Selection: Always use new selection code when building with using core profile

This commit is contained in:
Dalai Felinto
2017-04-26 10:42:21 +02:00
parent f88e6763d6
commit dc1f491a50

View File

@@ -1182,12 +1182,16 @@ int view3d_opengl_select(
GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0);
#ifdef WITH_OPENGL_LEGACY
if (IS_VIEWPORT_LEGACY(vc->v3d)) {
ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
else {
DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
#else
DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
#endif /* WITH_OPENGL_LEGACY */
hits = GPU_select_end();