Freestyle: Keep lines on manageable complexity
Two level;s of casts in a single line, c'mon.
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@@ -169,7 +169,8 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
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// compositor has finished.
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// release objects and data blocks
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for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) {
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SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
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for (Base *b = (Base *)scene_layer->object_bases.first; b; b = b->next) {
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Object *ob = b->object;
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void *data = ob->data;
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char *name = ob->id.name;
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