Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1

It was strange logic in code from 2010 which forced image aspect to be 1 for
viewer nodes and render results.

Not sure why it's needed, was only used for unwrapping aspect correction,
but render result/viewer images are already handled differently there.
This commit is contained in:
Sergey Sharybin
2012-12-14 09:19:13 +00:00
parent 3d99ba125f
commit dbe158f0bb

View File

@@ -194,9 +194,7 @@ void ED_space_image_get_size_fl(SpaceImage *sima, float size[2])
void ED_space_image_get_aspect(SpaceImage *sima, float *aspx, float *aspy)
{
Image *ima = sima->image;
if ((ima == NULL) || (ima->type == IMA_TYPE_R_RESULT) || (ima->type == IMA_TYPE_COMPOSITE) ||
(ima->aspx == 0.0f || ima->aspy == 0.0f))
{
if ((ima == NULL) || (ima->aspx == 0.0f || ima->aspy == 0.0f)) {
*aspx = *aspy = 1.0;
}
else {