Cleanup: remove unnecessary "struct" in declaration

This commit is contained in:
Jacques Lucke
2023-07-02 11:37:56 +02:00
parent 4658de2255
commit db7b2ef386

View File

@@ -6,7 +6,7 @@
#include "BKE_node.h"
extern struct bNodeTreeType *ntreeType_Geometry;
extern bNodeTreeType *ntreeType_Geometry;
void register_node_type_geo_custom_group(bNodeType *ntype);
@@ -14,16 +14,16 @@ void register_node_type_geo_custom_group(bNodeType *ntype);
/** \name Simulation Input Node
* \{ */
struct bNode *NOD_geometry_simulation_input_get_paired_output(
struct bNodeTree *node_tree, const struct bNode *simulation_input_node);
bNode *NOD_geometry_simulation_input_get_paired_output(bNodeTree *node_tree,
const bNode *simulation_input_node);
/**
* Pair a simulation input node with an output node.
* \return True if pairing the node was successful.
*/
bool NOD_geometry_simulation_input_pair_with_output(const struct bNodeTree *node_tree,
struct bNode *simulation_input_node,
const struct bNode *simulation_output_node);
bool NOD_geometry_simulation_input_pair_with_output(const bNodeTree *node_tree,
bNode *simulation_input_node,
const bNode *simulation_output_node);
/** \} */
@@ -37,42 +37,43 @@ bool NOD_geometry_simulation_output_item_socket_type_supported(eNodeSocketDataty
* Set a unique item name.
* \return True if the unique name differs from the original name.
*/
bool NOD_geometry_simulation_output_item_set_unique_name(struct NodeGeometrySimulationOutput *sim,
struct NodeSimulationItem *item,
bool NOD_geometry_simulation_output_item_set_unique_name(NodeGeometrySimulationOutput *sim,
NodeSimulationItem *item,
const char *name,
const char *defname);
/**
* Find the node owning this simulation state item.
*/
bNode *NOD_geometry_simulation_output_find_node_by_item(struct bNodeTree *ntree,
const struct NodeSimulationItem *item);
bNode *NOD_geometry_simulation_output_find_node_by_item(bNodeTree *ntree,
const NodeSimulationItem *item);
bool NOD_geometry_simulation_output_contains_item(struct NodeGeometrySimulationOutput *sim,
const struct NodeSimulationItem *item);
struct NodeSimulationItem *NOD_geometry_simulation_output_get_active_item(
struct NodeGeometrySimulationOutput *sim);
void NOD_geometry_simulation_output_set_active_item(struct NodeGeometrySimulationOutput *sim,
struct NodeSimulationItem *item);
struct NodeSimulationItem *NOD_geometry_simulation_output_find_item(
struct NodeGeometrySimulationOutput *sim, const char *name);
struct NodeSimulationItem *NOD_geometry_simulation_output_add_item(
struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name);
struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item(
struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name, int index);
struct NodeSimulationItem *NOD_geometry_simulation_output_add_item_from_socket(
struct NodeGeometrySimulationOutput *sim,
const struct bNode *from_node,
const struct bNodeSocket *from_sock);
struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item_from_socket(
struct NodeGeometrySimulationOutput *sim,
const struct bNode *from_node,
const struct bNodeSocket *from_sock,
bool NOD_geometry_simulation_output_contains_item(NodeGeometrySimulationOutput *sim,
const NodeSimulationItem *item);
NodeSimulationItem *NOD_geometry_simulation_output_get_active_item(
NodeGeometrySimulationOutput *sim);
void NOD_geometry_simulation_output_set_active_item(NodeGeometrySimulationOutput *sim,
NodeSimulationItem *item);
NodeSimulationItem *NOD_geometry_simulation_output_find_item(NodeGeometrySimulationOutput *sim,
const char *name);
NodeSimulationItem *NOD_geometry_simulation_output_add_item(NodeGeometrySimulationOutput *sim,
short socket_type,
const char *name);
NodeSimulationItem *NOD_geometry_simulation_output_insert_item(NodeGeometrySimulationOutput *sim,
short socket_type,
const char *name,
int index);
NodeSimulationItem *NOD_geometry_simulation_output_add_item_from_socket(
NodeGeometrySimulationOutput *sim, const bNode *from_node, const bNodeSocket *from_sock);
NodeSimulationItem *NOD_geometry_simulation_output_insert_item_from_socket(
NodeGeometrySimulationOutput *sim,
const bNode *from_node,
const bNodeSocket *from_sock,
int index);
void NOD_geometry_simulation_output_remove_item(struct NodeGeometrySimulationOutput *sim,
struct NodeSimulationItem *item);
void NOD_geometry_simulation_output_clear_items(struct NodeGeometrySimulationOutput *sim);
void NOD_geometry_simulation_output_move_item(struct NodeGeometrySimulationOutput *sim,
void NOD_geometry_simulation_output_remove_item(NodeGeometrySimulationOutput *sim,
NodeSimulationItem *item);
void NOD_geometry_simulation_output_clear_items(NodeGeometrySimulationOutput *sim);
void NOD_geometry_simulation_output_move_item(NodeGeometrySimulationOutput *sim,
int from_index,
int to_index);