Freestyle: Keep lines on manageable complexity

Two level;s of casts in a single line, c'mon.
This commit is contained in:
Sergey Sharybin
2017-11-02 16:01:16 +01:00
parent c1da6c9d7d
commit d967a83f49

View File

@@ -169,7 +169,8 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) {
SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
for (Base *b = (Base *)scene_layer->object_bases.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;