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@@ -1106,36 +1106,28 @@ static float *get_weights_array(Object *ob, char *vgroup)
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static void do_mesh_key(Scene *scene, Object *ob, Key *key, char *out, const int tot)
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{
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KeyBlock *k[4], *actkb= ob_get_keyblock(ob);
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float cfra, ctime, t[4], delta;
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int a, flag = 0, step;
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if (key->slurph && key->type!=KEY_RELATIVE ) {
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delta= key->slurph;
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delta/= tot;
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step= 1;
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if (tot>100 && slurph_opt) {
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step= tot/50;
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delta*= step;
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float cfra, t[4], delta;
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int a, flag = 0;
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if (key->slurph && key->type != KEY_RELATIVE) {
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const float ctime_scaled = key->ctime / 100.0f;
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int step;
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delta = (float)key->slurph / tot;
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if (tot > 100 && slurph_opt) {
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step = tot / 50;
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delta *= step;
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/* in do_key and cp_key the case a>tot is handled */
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}
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else {
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step = 1;
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}
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cfra= (float)scene->r.cfra;
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for (a=0; a<tot; a+=step, cfra+= delta) {
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ctime= BKE_curframe(scene);
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#if 0 // XXX old animation system
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if (calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
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ctime /= 100.0;
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CLAMP(ctime, 0.0, 1.0);
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}
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#endif // XXX old animation system
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// XXX for now... since speed curve cannot be directly ported yet
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ctime /= 100.0f;
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CLAMP(ctime, 0.0f, 1.0f); // XXX for compat, we use this, but this clamping was confusing
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flag= setkeys(ctime, &key->block, k, t, 0);
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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if (flag==0)
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do_key(a, a+step, tot, (char *)out, key, actkb, k, t, KEY_MODE_DUMMY);
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@@ -1158,19 +1150,9 @@ static void do_mesh_key(Scene *scene, Object *ob, Key *key, char *out, const int
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}
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}
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else {
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ctime= BKE_curframe(scene);
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#if 0 // XXX old animation system
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if (calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
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ctime /= 100.0;
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CLAMP(ctime, 0.0, 1.0);
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}
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#endif // XXX old animation system
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// XXX for now... since speed curve cannot be directly ported yet
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ctime /= 100.0f;
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CLAMP(ctime, 0.0f, 1.0f); // XXX for compat, we use this, but this clamping was confusing
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flag= setkeys(ctime, &key->block, k, t, 0);
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const float ctime_scaled = key->ctime / 100.0f;
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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if (flag==0)
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do_key(0, tot, tot, (char *)out, key, actkb, k, t, KEY_MODE_DUMMY);
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@@ -1199,7 +1181,7 @@ static void do_cu_key(Curve *cu, Key *key, KeyBlock *actkb, KeyBlock **k, float
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}
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}
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static void do_rel_cu_key(Curve *cu, Key *key, KeyBlock *actkb, float UNUSED(ctime), char *out, const int tot)
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static void do_rel_cu_key(Curve *cu, Key *key, KeyBlock *actkb, char *out, const int tot)
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{
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Nurb *nu;
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int a, step;
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@@ -1222,21 +1204,24 @@ static void do_curve_key(Scene *scene, Object *ob, Key *key, char *out, const in
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{
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Curve *cu= ob->data;
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KeyBlock *k[4], *actkb= ob_get_keyblock(ob);
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float cfra, ctime, t[4], delta;
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int a, flag = 0, step = 0;
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float cfra, t[4], delta;
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int a, flag = 0;
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if (key->slurph && key->type!=KEY_RELATIVE) {
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if (key->slurph && key->type != KEY_RELATIVE) {
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const float ctime_scaled = key->ctime / 100.0f;
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Nurb *nu;
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int mode=0, i= 0, remain= 0, estep=0, count=0;
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int mode = 0, i = 0, remain = 0, step, estep = 0, count = 0;
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delta= (float)key->slurph / tot;
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delta = (float)key->slurph / tot;
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step= 1;
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if (tot>100 && slurph_opt) {
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step= tot/50;
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delta*= step;
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if (tot > 100 && slurph_opt) {
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step = tot / 50;
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delta *= step;
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/* in do_key and cp_key the case a>tot has been handled */
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}
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else {
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step = 1;
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}
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cfra= (float)scene->r.cfra;
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@@ -1250,17 +1235,13 @@ static void do_curve_key(Scene *scene, Object *ob, Key *key, char *out, const in
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estep= 3*nu->pntsu;
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}
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else
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step= 0;
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step= 0; /* XXX - is this some mistake??? - the estep from last iter could be used - campbell */
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a= 0;
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while (a < estep) {
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if (remain <= 0) {
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cfra+= delta;
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ctime= BKE_curframe(scene);
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ctime /= 100.0f;
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CLAMP(ctime, 0.0f, 1.0f); // XXX for compat, we use this, but this clamping was confusing
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flag= setkeys(ctime, &key->block, k, t, 0);
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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remain= step;
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}
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@@ -1282,22 +1263,14 @@ static void do_curve_key(Scene *scene, Object *ob, Key *key, char *out, const in
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}
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}
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else {
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ctime= BKE_curframe(scene);
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if (key->type==KEY_RELATIVE) {
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do_rel_cu_key(cu, cu->key, actkb, ctime, out, tot);
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do_rel_cu_key(cu, cu->key, actkb, out, tot);
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}
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else {
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#if 0 // XXX old animation system
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if (calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
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ctime /= 100.0;
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CLAMP(ctime, 0.0, 1.0);
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}
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#endif // XXX old animation system
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flag= setkeys(ctime, &key->block, k, t, 0);
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const float ctime_scaled = key->ctime / 100.0f;
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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if (flag==0) do_cu_key(cu, key, actkb, k, t, out, tot);
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else cp_cu_key(cu, key, actkb, k[2], 0, tot, out, tot);
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}
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@@ -1308,26 +1281,18 @@ static void do_latt_key(Scene *scene, Object *ob, Key *key, char *out, const int
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{
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Lattice *lt= ob->data;
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KeyBlock *k[4], *actkb= ob_get_keyblock(ob);
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float delta, cfra, ctime, t[4];
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float delta, cfra, t[4];
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int a, flag;
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if (key->slurph) {
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delta= key->slurph;
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delta/= (float)tot;
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if (key->slurph && key->type != KEY_RELATIVE) {
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const float ctime_scaled = key->ctime / 100.0f;
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delta = (float)key->slurph / tot;
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cfra= (float)scene->r.cfra;
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cfra = (float)scene->r.cfra;
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for (a=0; a<tot; a++, cfra+= delta) {
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ctime= BKE_curframe(scene);
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#if 0 // XXX old animation system
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if (calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
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ctime /= 100.0;
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CLAMP(ctime, 0.0, 1.0);
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}
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#endif // XXX old animation system
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flag= setkeys(ctime, &key->block, k, t, 0);
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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if (flag==0)
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do_key(a, a+1, tot, out, key, actkb, k, t, KEY_MODE_DUMMY);
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@@ -1350,16 +1315,9 @@ static void do_latt_key(Scene *scene, Object *ob, Key *key, char *out, const int
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}
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}
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else {
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ctime= BKE_curframe(scene);
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#if 0 // XXX old animation system
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if (calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
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ctime /= 100.0;
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CLAMP(ctime, 0.0, 1.0);
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}
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#endif // XXX old animation system
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const float ctime_scaled = key->ctime / 100.0f;
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flag= setkeys(ctime, &key->block, k, t, 0);
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flag = setkeys(ctime_scaled, &key->block, k, t, 0);
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if (flag==0)
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do_key(0, tot, tot, (char *)out, key, actkb, k, t, KEY_MODE_DUMMY);
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@@ -1446,7 +1404,7 @@ float *do_ob_key(Scene *scene, Object *ob)
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else {
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/* do shapekey local drivers */
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float ctime= (float)scene->r.cfra; // XXX this needs to be checked
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BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
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if (ob->type==OB_MESH) do_mesh_key(scene, ob, key, out, tot);
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