->textoncurve != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, cu->textoncurve, DEG_ID_LINKED_INDIRECTLY, true);
build_object(-1,
cu->textoncurve,
DEG_ID_LINKED_INDIRECTLY,
is_object_visible);
}
break;
}

View File

@@ -171,18 +171,22 @@ struct DepsgraphNodeBuilder {
void build_object_flags(int base_index,
Object *object,
eDepsNode_LinkedState_Type linked_state);
void build_object_data(Object *object);
void build_object_data(Object *object, bool is_object_visible);
void build_object_data_camera(Object *object);
void build_object_data_geometry(Object *object);
void build_object_data_geometry_datablock(ID *obdata);
void build_object_data_geometry(Object *object, bool is_object_visible);
void build_object_data_geometry_datablock(ID *obdata,
bool is_object_visible);
void build_object_data_lamp(Object *object);
void build_object_data_lightprobe(Object *object);
void build_object_data_speaker(Object *object);
void build_object_transform(Object *object);
void build_object_constraints(Object *object);
void build_pose_constraints(Object *object, bPoseChannel *pchan, int pchan_index);
void build_pose_constraints(Object *object,
bPoseChannel *pchan,
int pchan_index,
bool is_object_visible);
void build_rigidbody(Scene *scene);
void build_particles(Object *object);
void build_particles(Object *object, bool is_object_visible);
void build_particle_settings(ParticleSettings *part);
void build_cloth(Object *object);
void build_animdata(ID *id);
@@ -196,7 +200,7 @@ struct DepsgraphNodeBuilder {
void build_splineik_pose(Object *object,
bPoseChannel *pchan,
bConstraint *con);
void build_rig(Object *object);
void build_rig(Object *object, bool is_object_visible);
void build_proxy_rig(Object *object);
void build_armature(bArmature *armature);
void build_shapekeys(Key *key);

View File

@@ -67,15 +67,16 @@ extern "C" {
namespace DEG {
void DepsgraphNodeBuilder::build_pose_constraints(Object *object,
bPoseChannel *pchan,
int pchan_index)
void DepsgraphNodeBuilder::build_pose_constraints(
Object *object,
bPoseChannel *pchan,
int pchan_index,
bool is_object_visible)
{
/* Pull indirect dependencies via constraints. */
BuilderWalkUserData data;
data.builder = this;
/* TODO(sergey): Use own visibility. */
data.is_parent_visible = true;
data.is_parent_visible = is_object_visible;
BKE_constraints_id_loop(&pchan->constraints, constraint_walk, &data);
/* Create node for constraint stack. */
add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name,
@@ -144,7 +145,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Object *object,
}
/* Pose/Armature Bones Graph */
void DepsgraphNodeBuilder::build_rig(Object *object)
void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible)
{
bArmature *armature = (bArmature *)object->data;
Scene *scene_cow = get_cow_datablock(scene_);
@@ -264,7 +265,8 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
}
/* Build constraints. */
if (pchan->constraints.first != NULL) {
build_pose_constraints(object, pchan, pchan_index);
build_pose_constraints(
object, pchan, pchan_index, is_object_visible);
}
/**
* IK Solvers.
@@ -295,7 +297,11 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
/* Custom shape. */
if (pchan->custom != NULL) {
/* TODO(sergey): Use own visibility. */
build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY, true);
build_object(
-1,
pchan->custom,
DEG_ID_LINKED_INDIRECTLY,
is_object_visible);
}
pchan_index++;
}