Mesh Deform Modifier

====================

Added a button to invert the vertex group influence, to make blending
between mdef and armature deform easier.
This commit is contained in:
Brecht Van Lommel
2007-11-06 09:44:34 +00:00
parent f1c6a69aad
commit e2504c2ff1
3 changed files with 26 additions and 16 deletions

View File

@@ -5067,7 +5067,28 @@ static void meshdeformModifier_do(
}
/* do deformation */
fac= 1.0f;
for(b=0; b<totvert; b++) {
if(dvert) {
for(dw=NULL, a=0; a<dvert[b].totweight; a++) {
if(dvert[b].dw[a].def_nr == defgrp_index) {
dw = &dvert[b].dw[a];
break;
}
}
if(mmd->flag & MOD_MDEF_INVERT_VGROUP) {
if(!dw) fac= 1.0f;
else if(dw->weight == 0.0f) continue;
else fac=1.0f-dw->weight;
}
else {
if(!dw) continue;
else fac= dw->weight;
}
}
totweight= 0.0f;
co[0]= co[1]= co[2]= 0.0f;
@@ -5080,20 +5101,6 @@ static void meshdeformModifier_do(
}
if(totweight > 0.0f) {
if(dvert) {
for(dw=NULL, a=0; a<dvert[b].totweight; a++) {
if(dvert[b].dw[a].def_nr == defgrp_index) {
dw = &dvert[b].dw[a];
break;
}
}
if(!dw) continue;
fac= dw->weight;
}
else
fac= 1.0f;
VecMulf(co, fac/totweight);
Mat3MulVecfl(icmat, co);
VECADD(vertexCos[b], vertexCos[b], co);

View File

@@ -348,6 +348,8 @@ typedef struct BooleanModifierData {
int operation, pad;
} BooleanModifierData;
#define MOD_MDEF_INVERT_VGROUP (1<<0)
typedef struct MeshDeformModifierData {
ModifierData modifier;
@@ -356,7 +358,7 @@ typedef struct MeshDeformModifierData {
float *bindweights, *bindcos; /* computed binding weights */
short gridsize, needbind;
int pad;
short flag, pad;
int totvert, totcagevert;
} MeshDeformModifierData;

View File

@@ -2120,8 +2120,9 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_meshobpoin_but, ID_OB, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &mmd->object, "Mesh object to be use as cage");
but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &mmd->defgrp_name, 0.0, 31.0, 0, 0, "Vertex Group name to control overall meshdeform influence");
but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-19), buttonWidth-40,19, &mmd->defgrp_name, 0.0, 31.0, 0, 0, "Vertex Group name to control overall meshdeform influence");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
uiDefButBitS(block, TOG, MOD_MDEF_INVERT_VGROUP, B_MODIFIER_RECALC, "Inv", lx+buttonWidth-40, (cy-=19), 40,19, &mmd->flag, 0.0, 31.0, 0, 0, "Invert vertex group influence");
uiBlockBeginAlign(block);
if(mmd->bindweights) {