Fix #36316: dots in cycles render on certain CPUs with 32 bit linux builds.
There is some sort of problem with the SSE2 code path, but I couldn't find the cause, maybe a compiler bug due to the large amount of inlining? For now I've disabled SSE2 optimizatons in 32 bit GCC builds.
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@@ -116,7 +116,8 @@ int system_cpu_bits()
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return (sizeof(void*)*8);
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}
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#if defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(_M_IX86)
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/* SSE optimization disabled for now on 32 bit GCC, see bug #36316 */
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#if defined(__x86_64__) || defined(_M_X64) || ((defined(i386) || defined(_M_IX86)) && !defined(__GNUC__))
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struct CPUCapabilities {
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bool x64;
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@@ -1025,6 +1025,8 @@ GHOST_TSuccess GHOST_SystemCocoa::handleWindowEvent(GHOST_TEventType eventType,
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}
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switch (eventType) {
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case GHOST_kEventWindowClose:
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// make window that should be closed frontmost
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[window->getCocoaWindow() makeKeyAndOrderFront:nil];
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// check for index of mainwindow as it would quit blender without dialog and discard
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if (window->getCocoaWindow() != [windowsList objectAtIndex:([windowsList count] - 1)]) {
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pushEvent( new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowClose, window) );
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