Cycles: add rendered draw mode option in 3d view header to show the active

render layer rather than the viewport layers.
This commit is contained in:
Brecht Van Lommel
2012-03-28 09:07:35 +00:00
parent 33740c5eb5
commit d87995a6b1
4 changed files with 49 additions and 27 deletions

View File

@@ -74,6 +74,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Pause all viewport preview renders",
default=False,
)
cls.preview_active_layer = BoolProperty(
name="Preview Active Layer",
description="Preview active render layer in viewport",
default=False,
)
cls.no_caustics = BoolProperty(
name="No Caustics",

View File

@@ -804,7 +804,9 @@ def draw_pause(self, context):
if view.viewport_shade == 'RENDERED':
cscene = scene.cycles
layername = scene.render.layers.active.name
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername)
def get_panels():

View File

@@ -189,29 +189,42 @@ void BlenderSync::sync_film()
void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
{
string layername;
/* 3d view */
if(b_v3d) {
render_layer.scene_layer = get_layer(b_v3d.layers());
render_layer.layer = render_layer.scene_layer;
render_layer.holdout_layer = 0;
render_layer.material_override = PointerRNA_NULL;
}
else {
BL::RenderSettings r = b_scene.render();
BL::RenderSettings::layers_iterator b_rlay;
bool first_layer = true;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
render_layer.name = b_rlay->name();
render_layer.scene_layer = get_layer(b_scene.layers());
render_layer.layer = get_layer(b_rlay->layers());
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = b_rlay->material_override();
}
first_layer = false;
if(RNA_boolean_get(&cscene, "preview_active_layer")) {
BL::RenderLayers layers(b_scene.render().ptr);
layername = layers.active().name();
layer = layername.c_str();
}
else {
render_layer.scene_layer = get_layer(b_v3d.layers());
render_layer.layer = render_layer.scene_layer;
render_layer.holdout_layer = 0;
render_layer.material_override = PointerRNA_NULL;
return;
}
}
/* render layer */
BL::RenderSettings r = b_scene.render();
BL::RenderSettings::layers_iterator b_rlay;
bool first_layer = true;
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
render_layer.name = b_rlay->name();
render_layer.scene_layer = get_layer(b_scene.layers());
render_layer.layer = get_layer(b_rlay->layers());
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = b_rlay->material_override();
}
first_layer = false;
}
}

View File

@@ -1140,12 +1140,14 @@ static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values)
rl->lay = ED_view3d_scene_layer_set(rl->lay, values, NULL);
}
static void rna_SceneRenderLayer_pass_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *activescene, PointerRNA *ptr)
{
Scene *scene = (Scene*)ptr->id.data;
if (scene->nodetree)
ntreeCompositForceHidden(scene->nodetree, scene);
rna_Scene_glsl_update(bmain, activescene, ptr);
}
static void rna_Scene_use_nodes_set(PointerRNA *ptr, int value)
@@ -1884,14 +1886,14 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
RNA_def_property_ui_text(prop, "Visible Layers", "Scene layers included in this render layer");
if (scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_layer_set");
else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_layer_set");
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop = RNA_def_property(srna, "layers_zmask", PROP_BOOLEAN, PROP_LAYER);
RNA_def_property_boolean_sdna(prop, NULL, "lay_zmask", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Zmask Layers", "Zmask scene layers for solid faces");
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* layer options */
@@ -1904,14 +1906,14 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
prop = RNA_def_property(srna, "use_zmask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZMASK);
RNA_def_property_ui_text(prop, "Zmask", "Only render what's in front of the solid z values");
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop = RNA_def_property(srna, "invert_zmask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_NEG_ZMASK);
RNA_def_property_ui_text(prop, "Zmask Negate",
"For Zmask, only render what is behind solid z values instead of in front");
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
if (scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop = RNA_def_property(srna, "use_all_z", PROP_BOOLEAN, PROP_NONE);
@@ -2685,7 +2687,7 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
"rna_RenderSettings_active_layer_index_set",
"rna_RenderSettings_active_layer_index_range");
RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "SceneRenderLayer");
@@ -2693,7 +2695,7 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
"rna_RenderSettings_active_layer_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_NEVER_NULL);
RNA_def_property_ui_text(prop, "Active Render Layer", "Active Render Layer");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
func = RNA_def_function(srna, "new", "rna_RenderLayer_new");
RNA_def_function_ui_description(func, "Add a render layer to scene");