Fix #33800: GLSL group nodes not using the external input value unless a node

was connected to the socket.
This commit is contained in:
Brecht Van Lommel
2013-01-15 12:16:27 +00:00
parent 600b2ad012
commit da03cc338e

View File

@@ -221,6 +221,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs)
{
copy_v4_v4(ns->vec, gs->vec);
ns->data= gs->link;
ns->sockettype= gs->sockettype;
}