Python: Remove deprecated BGL API

The API was in a deprecation state for many years now.
This API was not compatible with Metal nor Vulkan.

This also remove `Image.bindcode`.

Pull Request: https://projects.blender.org/blender/blender/pulls/140370
This commit is contained in:
Clément Foucault
2025-06-16 12:50:50 +02:00
committed by Clément Foucault
parent 9ddc67166f
commit decd88f67e
26 changed files with 3 additions and 4499 deletions

View File

@@ -1,1497 +0,0 @@
OpenGL Wrapper (bgl)
====================
.. module:: bgl
.. warning::
This module is deprecated and will be removed in a future release,
when OpenGL is replaced by Metal and Vulkan.
Use the graphics API independent :mod:`gpu` module instead.
This module wraps OpenGL constants and functions, making them available from
within Blender Python.
The complete list can be retrieved from the module itself, by listing its
contents: dir(bgl). A simple search on the web can point to more
than enough material to teach OpenGL programming, from books to many
collections of tutorials.
Here is a comprehensive `list of books <https://www.khronos.org/developers/books/>`__ (non free).
`Learn OpenGL <https://learnopengl.com/>`__ is one of the best resources to learn modern OpenGL and
`opengl-tutorial.org <http://www.opengl-tutorial.org/>`__ offers a set of extensive examples,
including advanced features.
.. note::
You can use the :class:`bpy.types.Image` type to load and set textures.
See :class:`bpy.types.Image.gl_load` and :class:`bpy.types.Image.gl_free`,
for example.
.. function:: glBindTexture(target, texture):
Bind a named texture to a texturing target
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTexture.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the target to which the texture is bound.
:type texture: unsigned int
:arg texture: Specifies the name of a texture.
.. function:: glBlendFunc(sfactor, dfactor):
Specify pixel arithmetic
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFunc.xhtml>`__
:type sfactor: Enumerated constant
:arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
computed.
:type dfactor: Enumerated constant
:arg dfactor: Specifies how the red, green, blue, and alpha destination
blending factors are computed.
.. function:: glClear(mask):
Clear buffers to preset values
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClear.xhtml>`__
:type mask: Enumerated constant(s)
:arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
.. function:: glClearColor(red, green, blue, alpha):
Specify clear values for the color buffers
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearColor.xhtml>`__
:type red, green, blue, alpha: float
:arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
color buffers are cleared. The initial values are all 0.
.. function:: glClearDepth(depth):
Specify the clear value for the depth buffer
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearDepth.xhtml>`__
:type depth: int
:arg depth: Specifies the depth value used when the depth buffer is cleared.
The initial value is 1.
.. function:: glClearStencil(s):
Specify the clear value for the stencil buffer
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearStencil.xhtml>`__
:type s: int
:arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
.. function:: glClipPlane (plane, equation):
Specify a plane against which all geometry is clipped
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClipPlane.xhtml>`__
:type plane: Enumerated constant
:arg plane: Specifies which clipping plane is being positioned.
:type equation: :class:`bgl.Buffer` object I{type GL_FLOAT}(double)
:arg equation: Specifies the address of an array of four double- precision
floating-point values. These values are interpreted as a plane equation.
.. function:: glColorMask(red, green, blue, alpha):
Enable and disable writing of frame buffer color components
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glColorMask.xhtml>`__
:type red, green, blue, alpha: int (boolean)
:arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
written into the frame buffer. The initial values are all GL_TRUE, indicating that the
color components can be written.
.. function:: glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
Copy pixels into a 2D texture image
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCopyTexImage2D.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:type x, y: int
:arg x, y: Specify the window coordinates of the first pixel that is copied
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
:arg width: Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide.
:type height: int
:arg height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at least 64
texels high.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
.. function:: glCullFace(mode):
Specify whether front- or back-facing facets can be culled
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCullFace.xhtml>`__
:type mode: Enumerated constant
:arg mode: Specifies whether front- or back-facing facets are candidates for culling.
.. function:: glDeleteTextures(n, textures):
Delete named textures
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteTextures.xhtml>`__
:type n: int
:arg n: Specifies the number of textures to be deleted
:type textures: :class:`bgl.Buffer` I{GL_INT}
:arg textures: Specifies an array of textures to be deleted
.. function:: glDepthFunc(func):
Specify the value used for depth buffer comparisons
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthFunc.xhtml>`__
:type func: Enumerated constant
:arg func: Specifies the depth comparison function.
.. function:: glDepthMask(flag):
Enable or disable writing into the depth buffer
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthMask.xhtml>`__
:type flag: int (boolean)
:arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
writing is enabled.
.. function:: glDepthRange(zNear, zFar):
Specify mapping of depth values from normalized device coordinates to window coordinates
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthRange.xhtml>`__
:type zNear: int
:arg zNear: Specifies the mapping of the near clipping plane to window coordinates.
The initial value is 0.
:type zFar: int
:arg zFar: Specifies the mapping of the far clipping plane to window coordinates.
The initial value is 1.
.. function:: glDisable(cap):
Disable server-side GL capabilities
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEnable.xhtml>`__
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
.. function:: glDrawBuffer(mode):
Specify which color buffers are to be drawn into
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDrawBuffer.xhtml>`__
:type mode: Enumerated constant
:arg mode: Specifies up to four color buffers to be drawn into.
.. function:: glEdgeFlag (flag):
B{glEdgeFlag, glEdgeFlagv}
Flag edges as either boundary or non-boundary
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEdgeFlag.xhtml>`__
:type flag: Depends of function prototype
:arg flag: Specifies the current edge flag value.The initial value is GL_TRUE.
.. function:: glEnable(cap):
Enable server-side GL capabilities
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEnable.xhtml>`__
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
.. function:: glEvalCoord (u,v):
B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
glEvalCoord2dv, glEvalCoord2fv}
Evaluate enabled one- and two-dimensional maps
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalCoord.xhtml>`__
:type u: Depends on function prototype.
:arg u: Specifies a value that is the domain coordinate u to the basis function defined
in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
u specifies a pointer to an array containing either one or two domain coordinates. The first
coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
:type v: Depends on function prototype. (only with '2' prototypes)
:arg v: Specifies a value that is the domain coordinate v to the basis function defined
in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
.. function:: glEvalMesh (mode, i1, i2):
B{glEvalMesh1 or glEvalMesh2}
Compute a one- or two-dimensional grid of points or lines
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalMesh.xhtml>`__
:type mode: Enumerated constant
:arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional
mesh of points or lines.
:type i1, i2: int
:arg i1, i2: Specify the first and last integer values for the grid domain variable i.
.. function:: glEvalPoint (i, j):
B{glEvalPoint1 and glEvalPoint2}
Generate and evaluate a single point in a mesh
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalPoint.xhtml>`__
:type i: int
:arg i: Specifies the integer value for grid domain variable i.
:type j: int (only with '2' prototypes)
:arg j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
.. function:: glFeedbackBuffer (size, type, buffer):
Controls feedback mode
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFeedbackBuffer.xhtml>`__
:type size: int
:arg size: Specifies the maximum number of values that can be written into buffer.
:type type: Enumerated constant
:arg type: Specifies a symbolic constant that describes the information that
will be returned for each vertex.
:type buffer: :class:`bgl.Buffer` object I{GL_FLOAT}
:arg buffer: Returns the feedback data.
.. function:: glFinish():
Block until all GL execution is complete
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFinish.xhtml>`__
.. function:: glFlush():
Force Execution of GL commands in finite time
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFlush.xhtml>`__
.. function:: glFog (pname, param):
B{glFogf, glFogi, glFogfv, glFogiv}
Specify fog parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFog.xhtml>`__
:type pname: Enumerated constant
:arg pname: Specifies a single-valued fog parameter. If the function prototype
ends in 'v' specifies a fog parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
requires an array of four values. All other parameters accept an array containing
only a single value.
.. function:: glFrontFace(mode):
Define front- and back-facing polygons
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFrontFace.xhtml>`__
:type mode: Enumerated constant
:arg mode: Specifies the orientation of front-facing polygons.
.. function:: glGenTextures(n, textures):
Generate texture names
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGenTextures.xhtml>`__
:type n: int
:arg n: Specifies the number of textures name to be generated.
:type textures: :class:`bgl.Buffer` object I{type GL_INT}
:arg textures: Specifies an array in which the generated textures names are stored.
.. function:: glGet (pname, param):
B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
Return the value or values of a selected parameter
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGet.xhtml>`__
:type pname: Enumerated constant
:arg pname: Specifies the parameter value to be returned.
:type param: Depends on function prototype.
:arg param: Returns the value or values of the specified parameter.
.. function:: glGetError():
Return error information
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetError.xhtml>`__
.. function:: glGetLight (light, pname, params):
B{glGetLightfv and glGetLightiv}
Return light source parameter values
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetLight.xhtml>`__
:type light: Enumerated constant
:arg light: Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are identified by symbolic
names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
:type pname: Enumerated constant
:arg pname: Specifies a light source parameter for light.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetMap (target, query, v):
B{glGetMapdv, glGetMapfv, glGetMapiv}
Return evaluator parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetMap.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the symbolic name of a map.
:type query: Enumerated constant
:arg query: Specifies which parameter to return.
:type v: :class:`bgl.Buffer` object. Depends on function prototype.
:arg v: Returns the requested data.
.. function:: glGetMaterial (face, pname, params):
B{glGetMaterialfv, glGetMaterialiv}
Return material parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetMaterial.xhtml>`__
:type face: Enumerated constant
:arg face: Specifies which of the two materials is being queried.
representing the front and back materials, respectively.
:type pname: Enumerated constant
:arg pname: Specifies the material parameter to return.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetPixelMap (map, values):
B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
Return the specified pixel map
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetPixelMap.xhtml>`__
:type map: Enumerated constant
:arg map: Specifies the name of the pixel map to return.
:type values: :class:`bgl.Buffer` object. Depends on function prototype.
:arg values: Returns the pixel map contents.
.. function:: glGetString(name):
Return a string describing the current GL connection
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetString.xhtml>`__
:type name: Enumerated constant
:arg name: Specifies a symbolic constant.
.. function:: glGetTexEnv (target, pname, params):
B{glGetTexEnvfv, glGetTexEnviv}
Return texture environment parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexEnv.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a texture environment parameter.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexGen (coord, pname, params):
B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
Return texture coordinate generation parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexGen.xhtml>`__
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the value(s) to be returned.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexImage(target, level, format, type, pixels):
Return a texture image
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexImage.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies which texture is to be obtained.
:type level: int
:arg level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
:type format: Enumerated constant
:arg format: Specifies a pixel format for the returned data.
:type type: Enumerated constant
:arg type: Specifies a pixel type for the returned data.
:type pixels: :class:`bgl.Buffer` object.
:arg pixels: Returns the texture image. Should be a pointer to an array of the
type specified by type
.. function:: glGetTexLevelParameter (target, level, pname, params):
B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
return texture parameter values for a specific level of detail
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexLevelParameter.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
:type level: int
:arg level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a texture parameter.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexParameter (target, pname, params):
B{glGetTexParameterfv, glGetTexParameteriv}
Return texture parameter values
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexParameter.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name the target texture.
:type params: :class:`bgl.Buffer` object. Depends on function prototype.
:arg params: Returns the texture parameters.
.. function:: glHint(target, mode):
Specify implementation-specific hints
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glHint.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies a symbolic constant indicating the behavior to be
controlled.
:type mode: Enumerated constant
:arg mode: Specifies a symbolic constant indicating the desired behavior.
.. function:: glIsEnabled(cap):
Test whether a capability is enabled
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsEnabled.xhtml>`__
:type cap: Enumerated constant
:arg cap: Specifies a constant representing a GL capability.
.. function:: glIsTexture(texture):
Determine if a name corresponds to a texture
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsTexture.xhtml>`__
:type texture: unsigned int
:arg texture: Specifies a value that may be the name of a texture.
.. function:: glLight (light, pname, param):
B{glLightf,glLighti, glLightfv, glLightiv}
Set the light source parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLight.xhtml>`__
:type light: Enumerated constant
:arg light: Specifies a light. The number of lights depends on the implementation,
but at least eight lights are supported. They are identified by symbolic names of the
form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
:type pname: Enumerated constant
:arg pname: Specifies a single-valued light source parameter for light.
:type param: Depends on function prototype.
:arg param: Specifies the value that parameter pname of light source light will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
parameter pname of light source light will be set to.
.. function:: glLightModel (pname, param):
B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
Set the lighting model parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLightModel.xhtml>`__
:type pname: Enumerated constant
:arg pname: Specifies a single-value light model parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value that param will be set to. If function prototype ends in 'v'
specifies a pointer to the value or values that param will be set to.
.. function:: glLineWidth(width):
Specify the width of rasterized lines.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLineWidth.xhtml>`__
:type width: float
:arg width: Specifies the width of rasterized lines. The initial value is 1.
.. function:: glLoadMatrix (m):
B{glLoadMatrixd, glLoadMatixf}
Replace the current matrix with the specified matrix
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLoadMatrix.xhtml>`__
:type m: :class:`bgl.Buffer` object. Depends on function prototype.
:arg m: Specifies a pointer to 16 consecutive values, which are used as the elements
of a 4x4 column-major matrix.
.. function:: glLogicOp(opcode):
Specify a logical pixel operation for color index rendering
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLogicOp.xhtml>`__
:type opcode: Enumerated constant
:arg opcode: Specifies a symbolic constant that selects a logical operation.
.. function:: glMap1 (target, u1, u2, stride, order, points):
B{glMap1d, glMap1f}
Define a one-dimensional evaluator
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMap1.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
:type u1, u2: Depends on function prototype.
:arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
he variable that is evaluated by the equations specified by this command.
:type stride: int
:arg stride: Specifies the number of floats or float (double)s between the beginning
of one control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular control point must
occupy contiguous memory locations.
:type order: int
:arg order: Specifies the number of control points. Must be positive.
:type points: :class:`bgl.Buffer` object. Depends on function prototype.
:arg points: Specifies a pointer to the array of control points.
.. function:: glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
B{glMap2d, glMap2f}
Define a two-dimensional evaluator
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMap2.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
:type u1, u2: Depends on function prototype.
:arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
he variable that is evaluated by the equations specified by this command. Initially
u1 is 0 and u2 is 1.
:type ustride: int
:arg ustride: Specifies the number of floats or float (double)s between the beginning
of control point R and the beginning of control point R ij, where i and j are the u
and v control point indices, respectively. This allows control points to be embedded
in arbitrary data structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial value of ustride is 0.
:type uorder: int
:arg uorder: Specifies the dimension of the control point array in the u axis.
Must be positive. The initial value is 1.
:type v1, v2: Depends on function prototype.
:arg v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2,
to ^, one of the two variables that are evaluated by the equations
specified by this command. Initially, v1 is 0 and v2 is 1.
:type vstride: int
:arg vstride: Specifies the number of floats or float (double)s between the
beginning of control point R and the beginning of control point R ij,
where i and j are the u and v control point(indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point must
occupy contiguous memory locations. The initial value of vstride is 0.
:type vorder: int
:arg vorder: Specifies the dimension of the control point array in the v axis.
Must be positive. The initial value is 1.
:type points: :class:`bgl.Buffer` object. Depends on function prototype.
:arg points: Specifies a pointer to the array of control points.
.. function:: glMapGrid (un, u1,u2 ,vn, v1, v2):
B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
Define a one- or two-dimensional mesh
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMapGrid.xhtml>`__
:type un: int
:arg un: Specifies the number of partitions in the grid range interval
[u1, u2]. Must be positive.
:type u1, u2: Depends on function prototype.
:arg u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
:type vn: int
:arg vn: Specifies the number of partitions in the grid range interval
[v1, v2] (glMapGrid2 only).
:type v1, v2: Depends on function prototype.
:arg v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
(glMapGrid2 only).
.. function:: glMaterial (face, pname, params):
Specify material parameters for the lighting model.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMaterial.xhtml>`__
:type face: Enumerated constant
:arg face: Specifies which face or faces are being updated. Must be one of:
:type pname: Enumerated constant
:arg pname: Specifies the single-valued material parameter of the face
or faces that is being updated. Must be GL_SHININESS.
:type params: int
:arg params: Specifies the value that parameter GL_SHININESS will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
pname will be set to.
.. function:: glMultMatrix (m):
B{glMultMatrixd, glMultMatrixf}
Multiply the current matrix with the specified matrix
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMultMatrix.xhtml>`__
:type m: :class:`bgl.Buffer` object. Depends on function prototype.
:arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column
major matrix.
.. function:: glNormal3 (nx, ny, nz, v):
B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
Normal3s, Normal3sv}
Set the current normal vector
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glNormal.xhtml>`__
:type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
:arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).
:type v: :class:`bgl.Buffer` object. Depends on function prototype. ('v' prototypes)
:arg v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
of the new current normal.
.. function:: glPixelMap (map, mapsize, values):
B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
Set up pixel transfer maps
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelMap.xhtml>`__
:type map: Enumerated constant
:arg map: Specifies a symbolic map name.
:type mapsize: int
:arg mapsize: Specifies the size of the map being defined.
:type values: :class:`bgl.Buffer` object. Depends on function prototype.
:arg values: Specifies an array of mapsize values.
.. function:: glPixelStore (pname, param):
B{glPixelStoref, glPixelStorei}
Set pixel storage modes
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelStore.xhtml>`__
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory.
Six more affect the unpacking of pixel data from memory.
:type param: Depends on function prototype.
:arg param: Specifies the value that pname is set to.
.. function:: glPixelTransfer (pname, param):
B{glPixelTransferf, glPixelTransferi}
Set pixel transfer modes
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelTransfer.xhtml>`__
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the pixel transfer parameter to be set.
:type param: Depends on function prototype.
:arg param: Specifies the value that pname is set to.
.. function:: glPointSize(size):
Specify the diameter of rasterized points
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPointSize.xhtml>`__
:type size: float
:arg size: Specifies the diameter of rasterized points. The initial value is 1.
.. function:: glPolygonMode(face, mode):
Select a polygon rasterization mode
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonMode.xhtml>`__
:type face: Enumerated constant
:arg face: Specifies the polygons that mode applies to.
Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing
polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
:type mode: Enumerated constant
:arg mode: Specifies how polygons will be rasterized.
The initial value is GL_FILL for both front- and back- facing polygons.
.. function:: glPolygonOffset(factor, units):
Set the scale and units used to calculate depth values
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonOffset.xhtml>`__
:type factor: float
:arg factor: Specifies a scale factor that is used to create a variable depth
offset for each polygon. The initial value is 0.
:type units: float
:arg units: Is multiplied by an implementation-specific value to create a
constant depth offset. The initial value is 0.
.. function:: glRasterPos (x,y,z,w):
B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
Specify the raster position for pixel operations
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRasterPos.xhtml>`__
:type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
three, or four elements, specifying x, y, z, and w coordinates, respectively.
.. note::
If you are drawing to the 3d view with a Scriptlink of a space handler
the zoom level of the panels will scale the glRasterPos by the view matrix.
so a X of 10 will not always offset 10 pixels as you would expect.
To work around this get the scale value of the view matrix and use it to scale your pixel values.
.. code-block:: python
import bgl
xval, yval= 100, 40
# Get the scale of the view matrix.
view_matrix = bgl.Buffer(bgl.GL_FLOAT, 16)
bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix)
f = 1.0 / view_matrix[0]
# Instead of the usual `glRasterPos2i(xval, yval)`.
bgl.glRasterPos2f(xval * f, yval * f)
.. function:: glReadBuffer(mode):
Select a color buffer source for pixels.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glReadBuffer.xhtml>`__
:type mode: Enumerated constant
:arg mode: Specifies a color buffer.
.. function:: glReadPixels(x, y, width, height, format, type, pixels):
Read a block of pixels from the frame buffer
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glReadPixels.xhtml>`__
:type x, y: int
:arg x, y: Specify the window coordinates of the first pixel that is read
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
:type width, height: int
:arg width, height: Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`bgl.Buffer` object
:arg pixels: Returns the pixel data.
.. function:: glRect (x1,y1,x2,y2,v1,v2):
B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
Draw a rectangle
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRect.xhtml>`__
:type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
:arg x1, y1: Specify one vertex of a rectangle
:type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
:arg x2, y2: Specify the opposite vertex of the rectangle
:type v1, v2: Depends on function prototype. (for 'v' prototypes only)
:arg v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
to the opposite vertex of the rectangle
.. function:: glRotate (angle, x, y, z):
B{glRotated, glRotatef}
Multiply the current matrix by a rotation matrix
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRotate.xhtml>`__
:type angle: Depends on function prototype.
:arg angle: Specifies the angle of rotation in degrees.
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify the x, y, and z coordinates of a vector respectively.
.. function:: glScale (x,y,z):
B{glScaled, glScalef}
Multiply the current matrix by a general scaling matrix
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glScale.xhtml>`__
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify scale factors along the x, y, and z axes, respectively.
.. function:: glScissor(x,y,width,height):
Define the scissor box
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glScissor.xhtml>`__
:type x, y: int
:arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
:type width, height: int
:arg width height: Specify the width and height of the scissor box. When a
GL context is first attached to a window, width and height are set to the
dimensions of that window.
.. function:: glStencilFunc(func, ref, mask):
Set function and reference value for stencil testing
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glStencilFunc.xhtml>`__
:type func: Enumerated constant
:arg func: Specifies the test function.
:type ref: int
:arg ref: Specifies the reference value for the stencil test. ref is clamped
to the range [0,2n-1], where n is the number of bitplanes in the stencil
buffer. The initial value is 0.
:type mask: unsigned int
:arg mask: Specifies a mask that is ANDed with both the reference value and
the stored stencil value when the test is done. The initial value is all 1's.
.. function:: glStencilMask(mask):
Control the writing of individual bits in the stencil planes
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glStencilMask.xhtml>`__
:type mask: unsigned int
:arg mask: Specifies a bit mask to enable and disable writing of individual bits
in the stencil planes. Initially, the mask is all 1's.
.. function:: glStencilOp(fail, zfail, zpass):
Set stencil test actions
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glStencilOp.xhtml>`__
:type fail: Enumerated constant
:arg fail: Specifies the action to take when the stencil test fails.
The initial value is GL_KEEP.
:type zfail: Enumerated constant
:arg zfail: Specifies the stencil action when the stencil test passes, but the
depth test fails. zfail accepts the same symbolic constants as fail.
The initial value is GL_KEEP.
:type zpass: Enumerated constant
:arg zpass: Specifies the stencil action when both the stencil test and the
depth test pass, or when the stencil test passes and either there is no
depth buffer or depth testing is not enabled. zpass accepts the same
symbolic constants
as fail. The initial value is GL_KEEP.
.. function:: glTexCoord (s,t,r,q,v):
B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
Set the current texture coordinates
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexCoord.xhtml>`__
:type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
:arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
present in all forms of the command.
:type v: :class:`bgl.Buffer` object. Depends on function prototype. (for 'v' prototypes only)
:arg v: Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the s, t, r, and q texture coordinates.
.. function:: glTexEnv (target, pname, param):
B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
Set texture environment parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexEnv.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a single-valued texture environment
parameter. Must be GL_TEXTURE_ENV_MODE.
:type param: Depends on function prototype.
:arg param: Specifies a single symbolic constant. If function prototype ends in 'v'
specifies a pointer to a parameter array that contains either a single
symbolic constant or an RGBA color
.. function:: glTexGen (coord, pname, param):
B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
Control the generation of texture coordinates
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexGen.xhtml>`__
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the texture- coordinate generation function.
:type param: Depends on function prototype.
:arg param: Specifies a single-valued texture generation parameter.
If function prototype ends in 'v' specifies a pointer to an array of texture
generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
contain a single symbolic constant. Otherwise, params holds the coefficients
for the texture-coordinate generation function specified by pname.
.. function:: glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
Specify a one-dimensional texture image
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage1D.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:arg width: Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are
at least 64 texels wide. The height of the 1D texture image is 1.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`bgl.Buffer` object.
:arg pixels: Specifies a pointer to the image data in memory.
.. function:: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
Specify a two-dimensional texture image
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:arg width: Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are at
least 64 texels wide.
:type height: int
:arg height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at
least 64 texels high.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`bgl.Buffer` object.
:arg pixels: Specifies a pointer to the image data in memory.
.. function:: glTexParameter (target, pname, param):
B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
Set texture parameters
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml>`__
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a single-valued texture parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value of pname. If function prototype ends in 'v' specifies
a pointer to an array where the value or values of pname are stored.
.. function:: glTranslate (x, y, z):
B{glTranslatef, glTranslated}
Multiply the current matrix by a translation matrix
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTranslate.xhtml>`__
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
.. function:: glViewport(x,y,width,height):
Set the viewport
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml>`__
:type x, y: int
:arg x, y: Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0).
:type width, height: int
:arg width, height: Specify the width and height of the viewport. When a GL
context is first attached to a window, width and height are set to the
dimensions of that window.
.. function:: glUseProgram(program):
Installs a program object as part of current rendering state
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glUseProgram.xhtml>`__
:type program: int
:arg program: Specifies the handle of the program object whose executables are to be used as part of current rendering state.
.. function:: glValidateProgram(program):
Validates a program object
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glValidateProgram.xhtml>`__
:type program: int
:arg program: Specifies the handle of the program object to be validated.
.. function:: glLinkProgram(program):
Links a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLinkProgram.xhtml>`__
:type program: int
:arg program: Specifies the handle of the program object to be linked.
.. function:: glActiveTexture(texture):
Select active texture unit.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glActiveTexture.xhtml>`__
:type texture: int
:arg texture: Constant in ``GL_TEXTURE0`` 0 - 8
.. function:: glAttachShader(program, shader):
Attaches a shader object to a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glAttachShader.xhtml>`__
:type program: int
:arg program: Specifies the program object to which a shader object will be attached.
:type shader: int
:arg shader: Specifies the shader object that is to be attached.
.. function:: glCompileShader(shader):
Compiles a shader object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCompileShader.xhtml>`__
:type shader: int
:arg shader: Specifies the shader object to be compiled.
.. function:: glCreateProgram():
Creates a program object
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCreateProgram.xhtml>`__
:rtype: int
:return: The new program or zero if an error occurs.
.. function:: glCreateShader(shaderType):
Creates a shader object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCreateShader.xhtml>`__
:type shaderType: Specifies the type of shader to be created.
Must be one of ``GL_VERTEX_SHADER``,
``GL_TESS_CONTROL_SHADER``,
``GL_TESS_EVALUATION_SHADER``,
``GL_GEOMETRY_SHADER``,
or ``GL_FRAGMENT_SHADER``.
:arg shaderType:
:rtype: int
:return: 0 if an error occurs.
.. function:: glDeleteProgram(program):
Deletes a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteProgram.xhtml>`__
:type program: int
:arg program: Specifies the program object to be deleted.
.. function:: glDeleteShader(shader):
Deletes a shader object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteShader.xhtml>`__
:type shader: int
:arg shader: Specifies the shader object to be deleted.
.. function:: glDetachShader(program, shader):
Detaches a shader object from a program object to which it is attached.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDetachShader.xhtml>`__
:type program: int
:arg program: Specifies the program object from which to detach the shader object.
:type shader: int
:arg shader: pecifies the program object from which to detach the shader object.
.. function:: glGetAttachedShaders(program, maxCount, count, shaders):
Returns the handles of the shader objects attached to a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetAttachedShaders.xhtml>`__
:type program: int
:arg program: Specifies the program object to be queried.
:type maxCount: int
:arg maxCount: Specifies the size of the array for storing the returned object names.
:type count: :class:`bgl.Buffer` int buffer.
:arg count: Returns the number of names actually returned in objects.
:type shaders: :class:`bgl.Buffer` int buffer.
:arg shaders: Specifies an array that is used to return the names of attached shader objects.
.. function:: glGetProgramInfoLog(program, maxLength, length, infoLog):
Returns the information log for a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgramInfoLog.xhtml>`__
:type program: int
:arg program: Specifies the program object whose information log is to be queried.
:type maxLength: int
:arg maxLength: Specifies the size of the character buffer for storing the returned information log.
:type length: :class:`bgl.Buffer` int buffer.
:arg length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
:type infoLog: :class:`bgl.Buffer` char buffer.
:arg infoLog: Specifies an array of characters that is used to return the information log.
.. function:: glGetShaderInfoLog(program, maxLength, length, infoLog):
Returns the information log for a shader object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderInfoLog.xhtml>`__
:type shader: int
:arg shader: Specifies the shader object whose information log is to be queried.
:type maxLength: int
:arg maxLength: Specifies the size of the character buffer for storing the returned information log.
:type length: :class:`bgl.Buffer` int buffer.
:arg length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
:type infoLog: :class:`bgl.Buffer` char buffer.
:arg infoLog: Specifies an array of characters that is used to return the information log.
.. function:: glGetProgramiv(program, pname, params):
Returns a parameter from a program object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgram.xhtml>`__
:type program: int
:arg program: Specifies the program object to be queried.
:type pname: int
:arg pname: Specifies the object parameter.
:type params: :class:`bgl.Buffer` int buffer.
:arg params: Returns the requested object parameter.
.. function:: glIsShader(shader):
Determines if a name corresponds to a shader object.
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsShader.xhtml>`__
:type shader: int
:arg shader: Specifies a potential shader object.
.. function:: glIsProgram(program):
Determines if a name corresponds to a program object
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsProgram.xhtml>`__
:type program: int
:arg program: Specifies a potential program object.
.. function:: glGetShaderSource(shader, bufSize, length, source):
Returns the source code string from a shader object
.. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderSource.xhtml>`__
:type shader: int
:arg shader: Specifies the shader object to be queried.
:type bufSize: int
:arg bufSize: Specifies the size of the character buffer for storing the returned source code string.
:type length: :class:`bgl.Buffer` int buffer.
:arg length: Returns the length of the string returned in source (excluding the null terminator).
:type source: :class:`bgl.Buffer` char.
:arg source: Specifies an array of characters that is used to return the source code string.
.. function:: glShaderSource(shader, shader_string):
Replaces the source code in a shader object.
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml>`__
:type shader: int
:arg shader: Specifies the handle of the shader object whose source code is to be replaced.
:type shader_string: string
:arg shader_string: The shader string.
.. class:: Buffer
The Buffer object is simply a block of memory that is delineated and initialized by the
user. Many OpenGL functions return data to a C-style pointer, however, because this
is not possible in python the Buffer object can be used to this end. Wherever pointer
notation is used in the OpenGL functions the Buffer object can be used in it's bgl
wrapper. In some instances the Buffer object will need to be initialized with the template
parameter, while in other instances the user will want to create just a blank buffer
which will be zeroed by default.
.. code-block:: python
import bgl
myByteBuffer = bgl.Buffer(bgl.GL_BYTE, [32, 32])
bgl.glGetPolygonStipple(myByteBuffer)
print(myByteBuffer.dimensions)
print(myByteBuffer.to_list())
sliceBuffer = myByteBuffer[0:16]
print(sliceBuffer)
.. attribute:: dimensions
The number of dimensions of the Buffer.
.. method:: to_list()
The contents of the Buffer as a python list.
.. method:: __init__(type, dimensions, template = None):
This will create a new Buffer object for use with other bgl OpenGL commands.
Only the type of argument to store in the buffer and the dimensions of the buffer
are necessary. Buffers are zeroed by default unless a template is supplied, in
which case the buffer is initialized to the template.
:type type: int
:arg type: The format to store data in. The type should be one of
GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
:type dimensions: An int or sequence object specifying the dimensions of the buffer.
:arg dimensions: If the dimensions are specified as an int a linear array will
be created for the buffer. If a sequence is passed for the dimensions, the buffer
becomes n-Dimensional, where n is equal to the number of parameters passed in the
sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
a three- dimensional buffer. You can think of each additional dimension as a sub-item
of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
[(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
:type template: A python sequence object (optional)
:arg template: A sequence of matching dimensions which will be used to initialize
the Buffer. If a template is not passed in all fields will be initialized to 0.
:rtype: Buffer object
:return: The newly created buffer as a PyObject.

View File

@@ -267,7 +267,6 @@ else:
EXCLUDE_INFO_DOCS = True
EXCLUDE_MODULES = [
"aud",
"bgl",
"blf",
"bl_math",
"imbuf",
@@ -2033,7 +2032,6 @@ def write_rst_index(basepath):
standalone_modules = (
# Sub-modules are added in parent page.
"aud",
"bgl",
"bl_math",
"blf",
"bmesh",
@@ -2364,7 +2362,6 @@ def copy_handwritten_rsts(basepath):
# TODO: put this docs in Blender's code and use import as per modules above.
handwritten_modules = [
"bgl", # "Blender OpenGl wrapper"
"bmesh.ops", # Generated by `rst_from_bmesh_opdefines.py`.
# Includes.

View File

@@ -350,7 +350,7 @@ def banner(context):
"PYTHON INTERACTIVE CONSOLE {:s}".format(version_string),
"",
"Builtin Modules: "
"bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bpy.utils, bgl, gpu, blf, mathutils",
"bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bpy.utils, gpu, blf, mathutils",
"Convenience Imports: from mathutils import *; from math import *",
"Convenience Variables: C = bpy.context, D = bpy.data",

View File

@@ -89,14 +89,6 @@ def draw_texture_2d(texture, position, width, height):
gpu.matrix.scale((width, height))
shader = gpu.shader.from_builtin('IMAGE')
if isinstance(texture, int):
# Call the legacy bgl to not break the existing API
import bgl
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture)
shader.uniform_int("image", 0)
else:
shader.uniform_sampler("image", texture)
shader.uniform_sampler("image", texture)
batch.draw(shader)

View File

@@ -590,10 +590,6 @@ void BLF_draw(int fontid, const char *str, const size_t str_len, ResultBLF *r_in
FontBLF *font = blf_get(fontid);
if (font) {
/* Avoid bgl usage to corrupt BLF drawing. */
GPU_bgl_end();
blf_draw_gpu__start(font);
if (font->flags & BLF_WORD_WRAP) {
blf_font_draw__wrap(font, str, str_len, r_info);
@@ -635,8 +631,6 @@ void BLF_draw_svg_icon(uint icon_id,
#ifndef WITH_HEADLESS
FontBLF *font = global_font[0];
if (font) {
/* Avoid bgl usage to corrupt BLF drawing. */
GPU_bgl_end();
blf_draw_gpu__start(font);
blf_draw_svg_icon(font, icon_id, x, y, size, color, outline_alpha, multicolor, edit_source_cb);
blf_draw_gpu__end(font);

View File

@@ -173,13 +173,6 @@ struct Global {
*/
char autoexec_fail[200];
/**
* Has there been an opengl deprecation call detected when running on a none OpenGL backend.
*/
bool opengl_deprecation_usage_detected;
const char *opengl_deprecation_usage_filename;
int opengl_deprecation_usage_lineno;
/**
* Triggers a GPU capture if the name matches a DebugScope.
* Set using `--debug-gpu-scope-capture "debug_scope"`.

View File

@@ -259,8 +259,6 @@ class Instance : public DrawEngine {
const RenderEngineType *type = render_engine->type;
type->view_draw(render_engine, draw_ctx->evil_C, draw_ctx->depsgraph);
GPU_bgl_end();
GPU_matrix_pop();
GPU_matrix_pop_projection();
@@ -362,7 +360,6 @@ class Instance : public DrawEngine {
GPU_matrix_pop_projection();
blender::draw::command::StateSet::set();
GPU_bgl_end();
RE_engine_draw_release(re);
}

View File

@@ -263,9 +263,6 @@ static void ed_region_draw_cb_draw(const bContext *C, ARegion *region, ARegionTy
LISTBASE_FOREACH_MUTABLE (RegionDrawCB *, rdc, &art->drawcalls) {
if (rdc->type == type) {
rdc->draw(C, region, rdc->customdata);
/* This is needed until we get rid of BGL which can change the states we are tracking. */
GPU_bgl_end();
}
}
}

View File

@@ -215,14 +215,6 @@ void GPU_flush();
void GPU_finish();
void GPU_apply_state();
void GPU_bgl_start();
/**
* Just turn off the `bgl` safeguard system. Can be called even without #GPU_bgl_start.
*/
void GPU_bgl_end();
bool GPU_bgl_get();
/**
* A barrier _must_ be issued _after_ a shader arbitrary write to a buffer or a
* texture (i.e: using imageStore, imageAtomics, or SSBO). Otherwise, the written value may not

View File

@@ -1272,13 +1272,6 @@ void **GPU_texture_py_reference_get(GPUTexture *texture);
void GPU_texture_py_reference_set(GPUTexture *texture, void **py_ref);
#endif
/**
* Return the backend handle of the texture.
* \note This is a legacy feature only working on OpenGL backend. It will be removed once we remove
* the python BGL module.
*/
int GPU_texture_opengl_bindcode(const GPUTexture *texture);
/** \} */
/* -------------------------------------------------------------------- */

View File

@@ -319,65 +319,6 @@ void GPU_apply_state()
/** \} */
/* -------------------------------------------------------------------- */
/** \name BGL workaround
*
* bgl makes direct GL calls that makes our state tracking out of date.
* This flag make it so that the pyGPU calls will not override the state set by
* bgl functions.
* \{ */
void GPU_bgl_start()
{
Context *ctx = Context::get();
if (!(ctx && ctx->state_manager)) {
return;
}
StateManager &state_manager = *(Context::get()->state_manager);
if (state_manager.use_bgl == false) {
/* Expected by many addons (see #80169, #81289).
* This will reset the blend function. */
GPU_blend(GPU_BLEND_NONE);
/* Equivalent of setting the depth func `glDepthFunc(GL_LEQUAL)`
* Needed since Python scripts may enable depth test.
* Without this block the depth test function is undefined. */
{
eGPUDepthTest depth_test_real = GPU_depth_test_get();
eGPUDepthTest depth_test_temp = GPU_DEPTH_LESS_EQUAL;
if (depth_test_real != depth_test_temp) {
GPU_depth_test(depth_test_temp);
state_manager.apply_state();
GPU_depth_test(depth_test_real);
}
}
state_manager.apply_state();
state_manager.use_bgl = true;
}
}
void GPU_bgl_end()
{
Context *ctx = Context::get();
if (!(ctx && ctx->state_manager)) {
return;
}
StateManager &state_manager = *ctx->state_manager;
if (state_manager.use_bgl == true) {
state_manager.use_bgl = false;
/* Resync state tracking. */
state_manager.force_state();
}
}
bool GPU_bgl_get()
{
return Context::get()->state_manager->use_bgl;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Synchronization Utils
* \{ */

View File

@@ -946,12 +946,6 @@ void GPU_texture_py_reference_set(GPUTexture *texture, void **py_ref)
}
#endif
/* TODO: remove. */
int GPU_texture_opengl_bindcode(const GPUTexture *texture)
{
return unwrap(texture)->gl_bindcode_get();
}
void GPU_texture_get_mipmap_size(GPUTexture *texture, int mip_level, int *r_size)
{
unwrap(texture)->mip_size_get(mip_level, r_size);

View File

@@ -215,7 +215,7 @@ void check_gl_error(const char *info)
void check_gl_resources(const char *info)
{
if (!(G.debug & G_DEBUG_GPU) || GPU_bgl_get()) {
if (!(G.debug & G_DEBUG_GPU)) {
return;
}

View File

@@ -556,13 +556,6 @@ static void rna_Image_resolution_set(PointerRNA *ptr, const float *values)
BKE_image_release_ibuf(im, ibuf, lock);
}
static int rna_Image_bindcode_get(PointerRNA *ptr)
{
Image *ima = (Image *)ptr->data;
GPUTexture *tex = ima->gputexture[TEXTARGET_2D][0];
return (tex) ? GPU_texture_opengl_bindcode(tex) : 0;
}
static int rna_Image_depth_get(PointerRNA *ptr)
{
Image *im = (Image *)ptr->data;
@@ -1296,12 +1289,6 @@ static void rna_def_image(BlenderRNA *brna)
prop, "Display Aspect", "Display Aspect for this image, does not affect rendering");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, nullptr);
prop = RNA_def_property(srna, "bindcode", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Image_bindcode_get", nullptr, nullptr);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Bindcode", "OpenGL bindcode");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, nullptr);
prop = RNA_def_property(srna, "render_slots", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "RenderSlot");
RNA_def_property_collection_sdna(prop, nullptr, "renderslots", nullptr);

View File

@@ -66,8 +66,6 @@ static void rna_gizmo_draw_cb(const bContext *C, wmGizmo *gz)
RNA_parameter_set_lookup(&list, "context", &C);
gzgroup->type->rna_ext.call((bContext *)C, &gz_ptr, func, &list);
RNA_parameter_list_free(&list);
/* This callback may have called bgl functions. */
GPU_bgl_end();
}
static void rna_gizmo_draw_select_cb(const bContext *C, wmGizmo *gz, int select_id)
@@ -84,8 +82,6 @@ static void rna_gizmo_draw_select_cb(const bContext *C, wmGizmo *gz, int select_
RNA_parameter_set_lookup(&list, "select_id", &select_id);
gzgroup->type->rna_ext.call((bContext *)C, &gz_ptr, func, &list);
RNA_parameter_list_free(&list);
/* This callback may have called bgl functions. */
GPU_bgl_end();
}
static int rna_gizmo_test_select_cb(bContext *C, wmGizmo *gz, const int location[2])

View File

@@ -12,7 +12,6 @@ set(INC_SYS
)
set(SRC
bgl.cc
bl_math_py_api.cc
blf_py_api.cc
bpy_threads.cc
@@ -22,7 +21,6 @@ set(SRC
py_capi_rna.cc
py_capi_utils.cc
bgl.hh
bl_math_py_api.hh
blf_py_api.hh
idprop_py_api.hh

View File

@@ -1,2727 +0,0 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup pygen
*
* This file is the 'bgl' module which wraps OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts.
*
* \note
* This module is very similar to 'PyOpenGL' which could replace 'bgl' one day.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "GPU_context.hh"
#include "py_capi_utils.hh"
#include <epoxy/gl.h>
#include <algorithm>
#include "CLG_log.h"
/* Forward declare API's defines here. */
#define USE_BGL_DEPRECATED_API
#include "bgl.hh" /* Own include. */
#undef USE_BGL_DEPRECATED_API
static CLG_LogRef LOG = {"bgl"};
/* -------------------------------------------------------------------- */
/** \name Local utility defines for wrapping OpenGL
* \{ */
#ifdef WITH_OPENGL_BACKEND
static void report_deprecated_call(const char *function_name)
{
/* Only report first 10 deprecated calls. BGL is typically used inside an handler that is
* triggered at refresh. */
static int times = 0;
while (times >= 10) {
return;
}
char message[256];
SNPRINTF(message,
"'bgl.gl%s' is deprecated and will not work on all platforms. Report or update your "
"script to use 'gpu' module.",
function_name);
CLOG_WARN(&LOG, "%s", message);
PyErr_WarnEx(PyExc_DeprecationWarning, message, 1);
times++;
}
static void report_deprecated_call_to_user()
{
/* Only report the first deprecated usage. */
if (G.opengl_deprecation_usage_detected) {
return;
}
G.opengl_deprecation_usage_detected = true;
PyC_FileAndNum(&G.opengl_deprecation_usage_filename, &G.opengl_deprecation_usage_lineno);
}
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local utility defines for wrapping OpenGL
* \{ */
/* By golly George! It looks like fancy pants macro time! */
/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
/* TYPE_var is the name to pass to the GL function */
/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
/* TYPE_def is the C initialization of the variable */
#define void_str ""
#define void_var(num)
#define void_ref(num) &bgl_var##num
#define void_def(num) char bgl_var##num
#if 0
# define buffer_str "O!"
# define buffer_var(number) (bgl_buffer##number)->buf.asvoid
# define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
# define buffer_def(number) Buffer *bgl_buffer##number
#endif
/* GL Pointer fields, handled by buffer type */
/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
#define GLbooleanP_str "O!"
#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbooleanP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbooleanP_def(number) Buffer *bgl_buffer##number
#define GLbyteP_str "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number
#define GLubyteP_str "O!"
#define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLubyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLubyteP_def(number) Buffer *bgl_buffer##number
#define GLintP_str "O!"
#define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLintP_def(number) Buffer *bgl_buffer##number
#define GLint64P_str "O!"
#define GLint64P_var(number) (bgl_buffer##number)->buf.asvoid
#define GLint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLint64P_def(number) Buffer *bgl_buffer##number
#define GLenumP_str "O!"
#define GLenumP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLenumP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLenumP_def(number) Buffer *bgl_buffer##number
#define GLuintP_str "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number
#if 0
# define GLuint64P_str "O!"
# define GLuint64P_var(number) (bgl_buffer##number)->buf.asvoid
# define GLuint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
# define GLuint64P_def(number) Buffer *bgl_buffer##number
#endif
#define GLshortP_str "O!"
#define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLshortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLshortP_def(number) Buffer *bgl_buffer##number
#define GLushortP_str "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number
#define GLfloatP_str "O!"
#define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLfloatP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLfloatP_def(number) Buffer *bgl_buffer##number
#define GLdoubleP_str "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number
#if 0
# define GLclampfP_str "O!"
# define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
# define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
# define GLclampfP_def(number) Buffer *bgl_buffer##number
#endif
struct BufferOrOffset {
Buffer *buffer;
void *offset;
};
#define GLvoidP_str "O&"
#define GLvoidP_var(number) \
((bgl_buffer##number.buffer) ? (bgl_buffer##number.buffer)->buf.asvoid : \
(bgl_buffer##number.offset))
#define GLvoidP_ref(number) BGL_BufferOrOffsetConverter, &bgl_buffer##number
#define GLvoidP_def(number) BufferOrOffset bgl_buffer##number
#define GLsizeiP_str "O!"
#define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLsizeiP_def(number) Buffer *bgl_buffer##number
#define GLcharP_str "O!"
#define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLcharP_def(number) Buffer *bgl_buffer##number
#if 0
# define buffer_str "O!"
# define buffer_var(number) (bgl_buffer##number)->buf.asvoid
# define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
# define buffer_def(number) Buffer *bgl_buffer##number
#endif
/* The standard GL typedefs are used as prototypes, we can't
* use the GL type directly because Py_ArgParse expects normal
* C types.
*
* Py_ArgParse doesn't grok writing into unsigned variables,
* so we use signed everything (even stuff that should be unsigned.
*/
/* Type: `typedef uint GLenum`. */
#define GLenum_str "i"
#define GLenum_var(num) bgl_var##num
#define GLenum_ref(num) &bgl_var##num
#define GLenum_def(num) /*unsigned*/ int GLenum_var(num)
/* Type: `typedef uint GLboolean`. */
#define GLboolean_str "b"
#define GLboolean_var(num) bgl_var##num
#define GLboolean_ref(num) &bgl_var##num
#define GLboolean_def(num) /*unsigned*/ char GLboolean_var(num)
/* Type: `typedef uint GLbitfield`. */
#define GLbitfield_str "i"
#define GLbitfield_var(num) bgl_var##num
#define GLbitfield_ref(num) &bgl_var##num
#define GLbitfield_def(num) /*unsigned*/ int GLbitfield_var(num)
#if 0
/* Type: `typedef signed char GLbyte`. */
# define GLbyte_str "b"
# define GLbyte_var(num) bgl_var##num
# define GLbyte_ref(num) &bgl_var##num
# define GLbyte_def(num) signed char GLbyte_var(num)
#endif
/* Type: `typedef short GLshort`. */
#define GLshort_str "h"
#define GLshort_var(num) bgl_var##num
#define GLshort_ref(num) &bgl_var##num
#define GLshort_def(num) short GLshort_var(num)
/* Type: `typedef int GLint`. */
#define GLint_str "i"
#define GLint_var(num) bgl_var##num
#define GLint_ref(num) &bgl_var##num
#define GLint_def(num) int GLint_var(num)
/* Type: `typedef int GLsizei`. */
#define GLsizei_str "n"
#define GLsizei_var(num) bgl_var##num
#define GLsizei_ref(num) &bgl_var##num
#define GLsizei_def(num) size_t GLsizei_var(num)
/* Type: `typedef int GLsizeiptr`. */
#define GLsizeiptr_str "n"
#define GLsizeiptr_var(num) bgl_var##num
#define GLsizeiptr_ref(num) &bgl_var##num
#define GLsizeiptr_def(num) size_t GLsizeiptr_var(num)
/* Type: `typedef int GLintptr`. */
#define GLintptr_str "n"
#define GLintptr_var(num) bgl_var##num
#define GLintptr_ref(num) &bgl_var##num
#define GLintptr_def(num) size_t GLintptr_var(num)
/* Type: `typedef uchar GLubyte`. */
#define GLubyte_str "B"
#define GLubyte_var(num) bgl_var##num
#define GLubyte_ref(num) &bgl_var##num
#define GLubyte_def(num) /*unsigned*/ char GLubyte_var(num)
#if 0
/* Type: `typedef ushort GLushort`. */
# define GLushort_str "H"
# define GLushort_var(num) bgl_var##num
# define GLushort_ref(num) &bgl_var##num
# define GLushort_def(num) /*unsigned*/ short GLushort_var(num)
#endif
/* Type: `typedef uint GLuint`. */
#define GLuint_str "I"
#define GLuint_var(num) bgl_var##num
#define GLuint_ref(num) &bgl_var##num
#define GLuint_def(num) /*unsigned*/ int GLuint_var(num)
/* Type: `typedef uint GLuint64`. */
#if 0
# define GLuint64_str "Q"
# define GLuint64_var(num) bgl_var##num
# define GLuint64_ref(num) &bgl_var##num
# define GLuint64_def(num) /*unsigned*/ int GLuint64_var(num)
#endif
/* Type: `typedef uint GLsync`. */
#if 0
# define GLsync_str "I"
# define GLsync_var(num) bgl_var##num
# define GLsync_ref(num) &bgl_var##num
# define GLsync_def(num) /*unsigned*/ int GLsync_var(num)
#endif
/* Type: `typedef float GLfloat`. */
#define GLfloat_str "f"
#define GLfloat_var(num) bgl_var##num
#define GLfloat_ref(num) &bgl_var##num
#define GLfloat_def(num) float GLfloat_var(num)
/* Type: `typedef char *GLstring`. */
#define GLstring_str "s"
#define GLstring_var(number) bgl_var##number
#define GLstring_ref(number) &bgl_var##number
#define GLstring_def(number) char *GLstring_var(number)
/* Type: `typedef float GLclampf`. */
#if 0
# define GLclampf_str "f"
# define GLclampf_var(num) bgl_var##num
# define GLclampf_ref(num) &bgl_var##num
# define GLclampf_def(num) float GLclampf_var(num)
#endif
/* Type: `typedef double GLdouble`. */
#define GLdouble_str "d"
#define GLdouble_var(num) bgl_var##num
#define GLdouble_ref(num) &bgl_var##num
#define GLdouble_def(num) double GLdouble_var(num)
/* Type: `typedef double GLclampd`. */
#if 0
# define GLclampd_str "d"
# define GLclampd_var(num) bgl_var##num
# define GLclampd_ref(num) &bgl_var##num
# define GLclampd_def(num) double GLclampd_var(num)
#endif
#define _arg_def1(a1) a1##_def(1)
#define _arg_def2(a1, a2) \
_arg_def1(a1); \
a2##_def(2)
#define _arg_def3(a1, a2, a3) \
_arg_def2(a1, a2); \
a3##_def(3)
#define _arg_def4(a1, a2, a3, a4) \
_arg_def3(a1, a2, a3); \
a4##_def(4)
#define _arg_def5(a1, a2, a3, a4, a5) \
_arg_def4(a1, a2, a3, a4); \
a5##_def(5)
#define _arg_def6(a1, a2, a3, a4, a5, a6) \
_arg_def5(a1, a2, a3, a4, a5); \
a6##_def(6)
#define _arg_def7(a1, a2, a3, a4, a5, a6, a7) \
_arg_def6(a1, a2, a3, a4, a5, a6); \
a7##_def(7)
#define _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_def7(a1, a2, a3, a4, a5, a6, a7); \
a8##_def(8)
#define _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); \
a9##_def(9)
#define _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
a10##_def(10)
#define _arg_def11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
a11##_def(11)
#define arg_def(...) VA_NARGS_CALL_OVERLOAD(_arg_def, __VA_ARGS__)
#define _arg_var1(a1) a1##_var(1)
#define _arg_var2(a1, a2) _arg_var1(a1), a2##_var(2)
#define _arg_var3(a1, a2, a3) _arg_var2(a1, a2), a3##_var(3)
#define _arg_var4(a1, a2, a3, a4) _arg_var3(a1, a2, a3), a4##_var(4)
#define _arg_var5(a1, a2, a3, a4, a5) _arg_var4(a1, a2, a3, a4), a5##_var(5)
#define _arg_var6(a1, a2, a3, a4, a5, a6) _arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
#define _arg_var7(a1, a2, a3, a4, a5, a6, a7) _arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
#define _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
#define _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
#define _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
#define _arg_var11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_var(11)
#define arg_var(...) VA_NARGS_CALL_OVERLOAD(_arg_var, __VA_ARGS__)
#define _arg_ref1(a1) a1##_ref(1)
#define _arg_ref2(a1, a2) _arg_ref1(a1), a2##_ref(2)
#define _arg_ref3(a1, a2, a3) _arg_ref2(a1, a2), a3##_ref(3)
#define _arg_ref4(a1, a2, a3, a4) _arg_ref3(a1, a2, a3), a4##_ref(4)
#define _arg_ref5(a1, a2, a3, a4, a5) _arg_ref4(a1, a2, a3, a4), a5##_ref(5)
#define _arg_ref6(a1, a2, a3, a4, a5, a6) _arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
#define _arg_ref7(a1, a2, a3, a4, a5, a6, a7) _arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
#define _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
#define _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
#define _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
#define _arg_ref11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_ref(11)
#define arg_ref(...) VA_NARGS_CALL_OVERLOAD(_arg_ref, __VA_ARGS__)
#define _arg_str1(a1) a1##_str
#define _arg_str2(a1, a2) _arg_str1(a1) a2##_str
#define _arg_str3(a1, a2, a3) _arg_str2(a1, a2) a3##_str
#define _arg_str4(a1, a2, a3, a4) _arg_str3(a1, a2, a3) a4##_str
#define _arg_str5(a1, a2, a3, a4, a5) _arg_str4(a1, a2, a3, a4) a5##_str
#define _arg_str6(a1, a2, a3, a4, a5, a6) _arg_str5(a1, a2, a3, a4, a5) a6##_str
#define _arg_str7(a1, a2, a3, a4, a5, a6, a7) _arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
#define _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) _arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
#define _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
#define _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
#define _arg_str11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) a11##_str
#define arg_str(...) VA_NARGS_CALL_OVERLOAD(_arg_str, __VA_ARGS__)
#define ret_def_void
#define ret_set_void
#define ret_default_void
#define ret_ret_void return Py_INCREF(Py_None), Py_None
#define ret_def_GLint int ret_int
#define ret_set_GLint ret_int =
#define ret_default_GLint -1
#define ret_ret_GLint return PyLong_FromLong(ret_int)
#define ret_def_GLuint uint ret_uint
#define ret_set_GLuint ret_uint =
#define ret_default_GLuint 0
#define ret_ret_GLuint return PyLong_FromLong(long(ret_uint))
#if 0
# define ret_def_GLsizei size_t ret_size_t
# define ret_set_GLsizei ret_size_t =
# define ret_ret_GLsizei return PyLong_FromSsize_t(ret_size_t)
#endif
#if 0
# define ret_def_GLsync uint ret_sync
# define ret_set_GLsync ret_sync =
# define ret_ret_GLsync return PyLong_FromLong(long(ret_sync))
#endif
#define ret_def_GLenum uint ret_uint
#define ret_set_GLenum ret_uint =
#define ret_default_GLenum 0
#define ret_ret_GLenum return PyLong_FromLong(long(ret_uint))
#define ret_def_GLboolean uchar ret_bool
#define ret_set_GLboolean ret_bool =
#define ret_default_GLboolean GL_FALSE
#define ret_ret_GLboolean return PyLong_FromLong(long(ret_bool))
#define ret_def_GLstring \
const char *default_GLstring = ""; \
const uchar *ret_str
#define ret_set_GLstring ret_str =
#define ret_default_GLstring (const uchar *)default_GLstring
#define ret_ret_GLstring \
if (ret_str) { \
return PyUnicode_FromString((const char *)ret_str); \
} \
\
PyErr_SetString(PyExc_AttributeError, "could not get opengl string"); \
return nullptr;
/** \} */
/* -------------------------------------------------------------------- */
/* Forward Declarations */
static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
static PyObject *Method_ShaderSource(PyObject *self, PyObject *args);
/* Buffer sequence methods */
static Py_ssize_t Buffer_len(Buffer *self);
static PyObject *Buffer_item(Buffer *self, Py_ssize_t i);
static PyObject *Buffer_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end);
static int Buffer_ass_item(Buffer *self, Py_ssize_t i, PyObject *v);
static int Buffer_ass_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end, PyObject *seq);
static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
int BGL_typeSize(int type)
{
switch (type) {
case GL_BYTE:
return sizeof(char);
case GL_SHORT:
return sizeof(short);
case GL_INT:
return sizeof(int);
case GL_FLOAT:
return sizeof(float);
case GL_DOUBLE:
return sizeof(double);
}
return -1;
}
static int gl_buffer_type_from_py_buffer(Py_buffer *pybuffer)
{
const char format = PyC_StructFmt_type_from_str(pybuffer->format);
const Py_ssize_t itemsize = pybuffer->itemsize;
if (PyC_StructFmt_type_is_float_any(format)) {
if (itemsize == 4) {
return GL_FLOAT;
}
if (itemsize == 8) {
return GL_DOUBLE;
}
}
if (PyC_StructFmt_type_is_byte(format) || PyC_StructFmt_type_is_int_any(format)) {
if (itemsize == 1) {
return GL_BYTE;
}
if (itemsize == 2) {
return GL_SHORT;
}
if (itemsize == 4) {
return GL_INT;
}
}
return -1; /* UNKNOWN */
}
static bool compare_dimensions(int ndim, const int *dim1, const Py_ssize_t *dim2)
{
for (int i = 0; i < ndim; i++) {
if (dim1[i] != dim2[i]) {
return false;
}
}
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Buffer API
* \{ */
static PySequenceMethods Buffer_SeqMethods = {
/*sq_length*/ (lenfunc)Buffer_len,
/*sq_concat*/ nullptr,
/*sq_repeat*/ nullptr,
/*sq_item*/ (ssizeargfunc)Buffer_item,
/*was_sq_slice*/ nullptr, /* DEPRECATED. Handled by #Buffer_item. */
/*sq_ass_item*/ (ssizeobjargproc)Buffer_ass_item,
/*was_sq_ass_slice*/ nullptr, /* DEPRECATED. Handled by #Buffer_ass_item. */
/*sq_contains*/ nullptr,
/*sq_inplace_concat*/ nullptr,
/*sq_inplace_repeat*/ nullptr,
};
static PyMappingMethods Buffer_AsMapping = {
/*mp_length*/ (lenfunc)Buffer_len,
/*mp_subscript*/ (binaryfunc)Buffer_subscript,
/*mp_ass_subscript*/ (objobjargproc)Buffer_ass_subscript,
};
static void Buffer_dealloc(Buffer *self);
static PyObject *Buffer_repr(Buffer *self);
static PyObject *Buffer_to_list(Buffer *self)
{
int i, len = self->dimensions[0];
PyObject *list = PyList_New(len);
for (i = 0; i < len; i++) {
PyList_SET_ITEM(list, i, Buffer_item(self, i));
}
return list;
}
static PyObject *Buffer_to_list_recursive(Buffer *self)
{
PyObject *list;
if (self->ndimensions > 1) {
int i, len = self->dimensions[0];
list = PyList_New(len);
for (i = 0; i < len; i++) {
Buffer *sub = (Buffer *)Buffer_item(self, i);
PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
Py_DECREF(sub);
}
}
else {
list = Buffer_to_list(self);
}
return list;
}
static PyObject *Buffer_dimensions(Buffer *self, void * /*arg*/)
{
PyObject *list = PyList_New(self->ndimensions);
int i;
for (i = 0; i < self->ndimensions; i++) {
PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
}
return list;
}
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wcast-function-type"
# else
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
# endif
#endif
static PyMethodDef Buffer_methods[] = {
{"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS, "return the buffer as a list"},
{nullptr, nullptr, 0, nullptr},
};
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic pop
# else
# pragma GCC diagnostic pop
# endif
#endif
static PyGetSetDef Buffer_getseters[] = {
{"dimensions", (getter)Buffer_dimensions, nullptr, nullptr, nullptr},
{nullptr, nullptr, nullptr, nullptr, nullptr},
};
PyTypeObject BGL_bufferType = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "bgl.Buffer",
/*tp_basicsize*/ sizeof(Buffer),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ (destructor)Buffer_dealloc,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ (reprfunc)Buffer_repr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ &Buffer_SeqMethods,
/*tp_as_mapping*/ &Buffer_AsMapping,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT,
/*tp_doc*/ nullptr,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ Buffer_methods,
/*tp_members*/ nullptr,
/*tp_getset*/ Buffer_getseters,
/*tp_base*/ nullptr,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ nullptr,
/*tp_alloc*/ nullptr,
/*tp_new*/ Buffer_new,
/*tp_free*/ nullptr,
/*tp_is_gc*/ nullptr,
/*tp_bases*/ nullptr,
/*tp_mro*/ nullptr,
/*tp_cache*/ nullptr,
/*tp_subclasses*/ nullptr,
/*tp_weaklist*/ nullptr,
/*tp_del*/ nullptr,
/*tp_version_tag*/ 0,
/*tp_finalize*/ nullptr,
/*tp_vectorcall*/ nullptr,
};
static Buffer *BGL_MakeBuffer_FromData(
PyObject *parent, int type, int ndimensions, const int *dimensions, void *buf)
{
Buffer *buffer = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
Py_XINCREF(parent);
buffer->parent = parent;
buffer->ndimensions = ndimensions;
buffer->dimensions = MEM_malloc_arrayN<int>(size_t(ndimensions), "Buffer dimensions");
memcpy(buffer->dimensions, dimensions, ndimensions * sizeof(int));
buffer->type = type;
buffer->buf.asvoid = buf;
return buffer;
}
Buffer *BGL_MakeBuffer(int type, int ndimensions, const int *dimensions, const void *initbuffer)
{
Buffer *buffer;
void *buf = nullptr;
int i, size = BGL_typeSize(type);
for (i = 0; i < ndimensions; i++) {
size *= dimensions[i];
}
buf = MEM_mallocN(size, __func__);
buffer = BGL_MakeBuffer_FromData(nullptr, type, ndimensions, dimensions, buf);
if (initbuffer) {
memcpy(buffer->buf.asvoid, initbuffer, size);
}
else {
memset(buffer->buf.asvoid, 0, size);
}
return buffer;
}
#ifdef WITH_OPENGL_BACKEND
/* Custom converter function so we can support a buffer, an integer or nullptr.
* Many OpenGL API functions can accept both an actual pointer or an offset
* into a buffer that is already bound. */
static int BGL_BufferOrOffsetConverter(PyObject *object, BufferOrOffset *buffer)
{
if (object == Py_None) {
buffer->buffer = nullptr;
buffer->offset = nullptr;
return 1;
}
if (PyNumber_Check(object)) {
const Py_ssize_t offset = PyNumber_AsSsize_t(object, PyExc_IndexError);
if (offset == -1 && PyErr_Occurred()) {
return 0;
}
buffer->buffer = nullptr;
buffer->offset = (void *)offset;
return 1;
}
if (PyObject_TypeCheck(object, &BGL_bufferType)) {
buffer->buffer = (Buffer *)object;
buffer->offset = nullptr;
return 1;
}
PyErr_SetString(PyExc_TypeError, "expected a bgl.Buffer or None");
return 0;
}
#endif
#define MAX_DIMENSIONS 256
static PyObject *Buffer_new(PyTypeObject * /*type*/, PyObject *args, PyObject *kwds)
{
PyObject *length_ob = nullptr, *init = nullptr;
Buffer *buffer = nullptr;
int dimensions[MAX_DIMENSIONS];
int type;
Py_ssize_t i, ndimensions = 0;
if (kwds && PyDict_Size(kwds)) {
PyErr_SetString(PyExc_TypeError, "bgl.Buffer(): takes no keyword args");
return nullptr;
}
if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
return nullptr;
}
if (!ELEM(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
PyErr_SetString(PyExc_AttributeError,
"invalid first argument type, should be one of "
"GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
return nullptr;
}
if (PyLong_Check(length_ob)) {
ndimensions = 1;
if ((dimensions[0] = PyLong_AsLong(length_ob)) < 1) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
}
else if (PySequence_Check(length_ob)) {
ndimensions = PySequence_Size(length_ob);
if (ndimensions > MAX_DIMENSIONS) {
PyErr_SetString(PyExc_AttributeError,
"too many dimensions, max is " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
if (ndimensions < 1) {
PyErr_SetString(PyExc_AttributeError, "sequence must have at least one dimension");
return nullptr;
}
for (i = 0; i < ndimensions; i++) {
PyObject *ob = PySequence_GetItem(length_ob, i);
if (!PyLong_Check(ob)) {
dimensions[i] = 1;
}
else {
dimensions[i] = PyLong_AsLong(ob);
}
Py_DECREF(ob);
if (dimensions[i] < 1) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
}
}
else {
PyErr_Format(PyExc_TypeError,
"invalid second argument expected a sequence "
"or an int, not a %.200s",
Py_TYPE(length_ob)->tp_name);
return nullptr;
}
if (init && PyObject_CheckBuffer(init)) {
Py_buffer pybuffer;
if (PyObject_GetBuffer(init, &pybuffer, PyBUF_ND | PyBUF_FORMAT) == -1) {
/* PyObject_GetBuffer raise a PyExc_BufferError */
return nullptr;
}
if (type != gl_buffer_type_from_py_buffer(&pybuffer)) {
PyErr_Format(PyExc_TypeError,
"`GL_TYPE` and `typestr` of object with buffer interface do not match. '%s'",
pybuffer.format);
}
else if (ndimensions != pybuffer.ndim ||
!compare_dimensions(ndimensions, dimensions, pybuffer.shape))
{
PyErr_Format(PyExc_TypeError, "array size does not match");
}
else {
buffer = BGL_MakeBuffer_FromData(init, type, pybuffer.ndim, dimensions, pybuffer.buf);
}
PyBuffer_Release(&pybuffer);
}
else {
buffer = BGL_MakeBuffer(type, ndimensions, dimensions, nullptr);
if (init && Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
Py_DECREF(buffer);
return nullptr;
}
}
return (PyObject *)buffer;
}
/* Buffer sequence methods */
static Py_ssize_t Buffer_len(Buffer *self)
{
return self->dimensions[0];
}
static PyObject *Buffer_item(Buffer *self, Py_ssize_t i)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError, "array index out of range");
return nullptr;
}
if (self->ndimensions == 1) {
switch (self->type) {
case GL_BYTE:
return Py_BuildValue("b", self->buf.asbyte[i]);
case GL_SHORT:
return Py_BuildValue("h", self->buf.asshort[i]);
case GL_INT:
return Py_BuildValue("i", self->buf.asint[i]);
case GL_FLOAT:
return PyFloat_FromDouble(self->buf.asfloat[i]);
case GL_DOUBLE:
return Py_BuildValue("d", self->buf.asdouble[i]);
}
}
else {
int j, offset = i * BGL_typeSize(self->type);
for (j = 1; j < self->ndimensions; j++) {
offset *= self->dimensions[j];
}
return (PyObject *)BGL_MakeBuffer_FromData((PyObject *)self,
self->type,
self->ndimensions - 1,
self->dimensions + 1,
self->buf.asbyte + offset);
}
return nullptr;
}
static PyObject *Buffer_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end)
{
PyObject *list;
begin = std::max<Py_ssize_t>(begin, 0);
end = std::min<Py_ssize_t>(end, self->dimensions[0]);
begin = std::min(begin, end);
list = PyList_New(end - begin);
for (Py_ssize_t count = begin; count < end; count++) {
PyList_SET_ITEM(list, count - begin, Buffer_item(self, count));
}
return list;
}
static int Buffer_ass_item(Buffer *self, Py_ssize_t i, PyObject *v)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
return -1;
}
if (self->ndimensions != 1) {
Buffer *row = (Buffer *)Buffer_item(self, i);
if (row) {
const int ret = Buffer_ass_slice(row, 0, self->dimensions[1], v);
Py_DECREF(row);
return ret;
}
return -1;
}
switch (self->type) {
case GL_BYTE:
return PyArg_Parse(v, "b:Expected ints", &self->buf.asbyte[i]) ? 0 : -1;
case GL_SHORT:
return PyArg_Parse(v, "h:Expected ints", &self->buf.asshort[i]) ? 0 : -1;
case GL_INT:
return PyArg_Parse(v, "i:Expected ints", &self->buf.asint[i]) ? 0 : -1;
case GL_FLOAT:
return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i]) ? 0 : -1;
case GL_DOUBLE:
return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0 : -1;
default:
return 0; /* should never happen */
}
}
static int Buffer_ass_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end, PyObject *seq)
{
PyObject *item;
int err = 0;
Py_ssize_t count;
begin = std::max<Py_ssize_t>(begin, 0);
end = std::min<Py_ssize_t>(end, self->dimensions[0]);
begin = std::min(begin, end);
if (!PySequence_Check(seq)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, invalid assignment. "
"Expected a sequence, not an %.200s type",
Py_TYPE(seq)->tp_name);
return -1;
}
/* Re-use count variable. */
if ((count = PySequence_Size(seq)) != (end - begin)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, size mismatch in assignment. "
"Expected: %d (given: %d)",
count,
end - begin);
return -1;
}
for (count = begin; count < end; count++) {
item = PySequence_GetItem(seq, count - begin);
if (item) {
err = Buffer_ass_item(self, count, item);
Py_DECREF(item);
}
else {
err = -1;
}
if (err) {
break;
}
}
return err;
}
static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
{
if (PyIndex_Check(item)) {
Py_ssize_t i;
i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred()) {
return nullptr;
}
if (i < 0) {
i += self->dimensions[0];
}
return Buffer_item(self, i);
}
if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
return nullptr;
}
if (slicelength <= 0) {
return PyTuple_New(0);
}
if (step == 1) {
return Buffer_slice(self, start, stop);
}
PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
return nullptr;
}
PyErr_Format(
PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
return nullptr;
}
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
{
if (PyIndex_Check(item)) {
Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred()) {
return -1;
}
if (i < 0) {
i += self->dimensions[0];
}
return Buffer_ass_item(self, i, value);
}
if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
return -1;
}
if (step == 1) {
return Buffer_ass_slice(self, start, stop, value);
}
PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
return -1;
}
PyErr_Format(
PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
return -1;
}
static void Buffer_dealloc(Buffer *self)
{
if (self->parent) {
Py_DECREF(self->parent);
}
else {
MEM_freeN(self->buf.asvoid);
}
MEM_freeN(self->dimensions);
PyObject_DEL(self);
}
static PyObject *Buffer_repr(Buffer *self)
{
PyObject *list = Buffer_to_list_recursive(self);
PyObject *repr;
const char *typestr;
switch (self->type) {
case GL_BYTE:
typestr = "GL_BYTE";
break;
case GL_SHORT:
typestr = "GL_SHORT";
break;
case GL_INT:
typestr = "GL_INT";
break;
case GL_FLOAT:
typestr = "GL_FLOAT";
break;
case GL_DOUBLE:
typestr = "GL_DOUBLE";
break;
default:
typestr = "UNKNOWN";
break;
}
repr = PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
Py_DECREF(list);
return repr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name OpenGL API Wrapping
* \{ */
#ifdef WITH_OPENGL_BACKEND
# define BGL_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname(PyObject * /*self*/, PyObject *args) \
{ \
arg_def arg_list; \
ret_def_##ret; \
report_deprecated_call(#funcname); \
if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
return nullptr; \
} \
const bool has_opengl_backend = GPU_backend_get_type() == GPU_BACKEND_OPENGL; \
if (has_opengl_backend) { \
GPU_bgl_start(); \
ret_set_##ret gl##funcname(arg_var arg_list); \
} \
else { \
report_deprecated_call_to_user(); \
ret_set_##ret ret_default_##ret; \
} \
ret_ret_##ret; \
}
#else
static void bgl_no_opengl_error()
{
PyErr_SetString(PyExc_RuntimeError, "Built without OpenGL support");
}
# define BGL_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname(PyObject * /*self*/, PyObject *args) \
{ \
(void)args; \
bgl_no_opengl_error(); \
return nullptr; \
}
#endif
/* GL_VERSION_1_0 */
BGL_Wrap(BlendFunc, void, (GLenum, GLenum));
BGL_Wrap(Clear, void, (GLbitfield));
BGL_Wrap(ClearColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(ClearDepth, void, (GLdouble));
BGL_Wrap(ClearStencil, void, (GLint));
BGL_Wrap(ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean));
BGL_Wrap(CullFace, void, (GLenum));
BGL_Wrap(DepthFunc, void, (GLenum));
BGL_Wrap(DepthMask, void, (GLboolean));
BGL_Wrap(DepthRange, void, (GLdouble, GLdouble));
BGL_Wrap(Disable, void, (GLenum));
BGL_Wrap(DrawBuffer, void, (GLenum));
BGL_Wrap(Enable, void, (GLenum));
BGL_Wrap(Finish, void, (void));
BGL_Wrap(Flush, void, (void));
BGL_Wrap(FrontFace, void, (GLenum));
BGL_Wrap(GetBooleanv, void, (GLenum, GLbooleanP));
BGL_Wrap(GetDoublev, void, (GLenum, GLdoubleP));
BGL_Wrap(GetError, GLenum, (void));
BGL_Wrap(GetFloatv, void, (GLenum, GLfloatP));
BGL_Wrap(GetIntegerv, void, (GLenum, GLintP));
BGL_Wrap(GetString, GLstring, (GLenum));
BGL_Wrap(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP));
BGL_Wrap(GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP));
BGL_Wrap(GetTexParameterfv, void, (GLenum, GLenum, GLfloatP));
BGL_Wrap(GetTexParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(Hint, void, (GLenum, GLenum));
BGL_Wrap(IsEnabled, GLboolean, (GLenum));
BGL_Wrap(LineWidth, void, (GLfloat));
BGL_Wrap(LogicOp, void, (GLenum));
BGL_Wrap(PixelStoref, void, (GLenum, GLfloat));
BGL_Wrap(PixelStorei, void, (GLenum, GLint));
BGL_Wrap(PointSize, void, (GLfloat));
BGL_Wrap(PolygonMode, void, (GLenum, GLenum));
BGL_Wrap(ReadBuffer, void, (GLenum));
BGL_Wrap(ReadPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
BGL_Wrap(Scissor, void, (GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(StencilFunc, void, (GLenum, GLint, GLuint));
BGL_Wrap(StencilMask, void, (GLuint));
BGL_Wrap(StencilOp, void, (GLenum, GLenum, GLenum));
BGL_Wrap(TexImage1D, void, (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexImage2D,
void,
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexParameterf, void, (GLenum, GLenum, GLfloat));
BGL_Wrap(TexParameterfv, void, (GLenum, GLenum, GLfloatP));
BGL_Wrap(TexParameteri, void, (GLenum, GLenum, GLint));
BGL_Wrap(TexParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(Viewport, void, (GLint, GLint, GLsizei, GLsizei));
/* GL_VERSION_1_1 */
BGL_Wrap(BindTexture, void, (GLenum, GLuint));
BGL_Wrap(CopyTexImage1D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint));
BGL_Wrap(CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint));
BGL_Wrap(CopyTexSubImage1D, void, (GLenum, GLint, GLint, GLint, GLint, GLsizei));
BGL_Wrap(CopyTexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(DeleteTextures, void, (GLsizei, GLuintP));
BGL_Wrap(DrawArrays, void, (GLenum, GLint, GLsizei));
BGL_Wrap(DrawElements, void, (GLenum, GLsizei, GLenum, GLvoidP));
BGL_Wrap(GenTextures, void, (GLsizei, GLuintP));
BGL_Wrap(IsTexture, GLboolean, (GLuint));
BGL_Wrap(PolygonOffset, void, (GLfloat, GLfloat));
BGL_Wrap(TexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexSubImage2D,
void,
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
/* GL_VERSION_1_2 */
BGL_Wrap(CopyTexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(DrawRangeElements, void, (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP));
BGL_Wrap(TexImage3D,
void,
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
/* GL_VERSION_1_3 */
BGL_Wrap(ActiveTexture, void, (GLenum));
BGL_Wrap(CompressedTexImage1D, void, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexImage2D,
void,
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexImage3D,
void,
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexSubImage2D,
void,
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(
CompressedTexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(GetCompressedTexImage, void, (GLenum, GLint, GLvoidP));
BGL_Wrap(SampleCoverage, void, (GLfloat, GLboolean));
/* GL_VERSION_1_4 */
BGL_Wrap(BlendColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(BlendEquation, void, (GLenum));
/* GL_VERSION_1_5 */
BGL_Wrap(BeginQuery, void, (GLenum, GLuint));
BGL_Wrap(BindBuffer, void, (GLenum, GLuint));
BGL_Wrap(BufferData, void, (GLenum, GLsizeiptr, GLvoidP, GLenum));
BGL_Wrap(BufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
BGL_Wrap(DeleteBuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteQueries, void, (GLsizei, GLuintP));
BGL_Wrap(EndQuery, void, (GLenum));
BGL_Wrap(GenBuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenQueries, void, (GLsizei, GLuintP));
BGL_Wrap(GetBufferParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(GetBufferPointerv, void, (GLenum, GLenum, GLvoidP));
BGL_Wrap(GetBufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
BGL_Wrap(GetQueryObjectiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetQueryObjectuiv, void, (GLuint, GLenum, GLuintP));
BGL_Wrap(GetQueryiv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(IsBuffer, GLboolean, (GLuint));
BGL_Wrap(IsQuery, GLboolean, (GLuint));
BGL_Wrap(MapBuffer, void, (GLenum, GLenum));
BGL_Wrap(UnmapBuffer, GLboolean, (GLenum));
/* GL_VERSION_2_0 */
BGL_Wrap(AttachShader, void, (GLuint, GLuint));
BGL_Wrap(BindAttribLocation, void, (GLuint, GLuint, GLstring));
BGL_Wrap(BlendEquationSeparate, void, (GLenum, GLenum));
BGL_Wrap(CompileShader, void, (GLuint));
BGL_Wrap(CreateProgram, GLuint, (void));
BGL_Wrap(CreateShader, GLuint, (GLenum));
BGL_Wrap(DeleteProgram, void, (GLuint));
BGL_Wrap(DeleteShader, void, (GLuint));
BGL_Wrap(DetachShader, void, (GLuint, GLuint));
BGL_Wrap(DisableVertexAttribArray, void, (GLuint));
BGL_Wrap(DrawBuffers, void, (GLsizei, GLenumP));
BGL_Wrap(EnableVertexAttribArray, void, (GLuint));
BGL_Wrap(GetActiveAttrib, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
BGL_Wrap(GetActiveUniform, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
BGL_Wrap(GetAttachedShaders, void, (GLuint, GLsizei, GLsizeiP, GLuintP));
BGL_Wrap(GetAttribLocation, GLint, (GLuint, GLstring));
BGL_Wrap(GetProgramInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetProgramiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetShaderInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetShaderSource, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetShaderiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetUniformLocation, GLint, (GLuint, GLstring));
BGL_Wrap(GetUniformfv, void, (GLuint, GLint, GLfloatP));
BGL_Wrap(GetUniformiv, void, (GLuint, GLint, GLintP));
BGL_Wrap(GetVertexAttribPointerv, void, (GLuint, GLenum, GLvoidP));
BGL_Wrap(GetVertexAttribdv, void, (GLuint, GLenum, GLdoubleP));
BGL_Wrap(GetVertexAttribfv, void, (GLuint, GLenum, GLfloatP));
BGL_Wrap(GetVertexAttribiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(IsProgram, GLboolean, (GLuint));
BGL_Wrap(IsShader, GLboolean, (GLuint));
BGL_Wrap(LinkProgram, void, (GLuint));
BGL_Wrap(StencilFuncSeparate, void, (GLenum, GLenum, GLint, GLuint));
BGL_Wrap(StencilMaskSeparate, void, (GLenum, GLuint));
BGL_Wrap(StencilOpSeparate, void, (GLenum, GLenum, GLenum, GLenum));
BGL_Wrap(Uniform1f, void, (GLint, GLfloat));
BGL_Wrap(Uniform1fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform1i, void, (GLint, GLint));
BGL_Wrap(Uniform1iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform2f, void, (GLint, GLfloat, GLfloat));
BGL_Wrap(Uniform2fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform2i, void, (GLint, GLint, GLint));
BGL_Wrap(Uniform2iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform3f, void, (GLint, GLfloat, GLfloat, GLfloat));
BGL_Wrap(Uniform3fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform3i, void, (GLint, GLint, GLint, GLint));
BGL_Wrap(Uniform3iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform4f, void, (GLint, GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(Uniform4fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform4i, void, (GLint, GLint, GLint, GLint, GLint));
BGL_Wrap(Uniform4iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(UniformMatrix2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UseProgram, void, (GLuint));
BGL_Wrap(ValidateProgram, void, (GLuint));
BGL_Wrap(VertexAttrib1d, void, (GLuint, GLdouble));
BGL_Wrap(VertexAttrib1dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib1f, void, (GLuint, GLfloat));
BGL_Wrap(VertexAttrib1fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib1s, void, (GLuint, GLshort));
BGL_Wrap(VertexAttrib1sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib2d, void, (GLuint, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib2dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib2f, void, (GLuint, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib2fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib2s, void, (GLuint, GLshort, GLshort));
BGL_Wrap(VertexAttrib2sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib3d, void, (GLuint, GLdouble, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib3dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib3f, void, (GLuint, GLfloat, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib3fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib3s, void, (GLuint, GLshort, GLshort, GLshort));
BGL_Wrap(VertexAttrib3sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4Nbv, void, (GLuint, GLbyteP));
BGL_Wrap(VertexAttrib4Niv, void, (GLuint, GLintP));
BGL_Wrap(VertexAttrib4Nsv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4Nub, void, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte));
BGL_Wrap(VertexAttrib4Nubv, void, (GLuint, GLubyteP));
BGL_Wrap(VertexAttrib4Nuiv, void, (GLuint, GLuintP));
BGL_Wrap(VertexAttrib4Nusv, void, (GLuint, GLushortP));
BGL_Wrap(VertexAttrib4bv, void, (GLuint, GLbyteP));
BGL_Wrap(VertexAttrib4d, void, (GLuint, GLdouble, GLdouble, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib4dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib4f, void, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib4fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib4iv, void, (GLuint, GLintP));
BGL_Wrap(VertexAttrib4s, void, (GLuint, GLshort, GLshort, GLshort, GLshort));
BGL_Wrap(VertexAttrib4sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4ubv, void, (GLuint, GLubyteP));
BGL_Wrap(VertexAttrib4uiv, void, (GLuint, GLuintP));
BGL_Wrap(VertexAttrib4usv, void, (GLuint, GLushortP));
BGL_Wrap(VertexAttribPointer, void, (GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoidP));
/* GL_VERSION_2_1 */
BGL_Wrap(UniformMatrix2x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix2x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
/* GL_VERSION_3_0 */
BGL_Wrap(BindFramebuffer, void, (GLenum, GLuint));
BGL_Wrap(BindRenderbuffer, void, (GLenum, GLuint));
BGL_Wrap(BindVertexArray, void, (GLuint));
BGL_Wrap(BlitFramebuffer,
void,
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum));
BGL_Wrap(CheckFramebufferStatus, GLenum, (GLenum));
BGL_Wrap(DeleteFramebuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteRenderbuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteVertexArrays, void, (GLsizei, GLuintP));
BGL_Wrap(FramebufferRenderbuffer, void, (GLenum, GLenum, GLenum, GLuint));
BGL_Wrap(GenFramebuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenRenderbuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenVertexArrays, void, (GLsizei, GLuintP));
BGL_Wrap(GetStringi, GLstring, (GLenum, GLuint));
BGL_Wrap(IsVertexArray, GLboolean, (GLuint));
BGL_Wrap(RenderbufferStorage, void, (GLenum, GLenum, GLsizei, GLsizei));
BGL_Wrap(VertexAttribIPointer, void, (GLuint, GLint, GLenum, GLsizei, GLvoidP));
/* GL_VERSION_3_1 */
BGL_Wrap(BindBufferBase, void, (GLenum, GLuint, GLuint));
BGL_Wrap(BindBufferRange, void, (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr));
BGL_Wrap(GetActiveUniformBlockName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetActiveUniformBlockiv, void, (GLuint, GLuint, GLenum, GLintP));
BGL_Wrap(GetActiveUniformName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetActiveUniformsiv, void, (GLuint, GLsizei, GLuintP, GLenum, GLintP));
BGL_Wrap(GetIntegeri_v, void, (GLenum, GLuint, GLintP));
BGL_Wrap(GetUniformBlockIndex, GLuint, (GLuint, GLstring));
BGL_Wrap(GetUniformIndices, void, (GLuint, GLsizei, GLcharP, GLuintP));
BGL_Wrap(UniformBlockBinding, void, (GLuint, GLuint, GLuint));
/* GL_VERSION_3_2 */
BGL_Wrap(FramebufferTexture, void, (GLenum, GLenum, GLuint, GLint));
BGL_Wrap(GetBufferParameteri64v, void, (GLenum, GLenum, GLint64P));
BGL_Wrap(GetInteger64i_v, void, (GLenum, GLuint, GLint64P));
BGL_Wrap(GetMultisamplefv, void, (GLenum, GLuint, GLfloatP));
BGL_Wrap(SampleMaski, void, (GLuint, GLbitfield));
BGL_Wrap(TexImage2DMultisample, void, (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean));
BGL_Wrap(TexImage3DMultisample,
void,
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean));
/* GL_VERSION_3_3 */
/* no new functions besides packed immediate mode (not part of core profile) */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module Definition
* \{ */
static PyModuleDef BGL_module_def = {
/*m_base*/ PyModuleDef_HEAD_INIT,
/*m_name*/ "bgl",
/*m_doc*/ nullptr,
/*m_size*/ 0,
/*m_methods*/ nullptr,
/*m_slots*/ nullptr,
/*m_traverse*/ nullptr,
/*m_clear*/ nullptr,
/*m_free*/ nullptr,
};
static void py_module_dict_add_int(PyObject *dict, const char *name, int value)
{
PyObject *item;
PyDict_SetItemString(dict, name, item = PyLong_FromLong(value));
Py_DECREF(item);
}
static void py_module_dict_add_int64(PyObject *dict, const char *name, int64_t value)
{
PyObject *item;
PyDict_SetItemString(dict, name, item = PyLong_FromLongLong(value));
Py_DECREF(item);
}
static void py_module_dict_add_method(PyObject *submodule,
PyObject *dict,
PyMethodDef *method_def,
bool is_valid)
{
if (is_valid) {
PyObject *m;
m = PyCFunction_NewEx(method_def, nullptr, submodule);
PyDict_SetItemString(dict, method_def->ml_name, m);
Py_DECREF(m);
}
else {
PyDict_SetItemString(dict, method_def->ml_name, Py_None);
}
}
/* needed since some function pointers won't be nullptr */
#ifdef __GNUC__
# pragma GCC diagnostic ignored "-Waddress"
#endif
#ifdef WITH_OPENGL_BACKEND
# define PY_MOD_ADD_METHOD(func) \
{ \
static PyMethodDef method_def = {"gl" #func, Method_##func, METH_VARARGS}; \
py_module_dict_add_method(submodule, dict, &method_def, (gl##func != nullptr)); \
} \
((void)0)
#else
# define PY_MOD_ADD_METHOD(func) \
{ \
static PyMethodDef method_def = {"gl" #func, Method_##func, METH_VARARGS}; \
py_module_dict_add_method(submodule, dict, &method_def, false); \
} \
((void)0)
#endif
static void init_bgl_version_1_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_0 */
PY_MOD_ADD_METHOD(BlendFunc);
PY_MOD_ADD_METHOD(Clear);
PY_MOD_ADD_METHOD(ClearColor);
PY_MOD_ADD_METHOD(ClearDepth);
PY_MOD_ADD_METHOD(ClearStencil);
PY_MOD_ADD_METHOD(ColorMask);
PY_MOD_ADD_METHOD(CullFace);
PY_MOD_ADD_METHOD(DepthFunc);
PY_MOD_ADD_METHOD(DepthMask);
PY_MOD_ADD_METHOD(DepthRange);
PY_MOD_ADD_METHOD(Disable);
PY_MOD_ADD_METHOD(DrawBuffer);
PY_MOD_ADD_METHOD(Enable);
PY_MOD_ADD_METHOD(Finish);
PY_MOD_ADD_METHOD(Flush);
PY_MOD_ADD_METHOD(FrontFace);
PY_MOD_ADD_METHOD(GetBooleanv);
PY_MOD_ADD_METHOD(GetDoublev);
PY_MOD_ADD_METHOD(GetError);
PY_MOD_ADD_METHOD(GetFloatv);
PY_MOD_ADD_METHOD(GetIntegerv);
PY_MOD_ADD_METHOD(GetString);
PY_MOD_ADD_METHOD(GetTexImage);
PY_MOD_ADD_METHOD(GetTexLevelParameterfv);
PY_MOD_ADD_METHOD(GetTexLevelParameteriv);
PY_MOD_ADD_METHOD(GetTexParameterfv);
PY_MOD_ADD_METHOD(GetTexParameteriv);
PY_MOD_ADD_METHOD(Hint);
PY_MOD_ADD_METHOD(IsEnabled);
PY_MOD_ADD_METHOD(LineWidth);
PY_MOD_ADD_METHOD(LogicOp);
PY_MOD_ADD_METHOD(PixelStoref);
PY_MOD_ADD_METHOD(PixelStorei);
PY_MOD_ADD_METHOD(PointSize);
PY_MOD_ADD_METHOD(PolygonMode);
PY_MOD_ADD_METHOD(ReadBuffer);
PY_MOD_ADD_METHOD(ReadPixels);
PY_MOD_ADD_METHOD(Scissor);
PY_MOD_ADD_METHOD(StencilFunc);
PY_MOD_ADD_METHOD(StencilMask);
PY_MOD_ADD_METHOD(StencilOp);
PY_MOD_ADD_METHOD(TexImage1D);
PY_MOD_ADD_METHOD(TexImage2D);
PY_MOD_ADD_METHOD(TexParameterf);
PY_MOD_ADD_METHOD(TexParameterfv);
PY_MOD_ADD_METHOD(TexParameteri);
PY_MOD_ADD_METHOD(TexParameteriv);
PY_MOD_ADD_METHOD(Viewport);
}
static void init_bgl_version_1_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_1 */
PY_MOD_ADD_METHOD(BindTexture);
PY_MOD_ADD_METHOD(CopyTexImage1D);
PY_MOD_ADD_METHOD(CopyTexImage2D);
PY_MOD_ADD_METHOD(CopyTexSubImage1D);
PY_MOD_ADD_METHOD(CopyTexSubImage2D);
PY_MOD_ADD_METHOD(DeleteTextures);
PY_MOD_ADD_METHOD(DrawArrays);
PY_MOD_ADD_METHOD(DrawElements);
PY_MOD_ADD_METHOD(GenTextures);
PY_MOD_ADD_METHOD(IsTexture);
PY_MOD_ADD_METHOD(PolygonOffset);
PY_MOD_ADD_METHOD(TexSubImage1D);
PY_MOD_ADD_METHOD(TexSubImage2D);
}
static void init_bgl_version_1_2_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_2 */
PY_MOD_ADD_METHOD(CopyTexSubImage3D);
PY_MOD_ADD_METHOD(DrawRangeElements);
PY_MOD_ADD_METHOD(TexImage3D);
PY_MOD_ADD_METHOD(TexSubImage3D);
}
static void init_bgl_version_1_3_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_3 */
PY_MOD_ADD_METHOD(ActiveTexture);
PY_MOD_ADD_METHOD(CompressedTexImage1D);
PY_MOD_ADD_METHOD(CompressedTexImage2D);
PY_MOD_ADD_METHOD(CompressedTexImage3D);
PY_MOD_ADD_METHOD(CompressedTexSubImage1D);
PY_MOD_ADD_METHOD(CompressedTexSubImage2D);
PY_MOD_ADD_METHOD(CompressedTexSubImage3D);
PY_MOD_ADD_METHOD(GetCompressedTexImage);
PY_MOD_ADD_METHOD(SampleCoverage);
}
static void init_bgl_version_1_4_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_4 */
PY_MOD_ADD_METHOD(BlendColor);
PY_MOD_ADD_METHOD(BlendEquation);
}
static void init_bgl_version_1_5_methods(PyObject *submodule, PyObject *dict)
/* GL_VERSION_1_5 */
{
PY_MOD_ADD_METHOD(BeginQuery);
PY_MOD_ADD_METHOD(BindBuffer);
PY_MOD_ADD_METHOD(BufferData);
PY_MOD_ADD_METHOD(BufferSubData);
PY_MOD_ADD_METHOD(DeleteBuffers);
PY_MOD_ADD_METHOD(DeleteQueries);
PY_MOD_ADD_METHOD(EndQuery);
PY_MOD_ADD_METHOD(GenBuffers);
PY_MOD_ADD_METHOD(GenQueries);
PY_MOD_ADD_METHOD(GetBufferParameteriv);
PY_MOD_ADD_METHOD(GetBufferPointerv);
PY_MOD_ADD_METHOD(GetBufferSubData);
PY_MOD_ADD_METHOD(GetQueryObjectiv);
PY_MOD_ADD_METHOD(GetQueryObjectuiv);
PY_MOD_ADD_METHOD(GetQueryiv);
PY_MOD_ADD_METHOD(IsBuffer);
PY_MOD_ADD_METHOD(IsQuery);
PY_MOD_ADD_METHOD(MapBuffer);
PY_MOD_ADD_METHOD(UnmapBuffer);
}
static void init_bgl_version_2_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_2_0 */
PY_MOD_ADD_METHOD(AttachShader);
PY_MOD_ADD_METHOD(BindAttribLocation);
PY_MOD_ADD_METHOD(BlendEquationSeparate);
PY_MOD_ADD_METHOD(CompileShader);
PY_MOD_ADD_METHOD(CreateProgram);
PY_MOD_ADD_METHOD(CreateShader);
PY_MOD_ADD_METHOD(DeleteProgram);
PY_MOD_ADD_METHOD(DeleteShader);
PY_MOD_ADD_METHOD(DetachShader);
PY_MOD_ADD_METHOD(DisableVertexAttribArray);
PY_MOD_ADD_METHOD(DrawBuffers);
PY_MOD_ADD_METHOD(EnableVertexAttribArray);
PY_MOD_ADD_METHOD(GetActiveAttrib);
PY_MOD_ADD_METHOD(GetActiveUniform);
PY_MOD_ADD_METHOD(GetAttachedShaders);
PY_MOD_ADD_METHOD(GetAttribLocation);
PY_MOD_ADD_METHOD(GetProgramInfoLog);
PY_MOD_ADD_METHOD(GetProgramiv);
PY_MOD_ADD_METHOD(GetShaderInfoLog);
PY_MOD_ADD_METHOD(GetShaderSource);
PY_MOD_ADD_METHOD(GetShaderiv);
PY_MOD_ADD_METHOD(GetUniformLocation);
PY_MOD_ADD_METHOD(GetUniformfv);
PY_MOD_ADD_METHOD(GetUniformiv);
PY_MOD_ADD_METHOD(GetVertexAttribPointerv);
PY_MOD_ADD_METHOD(GetVertexAttribdv);
PY_MOD_ADD_METHOD(GetVertexAttribfv);
PY_MOD_ADD_METHOD(GetVertexAttribiv);
PY_MOD_ADD_METHOD(IsProgram);
PY_MOD_ADD_METHOD(IsShader);
PY_MOD_ADD_METHOD(LinkProgram);
PY_MOD_ADD_METHOD(ShaderSource);
PY_MOD_ADD_METHOD(StencilFuncSeparate);
PY_MOD_ADD_METHOD(StencilMaskSeparate);
PY_MOD_ADD_METHOD(StencilOpSeparate);
PY_MOD_ADD_METHOD(Uniform1f);
PY_MOD_ADD_METHOD(Uniform1fv);
PY_MOD_ADD_METHOD(Uniform1i);
PY_MOD_ADD_METHOD(Uniform1iv);
PY_MOD_ADD_METHOD(Uniform2f);
PY_MOD_ADD_METHOD(Uniform2fv);
PY_MOD_ADD_METHOD(Uniform2i);
PY_MOD_ADD_METHOD(Uniform2iv);
PY_MOD_ADD_METHOD(Uniform3f);
PY_MOD_ADD_METHOD(Uniform3fv);
PY_MOD_ADD_METHOD(Uniform3i);
PY_MOD_ADD_METHOD(Uniform3iv);
PY_MOD_ADD_METHOD(Uniform4f);
PY_MOD_ADD_METHOD(Uniform4fv);
PY_MOD_ADD_METHOD(Uniform4i);
PY_MOD_ADD_METHOD(Uniform4iv);
PY_MOD_ADD_METHOD(UniformMatrix2fv);
PY_MOD_ADD_METHOD(UniformMatrix3fv);
PY_MOD_ADD_METHOD(UniformMatrix4fv);
PY_MOD_ADD_METHOD(UseProgram);
PY_MOD_ADD_METHOD(ValidateProgram);
PY_MOD_ADD_METHOD(VertexAttrib1d);
PY_MOD_ADD_METHOD(VertexAttrib1dv);
PY_MOD_ADD_METHOD(VertexAttrib1f);
PY_MOD_ADD_METHOD(VertexAttrib1fv);
PY_MOD_ADD_METHOD(VertexAttrib1s);
PY_MOD_ADD_METHOD(VertexAttrib1sv);
PY_MOD_ADD_METHOD(VertexAttrib2d);
PY_MOD_ADD_METHOD(VertexAttrib2dv);
PY_MOD_ADD_METHOD(VertexAttrib2f);
PY_MOD_ADD_METHOD(VertexAttrib2fv);
PY_MOD_ADD_METHOD(VertexAttrib2s);
PY_MOD_ADD_METHOD(VertexAttrib2sv);
PY_MOD_ADD_METHOD(VertexAttrib3d);
PY_MOD_ADD_METHOD(VertexAttrib3dv);
PY_MOD_ADD_METHOD(VertexAttrib3f);
PY_MOD_ADD_METHOD(VertexAttrib3fv);
PY_MOD_ADD_METHOD(VertexAttrib3s);
PY_MOD_ADD_METHOD(VertexAttrib3sv);
PY_MOD_ADD_METHOD(VertexAttrib4Nbv);
PY_MOD_ADD_METHOD(VertexAttrib4Niv);
PY_MOD_ADD_METHOD(VertexAttrib4Nsv);
PY_MOD_ADD_METHOD(VertexAttrib4Nub);
PY_MOD_ADD_METHOD(VertexAttrib4Nubv);
PY_MOD_ADD_METHOD(VertexAttrib4Nuiv);
PY_MOD_ADD_METHOD(VertexAttrib4Nusv);
PY_MOD_ADD_METHOD(VertexAttrib4bv);
PY_MOD_ADD_METHOD(VertexAttrib4d);
PY_MOD_ADD_METHOD(VertexAttrib4dv);
PY_MOD_ADD_METHOD(VertexAttrib4f);
PY_MOD_ADD_METHOD(VertexAttrib4fv);
PY_MOD_ADD_METHOD(VertexAttrib4iv);
PY_MOD_ADD_METHOD(VertexAttrib4s);
PY_MOD_ADD_METHOD(VertexAttrib4sv);
PY_MOD_ADD_METHOD(VertexAttrib4ubv);
PY_MOD_ADD_METHOD(VertexAttrib4uiv);
PY_MOD_ADD_METHOD(VertexAttrib4usv);
PY_MOD_ADD_METHOD(VertexAttribPointer);
}
static void init_bgl_version_2_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_2_1 */
PY_MOD_ADD_METHOD(UniformMatrix2x3fv);
PY_MOD_ADD_METHOD(UniformMatrix2x4fv);
PY_MOD_ADD_METHOD(UniformMatrix3x2fv);
PY_MOD_ADD_METHOD(UniformMatrix3x4fv);
PY_MOD_ADD_METHOD(UniformMatrix4x2fv);
PY_MOD_ADD_METHOD(UniformMatrix4x3fv);
}
static void init_bgl_version_3_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_0 */
PY_MOD_ADD_METHOD(BindFramebuffer);
PY_MOD_ADD_METHOD(BindRenderbuffer);
PY_MOD_ADD_METHOD(BindVertexArray);
PY_MOD_ADD_METHOD(BlitFramebuffer);
PY_MOD_ADD_METHOD(CheckFramebufferStatus);
PY_MOD_ADD_METHOD(DeleteFramebuffers);
PY_MOD_ADD_METHOD(DeleteRenderbuffers);
PY_MOD_ADD_METHOD(DeleteVertexArrays);
PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
PY_MOD_ADD_METHOD(GenFramebuffers);
PY_MOD_ADD_METHOD(GenRenderbuffers);
PY_MOD_ADD_METHOD(GenVertexArrays);
PY_MOD_ADD_METHOD(GetStringi);
PY_MOD_ADD_METHOD(IsVertexArray);
PY_MOD_ADD_METHOD(RenderbufferStorage);
PY_MOD_ADD_METHOD(VertexAttribIPointer);
}
static void init_bgl_version_3_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_1 */
PY_MOD_ADD_METHOD(BindBufferBase);
PY_MOD_ADD_METHOD(BindBufferRange);
PY_MOD_ADD_METHOD(GetActiveUniformBlockName);
PY_MOD_ADD_METHOD(GetActiveUniformBlockiv);
PY_MOD_ADD_METHOD(GetActiveUniformName);
PY_MOD_ADD_METHOD(GetActiveUniformsiv);
PY_MOD_ADD_METHOD(GetIntegeri_v);
PY_MOD_ADD_METHOD(GetUniformBlockIndex);
PY_MOD_ADD_METHOD(GetUniformIndices);
PY_MOD_ADD_METHOD(UniformBlockBinding);
}
static void init_bgl_version_3_2_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_2 */
PY_MOD_ADD_METHOD(FramebufferTexture);
PY_MOD_ADD_METHOD(GetBufferParameteri64v);
PY_MOD_ADD_METHOD(GetInteger64i_v);
PY_MOD_ADD_METHOD(GetMultisamplefv);
PY_MOD_ADD_METHOD(SampleMaski);
PY_MOD_ADD_METHOD(TexImage2DMultisample);
PY_MOD_ADD_METHOD(TexImage3DMultisample);
}
static void init_bgl_version_3_3_methods(PyObject * /*submodule*/, PyObject * /*dict*/)
{
/* GL_VERSION_3_3 */
}
#define PY_DICT_ADD_INT(x) py_module_dict_add_int(dict, #x, x)
#define PY_DICT_ADD_INT64(x) py_module_dict_add_int64(dict, #x, x)
static void init_bgl_version_1_1_constants(PyObject *dict)
{
/* GL_VERSION_1_1 */
PY_DICT_ADD_INT(GL_ALPHA);
PY_DICT_ADD_INT(GL_ALWAYS);
PY_DICT_ADD_INT(GL_AND);
PY_DICT_ADD_INT(GL_AND_INVERTED);
PY_DICT_ADD_INT(GL_AND_REVERSE);
PY_DICT_ADD_INT(GL_BACK);
PY_DICT_ADD_INT(GL_BACK_LEFT);
PY_DICT_ADD_INT(GL_BACK_RIGHT);
PY_DICT_ADD_INT(GL_BLEND);
PY_DICT_ADD_INT(GL_BLEND_DST);
PY_DICT_ADD_INT(GL_BLEND_SRC);
PY_DICT_ADD_INT(GL_BLUE);
PY_DICT_ADD_INT(GL_BYTE);
PY_DICT_ADD_INT(GL_CCW);
PY_DICT_ADD_INT(GL_CLEAR);
PY_DICT_ADD_INT(GL_COLOR);
PY_DICT_ADD_INT(GL_COLOR_BUFFER_BIT);
PY_DICT_ADD_INT(GL_COLOR_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_COLOR_LOGIC_OP);
PY_DICT_ADD_INT(GL_COLOR_WRITEMASK);
PY_DICT_ADD_INT(GL_COPY);
PY_DICT_ADD_INT(GL_COPY_INVERTED);
PY_DICT_ADD_INT(GL_CULL_FACE);
PY_DICT_ADD_INT(GL_CULL_FACE_MODE);
PY_DICT_ADD_INT(GL_CW);
PY_DICT_ADD_INT(GL_DECR);
PY_DICT_ADD_INT(GL_DEPTH);
PY_DICT_ADD_INT(GL_DEPTH_BUFFER_BIT);
PY_DICT_ADD_INT(GL_DEPTH_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT);
PY_DICT_ADD_INT(GL_DEPTH_FUNC);
PY_DICT_ADD_INT(GL_DEPTH_RANGE);
PY_DICT_ADD_INT(GL_DEPTH_TEST);
PY_DICT_ADD_INT(GL_DEPTH_WRITEMASK);
PY_DICT_ADD_INT(GL_DITHER);
PY_DICT_ADD_INT(GL_DONT_CARE);
PY_DICT_ADD_INT(GL_DOUBLE);
PY_DICT_ADD_INT(GL_DOUBLEBUFFER);
PY_DICT_ADD_INT(GL_DRAW_BUFFER);
PY_DICT_ADD_INT(GL_DST_ALPHA);
PY_DICT_ADD_INT(GL_DST_COLOR);
PY_DICT_ADD_INT(GL_EQUAL);
PY_DICT_ADD_INT(GL_EQUIV);
PY_DICT_ADD_INT(GL_EXTENSIONS);
PY_DICT_ADD_INT(GL_FALSE);
PY_DICT_ADD_INT(GL_FASTEST);
PY_DICT_ADD_INT(GL_FILL);
PY_DICT_ADD_INT(GL_FLOAT);
PY_DICT_ADD_INT(GL_FRONT);
PY_DICT_ADD_INT(GL_FRONT_AND_BACK);
PY_DICT_ADD_INT(GL_FRONT_FACE);
PY_DICT_ADD_INT(GL_FRONT_LEFT);
PY_DICT_ADD_INT(GL_FRONT_RIGHT);
PY_DICT_ADD_INT(GL_GEQUAL);
PY_DICT_ADD_INT(GL_GREATER);
PY_DICT_ADD_INT(GL_GREEN);
PY_DICT_ADD_INT(GL_INCR);
PY_DICT_ADD_INT(GL_INT);
PY_DICT_ADD_INT(GL_INVALID_ENUM);
PY_DICT_ADD_INT(GL_INVALID_OPERATION);
PY_DICT_ADD_INT(GL_INVALID_VALUE);
PY_DICT_ADD_INT(GL_INVERT);
PY_DICT_ADD_INT(GL_KEEP);
PY_DICT_ADD_INT(GL_LEFT);
PY_DICT_ADD_INT(GL_LEQUAL);
PY_DICT_ADD_INT(GL_LESS);
PY_DICT_ADD_INT(GL_LINE);
PY_DICT_ADD_INT(GL_LINEAR);
PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_LINEAR);
PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_NEAREST);
PY_DICT_ADD_INT(GL_LINES);
PY_DICT_ADD_INT(GL_LINE_LOOP);
PY_DICT_ADD_INT(GL_LINE_SMOOTH);
PY_DICT_ADD_INT(GL_LINE_SMOOTH_HINT);
PY_DICT_ADD_INT(GL_LINE_STRIP);
PY_DICT_ADD_INT(GL_LINE_WIDTH);
PY_DICT_ADD_INT(GL_LINE_WIDTH_GRANULARITY);
PY_DICT_ADD_INT(GL_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_LOGIC_OP_MODE);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_VIEWPORT_DIMS);
PY_DICT_ADD_INT(GL_NAND);
PY_DICT_ADD_INT(GL_NEAREST);
PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_LINEAR);
PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_NEAREST);
PY_DICT_ADD_INT(GL_NEVER);
PY_DICT_ADD_INT(GL_NICEST);
PY_DICT_ADD_INT(GL_NONE);
PY_DICT_ADD_INT(GL_NOOP);
PY_DICT_ADD_INT(GL_NOR);
PY_DICT_ADD_INT(GL_NOTEQUAL);
PY_DICT_ADD_INT(GL_NO_ERROR);
PY_DICT_ADD_INT(GL_ONE);
PY_DICT_ADD_INT(GL_ONE_MINUS_DST_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_DST_COLOR);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_COLOR);
PY_DICT_ADD_INT(GL_OR);
PY_DICT_ADD_INT(GL_OR_INVERTED);
PY_DICT_ADD_INT(GL_OR_REVERSE);
PY_DICT_ADD_INT(GL_OUT_OF_MEMORY);
PY_DICT_ADD_INT(GL_PACK_ALIGNMENT);
PY_DICT_ADD_INT(GL_PACK_LSB_FIRST);
PY_DICT_ADD_INT(GL_PACK_ROW_LENGTH);
PY_DICT_ADD_INT(GL_PACK_SKIP_PIXELS);
PY_DICT_ADD_INT(GL_PACK_SKIP_ROWS);
PY_DICT_ADD_INT(GL_PACK_SWAP_BYTES);
PY_DICT_ADD_INT(GL_POINT);
PY_DICT_ADD_INT(GL_POINTS);
PY_DICT_ADD_INT(GL_POINT_SIZE);
PY_DICT_ADD_INT(GL_POLYGON_MODE);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FACTOR);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FILL);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_LINE);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_POINT);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_UNITS);
PY_DICT_ADD_INT(GL_POLYGON_SMOOTH);
PY_DICT_ADD_INT(GL_POLYGON_SMOOTH_HINT);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D);
PY_DICT_ADD_INT(GL_R3_G3_B2);
PY_DICT_ADD_INT(GL_READ_BUFFER);
PY_DICT_ADD_INT(GL_RED);
PY_DICT_ADD_INT(GL_RENDERER);
PY_DICT_ADD_INT(GL_REPEAT);
PY_DICT_ADD_INT(GL_REPLACE);
PY_DICT_ADD_INT(GL_RGB);
PY_DICT_ADD_INT(GL_RGB10);
PY_DICT_ADD_INT(GL_RGB10_A2);
PY_DICT_ADD_INT(GL_RGB12);
PY_DICT_ADD_INT(GL_RGB16);
PY_DICT_ADD_INT(GL_RGB4);
PY_DICT_ADD_INT(GL_RGB5);
PY_DICT_ADD_INT(GL_RGB5_A1);
PY_DICT_ADD_INT(GL_RGB8);
PY_DICT_ADD_INT(GL_RGBA);
PY_DICT_ADD_INT(GL_RGBA12);
PY_DICT_ADD_INT(GL_RGBA16);
PY_DICT_ADD_INT(GL_RGBA2);
PY_DICT_ADD_INT(GL_RGBA4);
PY_DICT_ADD_INT(GL_RGBA8);
PY_DICT_ADD_INT(GL_RIGHT);
PY_DICT_ADD_INT(GL_SCISSOR_BOX);
PY_DICT_ADD_INT(GL_SCISSOR_TEST);
PY_DICT_ADD_INT(GL_SET);
PY_DICT_ADD_INT(GL_SHORT);
PY_DICT_ADD_INT(GL_SRC_ALPHA);
PY_DICT_ADD_INT(GL_SRC_ALPHA_SATURATE);
PY_DICT_ADD_INT(GL_SRC_COLOR);
PY_DICT_ADD_INT(GL_STENCIL);
PY_DICT_ADD_INT(GL_STENCIL_BUFFER_BIT);
PY_DICT_ADD_INT(GL_STENCIL_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_STENCIL_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_FUNC);
PY_DICT_ADD_INT(GL_STENCIL_INDEX);
PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_PASS);
PY_DICT_ADD_INT(GL_STENCIL_REF);
PY_DICT_ADD_INT(GL_STENCIL_TEST);
PY_DICT_ADD_INT(GL_STENCIL_VALUE_MASK);
PY_DICT_ADD_INT(GL_STENCIL_WRITEMASK);
PY_DICT_ADD_INT(GL_STEREO);
PY_DICT_ADD_INT(GL_SUBPIXEL_BITS);
PY_DICT_ADD_INT(GL_TEXTURE);
PY_DICT_ADD_INT(GL_TEXTURE_1D);
PY_DICT_ADD_INT(GL_TEXTURE_2D);
PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D);
PY_DICT_ADD_INT(GL_TEXTURE_BLUE_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_BORDER_COLOR);
PY_DICT_ADD_INT(GL_TEXTURE_GREEN_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_HEIGHT);
PY_DICT_ADD_INT(GL_TEXTURE_INTERNAL_FORMAT);
PY_DICT_ADD_INT(GL_TEXTURE_MAG_FILTER);
PY_DICT_ADD_INT(GL_TEXTURE_MIN_FILTER);
PY_DICT_ADD_INT(GL_TEXTURE_RED_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_WIDTH);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_S);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_T);
PY_DICT_ADD_INT(GL_TRIANGLES);
PY_DICT_ADD_INT(GL_TRIANGLE_FAN);
PY_DICT_ADD_INT(GL_TRIANGLE_STRIP);
PY_DICT_ADD_INT(GL_TRUE);
PY_DICT_ADD_INT(GL_UNPACK_ALIGNMENT);
PY_DICT_ADD_INT(GL_UNPACK_LSB_FIRST);
PY_DICT_ADD_INT(GL_UNPACK_ROW_LENGTH);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_PIXELS);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_ROWS);
PY_DICT_ADD_INT(GL_UNPACK_SWAP_BYTES);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT);
PY_DICT_ADD_INT(GL_VENDOR);
PY_DICT_ADD_INT(GL_VERSION);
PY_DICT_ADD_INT(GL_VIEWPORT);
PY_DICT_ADD_INT(GL_XOR);
PY_DICT_ADD_INT(GL_ZERO);
}
static void init_bgl_version_1_2_constants(PyObject *dict)
{
/* GL_VERSION_1_2 */
PY_DICT_ADD_INT(GL_ALIASED_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_BGR);
PY_DICT_ADD_INT(GL_BGRA);
PY_DICT_ADD_INT(GL_CLAMP_TO_EDGE);
PY_DICT_ADD_INT(GL_MAX_3D_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_ELEMENTS_INDICES);
PY_DICT_ADD_INT(GL_MAX_ELEMENTS_VERTICES);
PY_DICT_ADD_INT(GL_PACK_IMAGE_HEIGHT);
PY_DICT_ADD_INT(GL_PACK_SKIP_IMAGES);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_3D);
PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_GRANULARITY);
PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_RANGE);
PY_DICT_ADD_INT(GL_TEXTURE_3D);
PY_DICT_ADD_INT(GL_TEXTURE_BASE_LEVEL);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_3D);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH);
PY_DICT_ADD_INT(GL_TEXTURE_MAX_LEVEL);
PY_DICT_ADD_INT(GL_TEXTURE_MAX_LOD);
PY_DICT_ADD_INT(GL_TEXTURE_MIN_LOD);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_R);
PY_DICT_ADD_INT(GL_UNPACK_IMAGE_HEIGHT);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_IMAGES);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_2_3_3_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_3_3_2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_10_10_10_2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_2_10_10_10_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_1_5_5_5_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_5_5_1);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5_REV);
}
static void init_bgl_version_1_3_constants(PyObject *dict)
{
/* GL_VERSION_1_3 */
PY_DICT_ADD_INT(GL_ACTIVE_TEXTURE);
PY_DICT_ADD_INT(GL_CLAMP_TO_BORDER);
PY_DICT_ADD_INT(GL_COMPRESSED_RGB);
PY_DICT_ADD_INT(GL_COMPRESSED_RGBA);
PY_DICT_ADD_INT(GL_COMPRESSED_TEXTURE_FORMATS);
PY_DICT_ADD_INT(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MULTISAMPLE);
PY_DICT_ADD_INT(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_CUBE_MAP);
PY_DICT_ADD_INT(GL_SAMPLES);
PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_COVERAGE);
PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_ONE);
PY_DICT_ADD_INT(GL_SAMPLE_BUFFERS);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_INVERT);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_VALUE);
PY_DICT_ADD_INT(GL_TEXTURE0);
PY_DICT_ADD_INT(GL_TEXTURE1);
PY_DICT_ADD_INT(GL_TEXTURE10);
PY_DICT_ADD_INT(GL_TEXTURE11);
PY_DICT_ADD_INT(GL_TEXTURE12);
PY_DICT_ADD_INT(GL_TEXTURE13);
PY_DICT_ADD_INT(GL_TEXTURE14);
PY_DICT_ADD_INT(GL_TEXTURE15);
PY_DICT_ADD_INT(GL_TEXTURE16);
PY_DICT_ADD_INT(GL_TEXTURE17);
PY_DICT_ADD_INT(GL_TEXTURE18);
PY_DICT_ADD_INT(GL_TEXTURE19);
PY_DICT_ADD_INT(GL_TEXTURE2);
PY_DICT_ADD_INT(GL_TEXTURE20);
PY_DICT_ADD_INT(GL_TEXTURE21);
PY_DICT_ADD_INT(GL_TEXTURE22);
PY_DICT_ADD_INT(GL_TEXTURE23);
PY_DICT_ADD_INT(GL_TEXTURE24);
PY_DICT_ADD_INT(GL_TEXTURE25);
PY_DICT_ADD_INT(GL_TEXTURE26);
PY_DICT_ADD_INT(GL_TEXTURE27);
PY_DICT_ADD_INT(GL_TEXTURE28);
PY_DICT_ADD_INT(GL_TEXTURE29);
PY_DICT_ADD_INT(GL_TEXTURE3);
PY_DICT_ADD_INT(GL_TEXTURE30);
PY_DICT_ADD_INT(GL_TEXTURE31);
PY_DICT_ADD_INT(GL_TEXTURE4);
PY_DICT_ADD_INT(GL_TEXTURE5);
PY_DICT_ADD_INT(GL_TEXTURE6);
PY_DICT_ADD_INT(GL_TEXTURE7);
PY_DICT_ADD_INT(GL_TEXTURE8);
PY_DICT_ADD_INT(GL_TEXTURE9);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_CUBE_MAP);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED_IMAGE_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSION_HINT);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
}
static void init_bgl_version_1_4_constants(PyObject *dict)
{
/* GL_VERSION_1_4 */
PY_DICT_ADD_INT(GL_BLEND_DST_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_DST_RGB);
PY_DICT_ADD_INT(GL_BLEND_SRC_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_SRC_RGB);
PY_DICT_ADD_INT(GL_CONSTANT_ALPHA);
PY_DICT_ADD_INT(GL_CONSTANT_COLOR);
PY_DICT_ADD_INT(GL_DECR_WRAP);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT16);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT24);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32);
PY_DICT_ADD_INT(GL_FUNC_ADD);
PY_DICT_ADD_INT(GL_FUNC_REVERSE_SUBTRACT);
PY_DICT_ADD_INT(GL_FUNC_SUBTRACT);
PY_DICT_ADD_INT(GL_INCR_WRAP);
PY_DICT_ADD_INT(GL_MAX);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_LOD_BIAS);
PY_DICT_ADD_INT(GL_MIN);
PY_DICT_ADD_INT(GL_MIRRORED_REPEAT);
PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_COLOR);
PY_DICT_ADD_INT(GL_POINT_FADE_THRESHOLD_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_FUNC);
PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_MODE);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_LOD_BIAS);
}
static void init_bgl_version_1_5_constants(PyObject *dict)
{
/* GL_VERSION_1_5 */
PY_DICT_ADD_INT(GL_ARRAY_BUFFER);
PY_DICT_ADD_INT(GL_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_BUFFER_ACCESS);
PY_DICT_ADD_INT(GL_BUFFER_MAPPED);
PY_DICT_ADD_INT(GL_BUFFER_MAP_POINTER);
PY_DICT_ADD_INT(GL_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_BUFFER_USAGE);
PY_DICT_ADD_INT(GL_CURRENT_QUERY);
PY_DICT_ADD_INT(GL_DYNAMIC_COPY);
PY_DICT_ADD_INT(GL_DYNAMIC_DRAW);
PY_DICT_ADD_INT(GL_DYNAMIC_READ);
PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER);
PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_QUERY_COUNTER_BITS);
PY_DICT_ADD_INT(GL_QUERY_RESULT);
PY_DICT_ADD_INT(GL_QUERY_RESULT_AVAILABLE);
PY_DICT_ADD_INT(GL_READ_ONLY);
PY_DICT_ADD_INT(GL_READ_WRITE);
PY_DICT_ADD_INT(GL_SAMPLES_PASSED);
PY_DICT_ADD_INT(GL_STATIC_COPY);
PY_DICT_ADD_INT(GL_STATIC_DRAW);
PY_DICT_ADD_INT(GL_STATIC_READ);
PY_DICT_ADD_INT(GL_STREAM_COPY);
PY_DICT_ADD_INT(GL_STREAM_DRAW);
PY_DICT_ADD_INT(GL_STREAM_READ);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_WRITE_ONLY);
}
static void init_bgl_version_2_0_constants(PyObject *dict)
{
/* GL_VERSION_2_0 */
PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTES);
PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORMS);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_MAX_LENGTH);
PY_DICT_ADD_INT(GL_ATTACHED_SHADERS);
PY_DICT_ADD_INT(GL_BLEND_EQUATION_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_EQUATION_RGB);
PY_DICT_ADD_INT(GL_BOOL);
PY_DICT_ADD_INT(GL_BOOL_VEC2);
PY_DICT_ADD_INT(GL_BOOL_VEC3);
PY_DICT_ADD_INT(GL_BOOL_VEC4);
PY_DICT_ADD_INT(GL_COMPILE_STATUS);
PY_DICT_ADD_INT(GL_CURRENT_PROGRAM);
PY_DICT_ADD_INT(GL_CURRENT_VERTEX_ATTRIB);
PY_DICT_ADD_INT(GL_DELETE_STATUS);
PY_DICT_ADD_INT(GL_DRAW_BUFFER0);
PY_DICT_ADD_INT(GL_DRAW_BUFFER1);
PY_DICT_ADD_INT(GL_DRAW_BUFFER10);
PY_DICT_ADD_INT(GL_DRAW_BUFFER11);
PY_DICT_ADD_INT(GL_DRAW_BUFFER12);
PY_DICT_ADD_INT(GL_DRAW_BUFFER13);
PY_DICT_ADD_INT(GL_DRAW_BUFFER14);
PY_DICT_ADD_INT(GL_DRAW_BUFFER15);
PY_DICT_ADD_INT(GL_DRAW_BUFFER2);
PY_DICT_ADD_INT(GL_DRAW_BUFFER3);
PY_DICT_ADD_INT(GL_DRAW_BUFFER4);
PY_DICT_ADD_INT(GL_DRAW_BUFFER5);
PY_DICT_ADD_INT(GL_DRAW_BUFFER6);
PY_DICT_ADD_INT(GL_DRAW_BUFFER7);
PY_DICT_ADD_INT(GL_DRAW_BUFFER8);
PY_DICT_ADD_INT(GL_DRAW_BUFFER9);
PY_DICT_ADD_INT(GL_FLOAT_MAT2);
PY_DICT_ADD_INT(GL_FLOAT_MAT3);
PY_DICT_ADD_INT(GL_FLOAT_MAT4);
PY_DICT_ADD_INT(GL_FLOAT_VEC2);
PY_DICT_ADD_INT(GL_FLOAT_VEC3);
PY_DICT_ADD_INT(GL_FLOAT_VEC4);
PY_DICT_ADD_INT(GL_FRAGMENT_SHADER);
PY_DICT_ADD_INT(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
PY_DICT_ADD_INT(GL_INFO_LOG_LENGTH);
PY_DICT_ADD_INT(GL_INT_VEC2);
PY_DICT_ADD_INT(GL_INT_VEC3);
PY_DICT_ADD_INT(GL_INT_VEC4);
PY_DICT_ADD_INT(GL_LINK_STATUS);
PY_DICT_ADD_INT(GL_LOWER_LEFT);
PY_DICT_ADD_INT(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_DRAW_BUFFERS);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_VARYING_FLOATS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_ATTRIBS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_POINT_SPRITE_COORD_ORIGIN);
PY_DICT_ADD_INT(GL_SAMPLER_1D);
PY_DICT_ADD_INT(GL_SAMPLER_1D_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_2D);
PY_DICT_ADD_INT(GL_SAMPLER_2D_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_3D);
PY_DICT_ADD_INT(GL_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_SHADER_SOURCE_LENGTH);
PY_DICT_ADD_INT(GL_SHADER_TYPE);
PY_DICT_ADD_INT(GL_SHADING_LANGUAGE_VERSION);
PY_DICT_ADD_INT(GL_STENCIL_BACK_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_BACK_FUNC);
PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_PASS);
PY_DICT_ADD_INT(GL_STENCIL_BACK_REF);
PY_DICT_ADD_INT(GL_STENCIL_BACK_VALUE_MASK);
PY_DICT_ADD_INT(GL_STENCIL_BACK_WRITEMASK);
PY_DICT_ADD_INT(GL_UPPER_LEFT);
PY_DICT_ADD_INT(GL_VALIDATE_STATUS);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_ENABLED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_POINTER);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_SIZE);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_STRIDE);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_TYPE);
PY_DICT_ADD_INT(GL_VERTEX_PROGRAM_POINT_SIZE);
PY_DICT_ADD_INT(GL_VERTEX_SHADER);
}
static void init_bgl_version_2_1_constants(PyObject *dict)
{
/* GL_VERSION_2_1 */
PY_DICT_ADD_INT(GL_COMPRESSED_SRGB);
PY_DICT_ADD_INT(GL_COMPRESSED_SRGB_ALPHA);
PY_DICT_ADD_INT(GL_FLOAT_MAT2x3);
PY_DICT_ADD_INT(GL_FLOAT_MAT2x4);
PY_DICT_ADD_INT(GL_FLOAT_MAT3x2);
PY_DICT_ADD_INT(GL_FLOAT_MAT3x4);
PY_DICT_ADD_INT(GL_FLOAT_MAT4x2);
PY_DICT_ADD_INT(GL_FLOAT_MAT4x3);
PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER);
PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER);
PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_SRGB);
PY_DICT_ADD_INT(GL_SRGB8);
PY_DICT_ADD_INT(GL_SRGB8_ALPHA8);
PY_DICT_ADD_INT(GL_SRGB_ALPHA);
}
static void init_bgl_version_3_0_constants(PyObject *dict)
{
/* GL_VERSION_3_0 */
PY_DICT_ADD_INT(GL_BGRA_INTEGER);
PY_DICT_ADD_INT(GL_BGR_INTEGER);
PY_DICT_ADD_INT(GL_BLUE_INTEGER);
PY_DICT_ADD_INT(GL_BUFFER_ACCESS_FLAGS);
PY_DICT_ADD_INT(GL_BUFFER_MAP_LENGTH);
PY_DICT_ADD_INT(GL_BUFFER_MAP_OFFSET);
PY_DICT_ADD_INT(GL_CLAMP_READ_COLOR);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE0);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE1);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE2);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE3);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE4);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE5);
#if 0
PY_DICT_ADD_INT(GL_CLIP_DISTANCE6);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE7);
#endif
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT0);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT1);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT2);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT3);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT4);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT5);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT6);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT7);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT8);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT9);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT10);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT11);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT12);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT13);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT14);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT15);
#if 0
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT16);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT17);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT18);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT19);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT20);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT21);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT22);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT23);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT24);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT25);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT26);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT27);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT28);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT29);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT30);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT31);
#endif
PY_DICT_ADD_INT(GL_COMPARE_REF_TO_TEXTURE);
PY_DICT_ADD_INT(GL_COMPRESSED_RED);
PY_DICT_ADD_INT(GL_COMPRESSED_RED_RGTC1);
PY_DICT_ADD_INT(GL_COMPRESSED_RG);
PY_DICT_ADD_INT(GL_COMPRESSED_RG_RGTC2);
PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RED_RGTC1);
PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RG_RGTC2);
PY_DICT_ADD_INT(GL_CONTEXT_FLAGS);
PY_DICT_ADD_INT(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT);
PY_DICT_ADD_INT(GL_DEPTH24_STENCIL8);
PY_DICT_ADD_INT(GL_DEPTH32F_STENCIL8);
PY_DICT_ADD_INT(GL_DEPTH_ATTACHMENT);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32F);
PY_DICT_ADD_INT(GL_DEPTH_STENCIL);
PY_DICT_ADD_INT(GL_DEPTH_STENCIL_ATTACHMENT);
PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_FIXED_ONLY);
PY_DICT_ADD_INT(GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
PY_DICT_ADD_INT(GL_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_COMPLETE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_DEFAULT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_SRGB);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNDEFINED);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNSUPPORTED);
PY_DICT_ADD_INT(GL_GREEN_INTEGER);
PY_DICT_ADD_INT(GL_HALF_FLOAT);
PY_DICT_ADD_INT(GL_INDEX);
PY_DICT_ADD_INT(GL_INTERLEAVED_ATTRIBS);
PY_DICT_ADD_INT(GL_INT_SAMPLER_1D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_INT_SAMPLER_3D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_INVALID_FRAMEBUFFER_OPERATION);
PY_DICT_ADD_INT(GL_MAJOR_VERSION);
PY_DICT_ADD_INT(GL_MAP_FLUSH_EXPLICIT_BIT);
PY_DICT_ADD_INT(GL_MAP_INVALIDATE_BUFFER_BIT);
PY_DICT_ADD_INT(GL_MAP_INVALIDATE_RANGE_BIT);
PY_DICT_ADD_INT(GL_MAP_READ_BIT);
PY_DICT_ADD_INT(GL_MAP_UNSYNCHRONIZED_BIT);
PY_DICT_ADD_INT(GL_MAP_WRITE_BIT);
PY_DICT_ADD_INT(GL_MAX_ARRAY_TEXTURE_LAYERS);
PY_DICT_ADD_INT(GL_MAX_CLIP_DISTANCES);
PY_DICT_ADD_INT(GL_MAX_COLOR_ATTACHMENTS);
PY_DICT_ADD_INT(GL_MAX_PROGRAM_TEXEL_OFFSET);
PY_DICT_ADD_INT(GL_MAX_RENDERBUFFER_SIZE);
PY_DICT_ADD_INT(GL_MAX_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_VARYING_COMPONENTS);
PY_DICT_ADD_INT(GL_MINOR_VERSION);
PY_DICT_ADD_INT(GL_MIN_PROGRAM_TEXEL_OFFSET);
PY_DICT_ADD_INT(GL_NUM_EXTENSIONS);
PY_DICT_ADD_INT(GL_PRIMITIVES_GENERATED);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D_ARRAY);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_ARRAY);
PY_DICT_ADD_INT(GL_QUERY_BY_REGION_NO_WAIT);
PY_DICT_ADD_INT(GL_QUERY_BY_REGION_WAIT);
PY_DICT_ADD_INT(GL_QUERY_NO_WAIT);
PY_DICT_ADD_INT(GL_QUERY_WAIT);
PY_DICT_ADD_INT(GL_R11F_G11F_B10F);
PY_DICT_ADD_INT(GL_R16);
PY_DICT_ADD_INT(GL_R16F);
PY_DICT_ADD_INT(GL_R16I);
PY_DICT_ADD_INT(GL_R16UI);
PY_DICT_ADD_INT(GL_R32F);
PY_DICT_ADD_INT(GL_R32I);
PY_DICT_ADD_INT(GL_R32UI);
PY_DICT_ADD_INT(GL_R8);
PY_DICT_ADD_INT(GL_R8I);
PY_DICT_ADD_INT(GL_R8UI);
PY_DICT_ADD_INT(GL_RASTERIZER_DISCARD);
PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_RED_INTEGER);
PY_DICT_ADD_INT(GL_RENDERBUFFER);
PY_DICT_ADD_INT(GL_RENDERBUFFER_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_BINDING);
PY_DICT_ADD_INT(GL_RENDERBUFFER_BLUE_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_GREEN_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_HEIGHT);
PY_DICT_ADD_INT(GL_RENDERBUFFER_INTERNAL_FORMAT);
PY_DICT_ADD_INT(GL_RENDERBUFFER_RED_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_SAMPLES);
PY_DICT_ADD_INT(GL_RENDERBUFFER_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_WIDTH);
PY_DICT_ADD_INT(GL_RG);
PY_DICT_ADD_INT(GL_RG16);
PY_DICT_ADD_INT(GL_RG16F);
PY_DICT_ADD_INT(GL_RG16I);
PY_DICT_ADD_INT(GL_RG16UI);
PY_DICT_ADD_INT(GL_RG32F);
PY_DICT_ADD_INT(GL_RG32I);
PY_DICT_ADD_INT(GL_RG32UI);
PY_DICT_ADD_INT(GL_RG8);
PY_DICT_ADD_INT(GL_RG8I);
PY_DICT_ADD_INT(GL_RG8UI);
PY_DICT_ADD_INT(GL_RGB16F);
PY_DICT_ADD_INT(GL_RGB16I);
PY_DICT_ADD_INT(GL_RGB16UI);
PY_DICT_ADD_INT(GL_RGB32F);
PY_DICT_ADD_INT(GL_RGB32I);
PY_DICT_ADD_INT(GL_RGB32UI);
PY_DICT_ADD_INT(GL_RGB8I);
PY_DICT_ADD_INT(GL_RGB8UI);
PY_DICT_ADD_INT(GL_RGB9_E5);
PY_DICT_ADD_INT(GL_RGBA16F);
PY_DICT_ADD_INT(GL_RGBA16I);
PY_DICT_ADD_INT(GL_RGBA16UI);
PY_DICT_ADD_INT(GL_RGBA32F);
PY_DICT_ADD_INT(GL_RGBA32I);
PY_DICT_ADD_INT(GL_RGBA32UI);
PY_DICT_ADD_INT(GL_RGBA8I);
PY_DICT_ADD_INT(GL_RGBA8UI);
PY_DICT_ADD_INT(GL_RGBA_INTEGER);
PY_DICT_ADD_INT(GL_RGB_INTEGER);
PY_DICT_ADD_INT(GL_RG_INTEGER);
PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_CUBE_SHADOW);
PY_DICT_ADD_INT(GL_SEPARATE_ATTRIBS);
PY_DICT_ADD_INT(GL_STENCIL_ATTACHMENT);
PY_DICT_ADD_INT(GL_STENCIL_INDEX1);
PY_DICT_ADD_INT(GL_STENCIL_INDEX16);
PY_DICT_ADD_INT(GL_STENCIL_INDEX4);
PY_DICT_ADD_INT(GL_STENCIL_INDEX8);
PY_DICT_ADD_INT(GL_TEXTURE_1D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_2D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BLUE_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_GREEN_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_RED_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_SHARED_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_MODE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_START);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYINGS);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_10F_11F_11F_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_24_8);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_5_9_9_9_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_3D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC3);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC4);
PY_DICT_ADD_INT(GL_UNSIGNED_NORMALIZED);
PY_DICT_ADD_INT(GL_VERTEX_ARRAY_BINDING);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_INTEGER);
}
static void init_bgl_version_3_1_constants(PyObject *dict)
{
/* GL_VERSION_3_1 */
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH);
PY_DICT_ADD_INT(GL_COPY_READ_BUFFER);
PY_DICT_ADD_INT(GL_COPY_WRITE_BUFFER);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_INT_SAMPLER_BUFFER);
PY_DICT_ADD_INT(GL_INVALID_INDEX);
PY_DICT_ADD_INT(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_RECTANGLE_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_MAX_UNIFORM_BLOCK_SIZE);
PY_DICT_ADD_INT(GL_MAX_UNIFORM_BUFFER_BINDINGS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART);
PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART_INDEX);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_RECTANGLE);
PY_DICT_ADD_INT(GL_R16_SNORM);
PY_DICT_ADD_INT(GL_R8_SNORM);
PY_DICT_ADD_INT(GL_RG16_SNORM);
PY_DICT_ADD_INT(GL_RG8_SNORM);
PY_DICT_ADD_INT(GL_RGB16_SNORM);
PY_DICT_ADD_INT(GL_RGB8_SNORM);
PY_DICT_ADD_INT(GL_RGBA16_SNORM);
PY_DICT_ADD_INT(GL_RGBA8_SNORM);
PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_BUFFER);
PY_DICT_ADD_INT(GL_SIGNED_NORMALIZED);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_BUFFER);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_RECTANGLE);
PY_DICT_ADD_INT(GL_TEXTURE_BUFFER);
PY_DICT_ADD_INT(GL_TEXTURE_BUFFER_DATA_STORE_BINDING);
PY_DICT_ADD_INT(GL_TEXTURE_RECTANGLE);
PY_DICT_ADD_INT(GL_UNIFORM_ARRAY_STRIDE);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_BINDING);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_DATA_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_INDEX);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_NAME_LENGTH);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_START);
PY_DICT_ADD_INT(GL_UNIFORM_IS_ROW_MAJOR);
PY_DICT_ADD_INT(GL_UNIFORM_MATRIX_STRIDE);
PY_DICT_ADD_INT(GL_UNIFORM_NAME_LENGTH);
PY_DICT_ADD_INT(GL_UNIFORM_OFFSET);
PY_DICT_ADD_INT(GL_UNIFORM_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_TYPE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_BUFFER);
}
static void init_bgl_version_3_2_constants(PyObject *dict)
/* GL_VERSION_3_2 */
{
PY_DICT_ADD_INT(GL_ALREADY_SIGNALED);
PY_DICT_ADD_INT(GL_CONDITION_SATISFIED);
PY_DICT_ADD_INT(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT);
PY_DICT_ADD_INT(GL_CONTEXT_CORE_PROFILE_BIT);
PY_DICT_ADD_INT(GL_CONTEXT_PROFILE_MASK);
PY_DICT_ADD_INT(GL_DEPTH_CLAMP);
PY_DICT_ADD_INT(GL_FIRST_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_LAYERED);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
PY_DICT_ADD_INT(GL_GEOMETRY_INPUT_TYPE);
PY_DICT_ADD_INT(GL_GEOMETRY_OUTPUT_TYPE);
PY_DICT_ADD_INT(GL_GEOMETRY_SHADER);
PY_DICT_ADD_INT(GL_GEOMETRY_VERTICES_OUT);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_LAST_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_LINES_ADJACENCY);
PY_DICT_ADD_INT(GL_LINE_STRIP_ADJACENCY);
PY_DICT_ADD_INT(GL_MAX_COLOR_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_DEPTH_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_INPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_INPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_VERTICES);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_INTEGER_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_SAMPLE_MASK_WORDS);
PY_DICT_ADD_INT(GL_MAX_SERVER_WAIT_TIMEOUT);
PY_DICT_ADD_INT(GL_MAX_VERTEX_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_OBJECT_TYPE);
PY_DICT_ADD_INT(GL_PROGRAM_POINT_SIZE);
PY_DICT_ADD_INT(GL_PROVOKING_VERTEX);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLE_MASK);
PY_DICT_ADD_INT(GL_SAMPLE_MASK_VALUE);
PY_DICT_ADD_INT(GL_SAMPLE_POSITION);
PY_DICT_ADD_INT(GL_SIGNALED);
PY_DICT_ADD_INT(GL_SYNC_CONDITION);
PY_DICT_ADD_INT(GL_SYNC_FENCE);
PY_DICT_ADD_INT(GL_SYNC_FLAGS);
PY_DICT_ADD_INT(GL_SYNC_FLUSH_COMMANDS_BIT);
PY_DICT_ADD_INT(GL_SYNC_GPU_COMMANDS_COMPLETE);
PY_DICT_ADD_INT(GL_SYNC_STATUS);
PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_SEAMLESS);
PY_DICT_ADD_INT(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS);
PY_DICT_ADD_INT(GL_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_TIMEOUT_EXPIRED);
PY_DICT_ADD_INT64(GL_TIMEOUT_IGNORED);
PY_DICT_ADD_INT(GL_TRIANGLES_ADJACENCY);
PY_DICT_ADD_INT(GL_TRIANGLE_STRIP_ADJACENCY);
PY_DICT_ADD_INT(GL_UNSIGNALED);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_WAIT_FAILED);
}
static void init_bgl_version_3_3_constants(PyObject *dict)
{
/* GL_VERSION_3_3 */
PY_DICT_ADD_INT(GL_ANY_SAMPLES_PASSED);
PY_DICT_ADD_INT(GL_INT_2_10_10_10_REV);
PY_DICT_ADD_INT(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_COLOR);
PY_DICT_ADD_INT(GL_RGB10_A2UI);
PY_DICT_ADD_INT(GL_SAMPLER_BINDING);
PY_DICT_ADD_INT(GL_SRC1_COLOR);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_A);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_B);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_G);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_R);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_RGBA);
PY_DICT_ADD_INT(GL_TIMESTAMP);
PY_DICT_ADD_INT(GL_TIME_ELAPSED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR);
}
PyObject *BPyInit_bgl()
{
PyObject *submodule, *dict;
submodule = PyModule_Create(&BGL_module_def);
dict = PyModule_GetDict(submodule);
if (PyType_Ready(&BGL_bufferType) < 0) {
return nullptr; /* should never happen */
}
/* Building as a Python module loads all modules
* (see code comment around #PyImport_ExtendInittab usage).
* The result of this is the `bgl` warning would always show when importing `bpy`.
* In the case of Blender as a Python module, suppress the warning. */
#ifndef WITH_PYTHON_MODULE
if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
CLOG_WARN(&LOG,
"'bgl' imported without an OpenGL backend. Please update your add-ons to use the "
"'gpu' module.");
}
#else
UNUSED_VARS(LOG);
#endif
PyModule_AddObjectRef(submodule, "Buffer", (PyObject *)&BGL_bufferType);
init_bgl_version_1_0_methods(submodule, dict);
init_bgl_version_1_1_methods(submodule, dict);
init_bgl_version_1_2_methods(submodule, dict);
init_bgl_version_1_3_methods(submodule, dict);
init_bgl_version_1_4_methods(submodule, dict);
init_bgl_version_1_5_methods(submodule, dict);
init_bgl_version_2_0_methods(submodule, dict);
init_bgl_version_2_1_methods(submodule, dict);
init_bgl_version_3_0_methods(submodule, dict);
init_bgl_version_3_1_methods(submodule, dict);
init_bgl_version_3_2_methods(submodule, dict);
init_bgl_version_3_3_methods(submodule, dict);
init_bgl_version_1_1_constants(dict);
init_bgl_version_1_2_constants(dict);
init_bgl_version_1_3_constants(dict);
init_bgl_version_1_4_constants(dict);
init_bgl_version_1_5_constants(dict);
init_bgl_version_2_0_constants(dict);
init_bgl_version_2_1_constants(dict);
init_bgl_version_3_0_constants(dict);
init_bgl_version_3_1_constants(dict);
init_bgl_version_3_2_constants(dict);
init_bgl_version_3_3_constants(dict);
return submodule;
}
static PyObject *Method_ShaderSource(PyObject * /*self*/, PyObject *args)
{
uint shader;
const char *source;
if (!PyArg_ParseTuple(args, "Is", &shader, &source)) {
return nullptr;
}
#ifdef WITH_OPENGL
glShaderSource(shader, 1, (const char **)&source, nullptr);
Py_RETURN_NONE;
#else
bgl_no_opengl_error();
return nullptr;
#endif
}
/** \} */

View File

@@ -1,61 +0,0 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup pygen
*/
#pragma once
#include <Python.h>
PyObject *BPyInit_bgl();
/* This API is deprecated, currently these are only used in `bgl.cc`
* and there should be no reason to make use of them in the future.
* Use a define to indicate they are part of the public API which is being phased out. */
#ifdef USE_BGL_DEPRECATED_API
/**
* Buffer Object
*
* For Python access to OpenGL functions requiring a pointer.
*/
struct Buffer {
PyObject_VAR_HEAD
PyObject *parent;
int type; /* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */
int ndimensions;
int *dimensions;
union {
char *asbyte;
short *asshort;
int *asint;
float *asfloat;
double *asdouble;
void *asvoid;
} buf;
};
/** The type object. */
extern PyTypeObject BGL_bufferType;
/**
* Create a buffer object
*
* \param dimensions: An array of ndimensions integers representing the size of each dimension.
* \param initbuffer: When not NULL holds a contiguous buffer
* with the correct format from which the buffer will be initialized
*/
struct Buffer *BGL_MakeBuffer(int type,
int ndimensions,
const int *dimensions,
const void *initbuffer);
int BGL_typeSize(int type);
#endif /* USE_BGL_DEPRECATED_API */

View File

@@ -351,19 +351,6 @@ static PyObject *pygpu_offscreen_height_get(BPyGPUOffScreen *self, void * /*type
return PyLong_FromLong(GPU_offscreen_height(self->ofs));
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_offscreen_color_texture_doc,
"OpenGL bindcode for the color texture.\n"
"\n"
":type: int");
static PyObject *pygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void * /*type*/)
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_offscreen_texture_color_doc,
@@ -477,12 +464,6 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
/* Disable 'bgl' state since it interfere with off-screen drawing, see: #84402. */
const bool is_bgl = GPU_bgl_get();
if (is_bgl) {
GPU_bgl_end();
}
GPU_offscreen_bind(self->ofs, true);
/* Cache the #GPUViewport so the frame-buffers and associated textures are
@@ -513,10 +494,6 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
GPU_offscreen_unbind(self->ofs, true);
if (is_bgl) {
GPU_bgl_start();
}
Py_RETURN_NONE;
}
@@ -555,11 +532,6 @@ static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
}
static PyGetSetDef pygpu_offscreen__tp_getseters[] = {
{"color_texture",
(getter)pygpu_offscreen_color_texture_get,
(setter) nullptr,
pygpu_offscreen_color_texture_doc,
nullptr},
{"texture_color",
(getter)pygpu_offscreen_texture_color_get,
(setter) nullptr,

View File

@@ -709,8 +709,6 @@ static PyObject *bpy_import_test(const char *modname)
{
PyObject *mod = PyImport_ImportModuleLevel(modname, nullptr, nullptr, nullptr, 0);
GPU_bgl_end();
if (mod) {
Py_DECREF(mod);
}

View File

@@ -57,7 +57,6 @@
/* `inittab` initialization functions. */
#include "../bmesh/bmesh_py_api.hh"
#include "../generic/bgl.hh"
#include "../generic/bl_math_py_api.hh"
#include "../generic/blf_py_api.hh"
#include "../generic/idprop_py_api.hh"
@@ -272,7 +271,6 @@ static _inittab bpy_internal_modules[] = {
{"mathutils.kdtree", PyInit_mathutils_kdtree},
#endif
{"_bpy_path", BPyInit__bpy_path},
{"bgl", BPyInit_bgl},
{"blf", BPyInit_blf},
{"bl_math", BPyInit_bl_math},
{"imbuf", BPyInit_imbuf},

View File

@@ -1185,9 +1185,6 @@ static void wm_draw_window(bContext *C, wmWindow *win)
bScreen *screen = WM_window_get_active_screen(win);
bool stereo = WM_stereo3d_enabled(win, false);
/* Avoid any BGL call issued before this to alter the window drawing. */
GPU_bgl_end();
/* Draw area regions into their own frame-buffer. This way we can redraw
* the areas that need it, and blit the rest from existing frame-buffers. */
wm_draw_window_offscreen(C, win, stereo);

View File

@@ -812,7 +812,6 @@ void wm_event_do_notifiers(bContext *C)
/* Auto-run warning. */
wm_test_autorun_warning(C);
/* Deprecation warning. */
wm_test_opengl_deprecation_warning(C);
wm_test_gpu_backend_fallback(C);
GPU_render_end();

View File

@@ -2134,12 +2134,6 @@ static uiBlock *block_create_opengl_usage_warning(bContext *C, ARegion *region,
messages->label(message1, ICON_NONE);
messages->label(message2, ICON_NONE);
messages->label(message3, ICON_NONE);
if (G.opengl_deprecation_usage_filename) {
char location[1024];
SNPRINTF(
location, "%s:%d", G.opengl_deprecation_usage_filename, G.opengl_deprecation_usage_lineno);
messages->label(location, ICON_NONE);
}
messages->label(message4, ICON_NONE);
col->separator(0.5f, LayoutSeparatorType::Space);
@@ -2149,44 +2143,6 @@ static uiBlock *block_create_opengl_usage_warning(bContext *C, ARegion *region,
return block;
}
void wm_test_opengl_deprecation_warning(bContext *C)
{
static bool message_shown = false;
/* Exit when no failure detected. */
if (!G.opengl_deprecation_usage_detected) {
return;
}
/* Have we already shown a message during this Blender session. `bgl` calls are done in a draw
* handler that will run many times. */
if (message_shown) {
return;
}
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = static_cast<wmWindow *>((wm->winactive) ? wm->winactive : wm->windows.first);
BKE_report(&wm->runtime->reports,
RPT_ERROR,
"One of the add-ons or scripts is using OpenGL and will not work correct on Metal. "
"Please contact the developer of the add-on to migrate to use 'gpu' module");
if (win) {
/* We want this warning on the Main window, not a child window even if active. See #118765. */
if (win->parent) {
win = win->parent;
}
wmWindow *prevwin = CTX_wm_window(C);
CTX_wm_window_set(C, win);
UI_popup_block_invoke(C, block_create_opengl_usage_warning, nullptr, nullptr);
CTX_wm_window_set(C, prevwin);
}
message_shown = true;
}
static uiBlock *block_create_gpu_backend_fallback(bContext *C, ARegion *region, void * /*arg1*/)
{
uiBlock *block = UI_block_begin(

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@@ -28,5 +28,4 @@ void WM_ghost_show_message_box(const char *title,
GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gpu_backend);
void wm_test_opengl_deprecation_warning(bContext *C);
void wm_test_gpu_backend_fallback(bContext *C);

View File

@@ -23,7 +23,6 @@ import rst_to_doctree_mini
# (file, module)
modules = (
("bgl.rst", "bgl", True),
("gpu.rst", "gpu", False),
)