Fix #33800: GLSL group nodes not using the external input value unless a node
was connected to the socket.
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@@ -221,6 +221,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
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void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs)
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{
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copy_v4_v4(ns->vec, gs->vec);
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ns->data= gs->link;
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ns->sockettype= gs->sockettype;
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}
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