Fix T96915: GPU subdivision modifier: Smooth Shade doesn't work
Simple error in an earlier commit, the flags should be or-ed.
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@@ -631,10 +631,10 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t *
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for (int i = 0; i < mesh->totpoly; i++) {
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uint32_t flag = 0;
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if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) {
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flag = SUBDIV_COARSE_FACE_FLAG_SMOOTH;
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flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH;
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}
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if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) {
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flag = SUBDIV_COARSE_FACE_FLAG_SELECT;
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flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
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}
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flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
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}
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