Remove dead code in add_primitiveMesh(), left after UV Sphere was made
to aligns with view.
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@@ -1131,17 +1131,12 @@ void add_primitiveMesh(int type)
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cent[0]-= G.obedit->obmat[3][0];
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cent[1]-= G.obedit->obmat[3][1];
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cent[2]-= G.obedit->obmat[3][2];
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/* 31 is a prime number */
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if(type!= 31) {
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Mat3CpyMat4(imat, G.vd->viewmat);
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Mat3MulVecfl(imat, cent);
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Mat3MulMat3(cmat, imat, mat);
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Mat3Inv(imat,cmat);
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} else {
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Mat3Inv(imat, mat);
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}
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Mat3CpyMat4(imat, G.vd->viewmat);
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Mat3MulVecfl(imat, cent);
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Mat3MulMat3(cmat, imat, mat);
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Mat3Inv(imat,cmat);
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dia= G.vd->grid;
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if(type != 10)
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dia *= sqrt(2.0);
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