Fix T96915: GPU subdivision modifier: Smooth Shade doesn't work

Simple error in an earlier commit, the flags should be or-ed.
This commit is contained in:
Kévin Dietrich
2022-03-31 11:52:46 +02:00
parent 7e54f5c218
commit dc73c71b3b

View File

@@ -631,10 +631,10 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t *
for (int i = 0; i < mesh->totpoly; i++) {
uint32_t flag = 0;
if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) {
flag = SUBDIV_COARSE_FACE_FLAG_SMOOTH;
flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH;
}
if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) {
flag = SUBDIV_COARSE_FACE_FLAG_SELECT;
flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
}
flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
}