fix error in last commit & remove commented code which is now working in 2.5x.
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@@ -1813,7 +1813,7 @@ static char *wpaint_make_validmap(Object *ob)
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ModifierData *md;
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char *vgroup_validmap;
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GHash *gh;
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int i = 0, step1=1;
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int i, step1=1;
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if(ob->defbase.first == NULL) {
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return NULL;
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@@ -1826,7 +1826,7 @@ static char *wpaint_make_validmap(Object *ob)
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BLI_ghash_insert(gh, dg->name, NULL);
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}
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vgroup_validmap= MEM_callocN(i, "wpaint valid map");
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vgroup_validmap= MEM_callocN(BLI_ghash_size(gh), "wpaint valid map");
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/*now loop through the armature modifiers and identify deform bones*/
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for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) {
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@@ -1898,18 +1898,10 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
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wpd->auto_normalize = ts->auto_normalize;
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wpd->defbase_tot = BLI_countlist(&ob->defbase);
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wpd->lock_flags = gen_lock_flags(ob, wpd->defbase_tot);
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if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags)
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if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags) {
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wpd->vgroup_validmap = wpaint_make_validmap(ob);
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// if(qual & LR_CTRLKEY) {
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// sample_wpaint(scene, ar, v3d, 0);
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// return;
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// }
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// if(qual & LR_SHIFTKEY) {
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// sample_wpaint(scene, ar, v3d, 1);
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// return;
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// }
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}
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/* ALLOCATIONS! no return after this line */
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/* painting on subsurfs should give correct points too, this returns me->totvert amount */
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wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
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@@ -1937,9 +1929,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
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if(ob->defbase.first==NULL) {
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ED_vgroup_add(ob);
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}
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// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
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/* imat for normals */
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mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
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invert_m4_m4(imat, mat);
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