code cleanup: remove double call to BKE_node_instance_key(), rename ruler (lots of tools are 3d :)), and redundant assignment.

This commit is contained in:
Campbell Barton
2013-03-21 14:16:55 +00:00
parent 401fdf5065
commit dad7afa1af
3 changed files with 2 additions and 3 deletions

View File

@@ -575,7 +575,6 @@ void bmo_reverse_uvs_exec(BMesh *bm, BMOperator *op)
}
/* now that we have the uvs in the array, reverse! */
i = 0;
BM_ITER_ELEM_INDEX (lf, &l_iter, fs, BM_LOOPS_OF_FACE, i) {
/* current loop uv is the previous loop uv */
MLoopUV *luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPUV);

View File

@@ -1161,7 +1161,7 @@ void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeT
/* draw foreground nodes, last nodes in front */
for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
bNodeInstanceKey key;
if (node->flag & NODE_BACKGROUND)
continue;

View File

@@ -924,7 +924,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
void VIEW3D_OT_ruler(wmOperatorType *ot)
{
/* identifiers */
ot->name = "3D Ruler & Protractor";
ot->name = "Ruler/Protractor";
ot->description = "Interactive ruler";
ot->idname = "VIEW3D_OT_ruler";