Cleanup: Sculpt: Remove last usage of PBVHVertRef visibility function
Pat of #118145.
This commit is contained in:
@@ -275,56 +275,6 @@ bool vert_visible_get(const Object &object, PBVHVertRef vertex)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool vert_all_faces_visible_get(const SculptSession &ss, PBVHVertRef vertex)
|
||||
{
|
||||
switch (ss.pbvh->type()) {
|
||||
case bke::pbvh::Type::Mesh: {
|
||||
if (!ss.hide_poly) {
|
||||
return true;
|
||||
}
|
||||
for (const int face : ss.vert_to_face_map[vertex.i]) {
|
||||
if (ss.hide_poly[face]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case bke::pbvh::Type::BMesh: {
|
||||
BMVert *v = (BMVert *)vertex.i;
|
||||
BMEdge *e = v->e;
|
||||
|
||||
if (!e) {
|
||||
return true;
|
||||
}
|
||||
|
||||
do {
|
||||
BMLoop *l = e->l;
|
||||
|
||||
if (!l) {
|
||||
continue;
|
||||
}
|
||||
|
||||
do {
|
||||
if (BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
|
||||
return false;
|
||||
}
|
||||
} while ((l = l->radial_next) != e->l);
|
||||
} while ((e = BM_DISK_EDGE_NEXT(e, v)) != v->e);
|
||||
|
||||
return true;
|
||||
}
|
||||
case bke::pbvh::Type::Grids: {
|
||||
if (!ss.hide_poly) {
|
||||
return true;
|
||||
}
|
||||
const CCGKey key = BKE_subdiv_ccg_key_top_level(*ss.subdiv_ccg);
|
||||
const int grid_index = vertex.i / key.grid_area;
|
||||
const int face_index = BKE_subdiv_ccg_grid_to_face_index(*ss.subdiv_ccg, grid_index);
|
||||
return !ss.hide_poly[face_index];
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool vert_all_faces_visible_get(const Span<bool> hide_poly,
|
||||
const GroupedSpan<int> vert_to_face_map,
|
||||
@@ -806,7 +756,9 @@ bool vert_is_boundary(const SculptSession &ss, const PBVHVertRef vertex)
|
||||
{
|
||||
switch (ss.pbvh->type()) {
|
||||
case bke::pbvh::Type::Mesh: {
|
||||
if (!hide::vert_all_faces_visible_get(ss, vertex)) {
|
||||
if (!hide::vert_all_faces_visible_get(
|
||||
Span(ss.hide_poly, ss.faces_num), ss.vert_to_face_map, vertex.i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return sculpt_check_boundary_vertex_in_base_mesh(ss, vertex.i);
|
||||
|
||||
@@ -985,7 +985,6 @@ Span<int> node_visible_verts(const bke::pbvh::Node &node,
|
||||
bool vert_visible_get(const Object &object, PBVHVertRef vertex);
|
||||
|
||||
/* Determines if all faces attached to a given vertex are visible. */
|
||||
bool vert_all_faces_visible_get(const SculptSession &ss, PBVHVertRef vertex);
|
||||
bool vert_all_faces_visible_get(Span<bool> hide_poly, GroupedSpan<int> vert_to_face_map, int vert);
|
||||
bool vert_all_faces_visible_get(Span<bool> hide_poly,
|
||||
const SubdivCCG &subdiv_ccg,
|
||||
|
||||
Reference in New Issue
Block a user