[#19036] blender should use 'static inline' in BKE_cloth.h to work with C99
Török Edwin (edwintorok) this was the only thing stopping blender being compiled with clang
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@@ -64,8 +64,7 @@ struct CollisionTree;
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#elif defined (__sun) || defined (__sun__)
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# define DO_INLINE
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#else
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# define DO_INLINE inline
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# define LINUX
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# define DO_INLINE static inline
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#endif
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#define CLOTH_MAX_THREAD 2
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