Sculpt: symmetrize was leaving edge-tags dirty
This is used for the edge-queue
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@@ -4966,6 +4966,9 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
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sd->symmetrize_direction, 0.00001f);
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sculpt_dynamic_topology_triangulate(ss->bm);
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/* bisect operator flags edges (keep tags clean for edge queue) */
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BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false);
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/* Finish undo */
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BM_log_all_added(ss->bm, ss->bm_log);
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sculpt_undo_push_end();
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