UI: Soft drop shadow on 3D Viewport info text.
Soft shadow similar to the title of pie menus to increase readability. For the full white background issue an extra box container might be needed.
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@@ -1081,6 +1081,8 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect)
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{
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RegionView3D *rv3d = ar->regiondata;
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const char *name = view3d_get_name(v3d, rv3d);
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const int font_id = BLF_default();
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/* increase size for unicode languages (Chinese in utf-8...) */
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#ifdef WITH_INTERNATIONAL
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char tmpstr[96];
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@@ -1088,6 +1090,10 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect)
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char tmpstr[32];
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#endif
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BLF_enable(font_id, BLF_SHADOW);
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BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
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BLF_shadow_offset(font_id, 1, -1);
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if (v3d->localvd) {
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BLI_snprintf(tmpstr, sizeof(tmpstr), IFACE_("%s (Local)"), name);
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name = tmpstr;
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@@ -1099,6 +1105,8 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect)
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#else
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BLF_draw_default_ascii(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
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#endif
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BLF_disable(font_id, BLF_SHADOW);
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}
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/**
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@@ -1206,7 +1214,13 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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s += sprintf(s, " <%s>", markern);
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}
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BLF_enable(font_id, BLF_SHADOW);
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BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
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BLF_shadow_offset(font_id, 1, -1);
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BLF_draw_default(rect->xmin + UI_UNIT_X, rect->ymax - (2 * U.widget_unit), 0.0f, info, sizeof(info));
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BLF_disable(font_id, BLF_SHADOW);
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}
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/* ******************** view loop ***************** */
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