option to save bmesh files in older mesh format so they can load in older versoons of blender.
- saves UV's and VCols - skips NGons - resulting files load in both BMesh and Trunk. TODO - add an option in the UI to access this.
This commit is contained in:
@@ -61,22 +61,27 @@ extern "C" {
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struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
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/*
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this function recreates a tesselation.
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returns number of tesselation faces.
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use_poly_origindex sets whether or not the tesselation faces' origindex
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layer should point to original poly indices or real poly indices.
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use_face_origindex sets the tesselation faces' origindex layer
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to point to the tesselation faces themselves, not the polys.
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if both of the above are 0, it'll use the indices of the mpolys of the MPoly
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data in pdata, and ignore the origindex layer altogether.
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* this function recreates a tesselation.
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* returns number of tesselation faces.
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*
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* use_poly_origindex sets whether or not the tesselation faces' origindex
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* layer should point to original poly indices or real poly indices.
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*
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* use_face_origindex sets the tesselation faces' origindex layer
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* to point to the tesselation faces themselves, not the polys.
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*
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* if both of the above are 0, it'll use the indices of the mpolys of the MPoly
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* data in pdata, and ignore the origindex layer altogether.
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*/
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int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, struct MVert *mvert, int totface,
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int totloop, int totpoly);
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/* for forwards compat only quad->tri polys to mface, skip ngons.
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*/
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int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int totface, int totloop, int totpoly);
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/*calculates a face normal.*/
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void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float no[3]);
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@@ -207,9 +212,9 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
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void BKE_mesh_ensure_navmesh(struct Mesh *me);
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/*convert a triangle of loop facedata to mface facedata*/
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void mesh_loops_to_tri_corners(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int lindex[3], int findex,
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int polyindex);
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void mesh_loops_to_mface_corners(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int lindex[4], int findex,
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const int polyindex, const int mf_len);
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#ifdef __cplusplus
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}
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@@ -2138,9 +2138,11 @@ void create_vert_edge_map(ListBase **map, IndexNode **mem, const MEdge *medge, c
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}
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}
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void mesh_loops_to_tri_corners(CustomData *fdata, CustomData *ldata,
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CustomData *pdata, int lindex[3], int findex,
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int polyindex)
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void mesh_loops_to_mface_corners(CustomData *fdata, CustomData *ldata,
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CustomData *pdata, int lindex[4], int findex,
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const int polyindex,
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const int mf_len /* 3 or 4 */
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)
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{
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MTFace *texface;
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MTexPoly *texpoly;
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@@ -2162,7 +2164,7 @@ void mesh_loops_to_tri_corners(CustomData *fdata, CustomData *ldata,
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texface->tile = texpoly->tile;
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texface->unwrap = texpoly->unwrap;
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for (j=0; j<3; j++) {
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for (j=0; j < mf_len; j++) {
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mloopuv = CustomData_get_n(ldata, CD_MLOOPUV, lindex[j], i);
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texface->uv[j][0] = mloopuv->uv[0];
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texface->uv[j][1] = mloopuv->uv[1];
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@@ -2172,7 +2174,7 @@ void mesh_loops_to_tri_corners(CustomData *fdata, CustomData *ldata,
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for(i=0; i < numCol; i++){
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mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
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for (j=0; j<3; j++) {
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for (j=0; j < mf_len; j++) {
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mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, lindex[j], i);
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mcol[j].r = mloopcol->r;
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mcol[j].g = mloopcol->g;
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@@ -2184,7 +2186,7 @@ void mesh_loops_to_tri_corners(CustomData *fdata, CustomData *ldata,
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if (hasWCol) {
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mcol = CustomData_get(fdata, findex, CD_WEIGHT_MCOL);
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for (j=0; j<3; j++) {
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for (j=0; j < mf_len; j++) {
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mloopcol = CustomData_get(ldata, lindex[j], CD_WEIGHT_MLOOPCOL);
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mcol[j].r = mloopcol->r;
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mcol[j].g = mloopcol->g;
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@@ -2219,7 +2221,9 @@ int mesh_recalcTesselation(CustomData *fdata,
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BLI_array_declare(origIndex);
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int *polyIndex = NULL;
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BLI_array_declare(polyIndex);
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int i, j, k, lindex[4], *polyorigIndex;
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int lindex[4]; /* only ever use 3 in this case */
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int *polyorigIndex;
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int i, j, k;
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int numTex, numCol;
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mpoly = CustomData_get_layer(pdata, CD_MPOLY);
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@@ -2360,8 +2364,8 @@ int mesh_recalcTesselation(CustomData *fdata,
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mf->v2 = mloop[mf->v2].v;
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mf->v3 = mloop[mf->v3].v;
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mesh_loops_to_tri_corners(fdata, ldata, pdata,
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lindex, i, polyIndex[i]);
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mesh_loops_to_mface_corners(fdata, ldata, pdata,
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lindex, i, polyIndex[i], 3);
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}
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return totface;
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@@ -2370,6 +2374,114 @@ int mesh_recalcTesselation(CustomData *fdata,
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}
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#ifdef USE_MESH_FORWARDS_COMAT
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/*
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* this function recreates a tesselation.
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* returns number of tesselation faces.
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*/
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int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int totface, int UNUSED(totloop), int totpoly)
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{
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MLoop *mloop;
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int lindex[4];
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int i;
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int k;
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MPoly *mp, *mpoly;
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MFace *mface = NULL, *mf;
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BLI_array_declare(mface);
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mpoly = CustomData_get_layer(pdata, CD_MPOLY);
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mloop = CustomData_get_layer(ldata, CD_MLOOP);
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mp = mpoly;
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k = 0;
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for (i = 0; i<totpoly; i++, mp++) {
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if (ELEM(mp->totloop, 3, 4)) {
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BLI_array_growone(mface);
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mf = &mface[k];
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mf->mat_nr = mp->mat_nr;
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mf->flag = mp->flag;
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mf->v1 = mp->loopstart + 0;
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mf->v2 = mp->loopstart + 1;
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mf->v3 = mp->loopstart + 2;
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mf->v4 = (mp->totloop == 4) ? (mp->loopstart + 3) : 0;
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/* abuse edcode for temp storage and clear next loop */
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mf->edcode = (char)mp->totloop; /* only ever 3 or 4 */
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k++;
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}
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}
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CustomData_free(fdata, totface);
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memset(fdata, 0, sizeof(CustomData));
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totface= k;
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CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
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CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
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mp = mpoly;
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k = 0;
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for (i = 0; i<totpoly; i++, mp++) {
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if (ELEM(mp->totloop, 3, 4)) {
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mf = &mface[k];
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if (mf->edcode == 3) {
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/*sort loop indices to ensure winding is correct*/
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/* NO SORT - looks like we can skip this */
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lindex[0] = mf->v1;
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lindex[1] = mf->v2;
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lindex[2] = mf->v3;
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lindex[3] = 0; /* unused */
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/*transform loop indices to vert indices*/
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mf->v1 = mloop[mf->v1].v;
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mf->v2 = mloop[mf->v2].v;
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mf->v3 = mloop[mf->v3].v;
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mesh_loops_to_mface_corners(fdata, ldata, pdata,
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lindex, k, i, 3);
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test_index_face(mf, fdata, totface, 3);
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}
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else {
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/*sort loop indices to ensure winding is correct*/
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/* NO SORT - looks like we can skip this */
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lindex[0] = mf->v1;
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lindex[1] = mf->v2;
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lindex[2] = mf->v3;
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lindex[3] = mf->v4;
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/*transform loop indices to vert indices*/
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mf->v1 = mloop[mf->v1].v;
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mf->v2 = mloop[mf->v2].v;
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mf->v3 = mloop[mf->v3].v;
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mf->v4 = mloop[mf->v4].v;
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mesh_loops_to_mface_corners(fdata, ldata, pdata,
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lindex, k, i, 4);
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test_index_face(mf, fdata, totface, 4);
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}
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mf->edcode= 0;
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k++;
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}
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}
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return k;
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}
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#endif /* USE_MESH_FORWARDS_COMAT */
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/*
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* COMPUTE POLY NORMAL
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*
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@@ -152,6 +152,7 @@ Any case: direct data is ALWAYS after the lib block
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#include "BKE_modifier.h"
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#include "BKE_fcurve.h"
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#include "BKE_pointcache.h"
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#include "BKE_mesh.h"
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#include "BLO_writefile.h"
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#include "BLO_readfile.h"
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@@ -1678,24 +1679,113 @@ static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data,
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static void write_meshs(WriteData *wd, ListBase *idbase)
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{
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Mesh *mesh;
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int save_for_old_blender= 0;
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#ifdef USE_MESH_FORWARDS_COMAT
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/* TODO, add UI option to allow bmesh to save for pre-bmesh blender versions */
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#endif
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mesh= idbase->first;
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while(mesh) {
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if(mesh->id.us>0 || wd->current) {
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/* write LibData */
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writestruct(wd, ID_ME, "Mesh", 1, mesh);
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if (!save_for_old_blender) {
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writestruct(wd, ID_ME, "Mesh", 1, mesh);
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/* direct data */
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if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
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if (mesh->adt) write_animdata(wd, mesh->adt);
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/* direct data */
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if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
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if (mesh->adt) write_animdata(wd, mesh->adt);
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writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
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writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
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write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
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}
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else {
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#ifdef USE_MESH_FORWARDS_COMAT
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Mesh backup_mesh = {{0}};
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/* backup */
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backup_mesh.mpoly = mesh->mpoly;
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mesh->mpoly = NULL;
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/* -- */
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backup_mesh.mface = mesh->mface;
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mesh->mface = NULL;
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/* -- */
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backup_mesh.totface = mesh->totface;
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mesh->totface = 0;
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/* -- */
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backup_mesh.totpoly = mesh->totpoly;
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mesh->totpoly = 0;
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/* -- */
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backup_mesh.totloop = mesh->totloop;
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mesh->totloop = 0;
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/* -- */
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backup_mesh.fdata = mesh->fdata;
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memset(&mesh->fdata, 0, sizeof(CustomData));
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/* -- */
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backup_mesh.pdata = mesh->pdata;
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memset(&mesh->pdata, 0, sizeof(CustomData));
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/* -- */
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backup_mesh.ldata = mesh->ldata;
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memset(&mesh->ldata, 0, sizeof(CustomData));
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/* -- */
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backup_mesh.edit_btmesh = mesh->edit_btmesh;
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mesh->edit_btmesh = NULL;
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/* backup */
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/* now fill in polys to mfaces*/
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mesh->totface= mesh_mpoly_to_mface(&mesh->fdata, &backup_mesh.ldata, &backup_mesh.pdata,
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mesh->totface, backup_mesh.totloop, backup_mesh.totpoly);
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mesh_update_customdata_pointers(mesh, FALSE);
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writestruct(wd, ID_ME, "Mesh", 1, mesh);
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/* direct data */
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if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
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if (mesh->adt) write_animdata(wd, mesh->adt);
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writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
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write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
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/* harmless for older blender versioins but _not_ writing these keeps file size down */
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/*
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write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
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write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
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*/
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/* restore */
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mesh->mpoly = backup_mesh.mpoly;
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mesh->totface = backup_mesh.totface;
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mesh->totpoly = backup_mesh.totpoly;
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mesh->totloop = backup_mesh.totloop;
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/* -- */
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mesh->mface = backup_mesh.mface;
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/* -- */
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CustomData_free(&mesh->fdata, mesh->totface);
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/* -- */
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mesh->fdata= backup_mesh.fdata;
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/* -- */
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mesh->pdata= backup_mesh.pdata;
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/* -- */
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mesh->ldata= backup_mesh.ldata;
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/* -- */
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mesh_update_customdata_pointers(mesh, FALSE);
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/* --*/
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mesh->edit_btmesh = backup_mesh.edit_btmesh; /* keep this after updating custom pointers */
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/* restore */
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#endif /* USE_MESH_FORWARDS_COMAT */
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}
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}
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mesh= mesh->id.next;
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}
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@@ -209,4 +209,8 @@ typedef struct TFace {
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#define MESH_MAX_VERTS 2000000000L
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/* this is so we can save bmesh files that load in trunk, ignoring NGons
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* will eventually be removed */
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#define USE_MESH_FORWARDS_COMAT
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#endif
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@@ -226,7 +226,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
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MPoly *mp = mpoly + *of;
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MLoop *ml;
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float co[3], cent[3] = {0.0f, 0.0f, 0.0f};
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int j, lindex[3] = {0, 1, 2};
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int j, lindex[4] = {0, 1, 2}; /* only ever use 3 in this case */
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BLI_array_empty(w);
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BLI_array_empty(cos);
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@@ -262,7 +262,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
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interp_weights_poly_v3(w, cos, mp->totloop, co);
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CustomData_interp(&dm->loopData, &dummy->loopData, loops, w, NULL, mp->totloop, 2);
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mesh_loops_to_tri_corners(&cddm->faceData, &dummy->loopData, &dm->polyData, lindex, i, origf[i]);
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mesh_loops_to_mface_corners(&cddm->faceData, &dummy->loopData, &dm->polyData, lindex, i, origf[i], 3);
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}
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CustomData_copy_data(&dm->vertData, &cddm->vertData, 0, 0, dm->numVertData);
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Block a user