Cleanup: remove unnecessary "struct" in declaration
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@@ -6,7 +6,7 @@
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#include "BKE_node.h"
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extern struct bNodeTreeType *ntreeType_Geometry;
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extern bNodeTreeType *ntreeType_Geometry;
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void register_node_type_geo_custom_group(bNodeType *ntype);
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@@ -14,16 +14,16 @@ void register_node_type_geo_custom_group(bNodeType *ntype);
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/** \name Simulation Input Node
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* \{ */
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struct bNode *NOD_geometry_simulation_input_get_paired_output(
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struct bNodeTree *node_tree, const struct bNode *simulation_input_node);
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bNode *NOD_geometry_simulation_input_get_paired_output(bNodeTree *node_tree,
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const bNode *simulation_input_node);
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/**
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* Pair a simulation input node with an output node.
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* \return True if pairing the node was successful.
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*/
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bool NOD_geometry_simulation_input_pair_with_output(const struct bNodeTree *node_tree,
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struct bNode *simulation_input_node,
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const struct bNode *simulation_output_node);
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bool NOD_geometry_simulation_input_pair_with_output(const bNodeTree *node_tree,
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bNode *simulation_input_node,
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const bNode *simulation_output_node);
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/** \} */
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@@ -37,42 +37,43 @@ bool NOD_geometry_simulation_output_item_socket_type_supported(eNodeSocketDataty
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* Set a unique item name.
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* \return True if the unique name differs from the original name.
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*/
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bool NOD_geometry_simulation_output_item_set_unique_name(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item,
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bool NOD_geometry_simulation_output_item_set_unique_name(NodeGeometrySimulationOutput *sim,
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NodeSimulationItem *item,
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const char *name,
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const char *defname);
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/**
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* Find the node owning this simulation state item.
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*/
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bNode *NOD_geometry_simulation_output_find_node_by_item(struct bNodeTree *ntree,
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const struct NodeSimulationItem *item);
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bNode *NOD_geometry_simulation_output_find_node_by_item(bNodeTree *ntree,
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const NodeSimulationItem *item);
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bool NOD_geometry_simulation_output_contains_item(struct NodeGeometrySimulationOutput *sim,
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const struct NodeSimulationItem *item);
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struct NodeSimulationItem *NOD_geometry_simulation_output_get_active_item(
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struct NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_set_active_item(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item);
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struct NodeSimulationItem *NOD_geometry_simulation_output_find_item(
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struct NodeGeometrySimulationOutput *sim, const char *name);
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struct NodeSimulationItem *NOD_geometry_simulation_output_add_item(
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struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name);
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struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item(
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struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name, int index);
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struct NodeSimulationItem *NOD_geometry_simulation_output_add_item_from_socket(
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struct NodeGeometrySimulationOutput *sim,
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const struct bNode *from_node,
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const struct bNodeSocket *from_sock);
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struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item_from_socket(
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struct NodeGeometrySimulationOutput *sim,
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const struct bNode *from_node,
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const struct bNodeSocket *from_sock,
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bool NOD_geometry_simulation_output_contains_item(NodeGeometrySimulationOutput *sim,
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const NodeSimulationItem *item);
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NodeSimulationItem *NOD_geometry_simulation_output_get_active_item(
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NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_set_active_item(NodeGeometrySimulationOutput *sim,
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NodeSimulationItem *item);
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NodeSimulationItem *NOD_geometry_simulation_output_find_item(NodeGeometrySimulationOutput *sim,
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const char *name);
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NodeSimulationItem *NOD_geometry_simulation_output_add_item(NodeGeometrySimulationOutput *sim,
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short socket_type,
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const char *name);
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NodeSimulationItem *NOD_geometry_simulation_output_insert_item(NodeGeometrySimulationOutput *sim,
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short socket_type,
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const char *name,
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int index);
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NodeSimulationItem *NOD_geometry_simulation_output_add_item_from_socket(
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NodeGeometrySimulationOutput *sim, const bNode *from_node, const bNodeSocket *from_sock);
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NodeSimulationItem *NOD_geometry_simulation_output_insert_item_from_socket(
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NodeGeometrySimulationOutput *sim,
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const bNode *from_node,
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const bNodeSocket *from_sock,
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int index);
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void NOD_geometry_simulation_output_remove_item(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item);
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void NOD_geometry_simulation_output_clear_items(struct NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_move_item(struct NodeGeometrySimulationOutput *sim,
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void NOD_geometry_simulation_output_remove_item(NodeGeometrySimulationOutput *sim,
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NodeSimulationItem *item);
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void NOD_geometry_simulation_output_clear_items(NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_move_item(NodeGeometrySimulationOutput *sim,
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int from_index,
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int to_index);
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