Bullet build system fixes: add gimpact to the makefiles, and fix
blenderplayer linking for scons.
This commit is contained in:
2
extern/bullet2/src/Makefile
vendored
2
extern/bullet2/src/Makefile
vendored
@@ -36,6 +36,7 @@ BulletCollision/BroadphaseCollision \
|
||||
BulletCollision/CollisionShapes \
|
||||
BulletCollision/NarrowPhaseCollision \
|
||||
BulletCollision/CollisionDispatch \
|
||||
BulletCollision/Gimpact \
|
||||
BulletDynamics/ConstraintSolver \
|
||||
BulletDynamics/Vehicle \
|
||||
BulletDynamics/Dynamics \
|
||||
@@ -47,6 +48,7 @@ BulletCollision/BroadphaseCollision/*.cpp \
|
||||
BulletCollision/CollisionShapes/*.cpp \
|
||||
BulletCollision/NarrowPhaseCollision/*.cpp \
|
||||
BulletCollision/CollisionDispatch/*.cpp \
|
||||
BulletCollision/Gimpact/*.cpp \
|
||||
BulletDynamics/ConstraintSolver/*.cpp \
|
||||
BulletDynamics/Vehicle/*.cpp \
|
||||
BulletDynamics/Dynamics/*.cpp \
|
||||
|
||||
2
extern/bullet2/src/SConscript
vendored
2
extern/bullet2/src/SConscript
vendored
@@ -37,7 +37,7 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
|
||||
|
||||
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 175], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
|
||||
Reference in New Issue
Block a user