Bugfix #4569
Global undo didn't restore correctly the camera in unlocked 3d views.
("Lock" icon option next to layer buttons)
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@@ -3066,6 +3066,7 @@ static void *restore_pointer_by_name(Main *mainp, ID *id, int user)
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/* called from kernel/blender.c */
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/* used to link a file (without UI) to the current UI */
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/* note that it assumes the old pointers in UI are still valid, so old Main is not freed */
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void lib_link_screen_restore(Main *newmain, Scene *curscene)
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{
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bScreen *sc;
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@@ -3094,7 +3095,9 @@ void lib_link_screen_restore(Main *newmain, Scene *curscene)
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if(sl->spacetype==SPACE_VIEW3D) {
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View3D *v3d= (View3D*) sl;
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v3d->camera= sc->scene->camera;
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v3d->camera= restore_pointer_by_name(newmain, (ID *)v3d->camera, 1);
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if(v3d->camera==NULL)
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v3d->camera= sc->scene->camera;
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if(v3d->bgpic) {
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v3d->bgpic->ima= restore_pointer_by_name(newmain, (ID *)v3d->bgpic->ima, 1);
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