Cleanup: avoid passing redundant parameter

This commit is contained in:
Jacques Lucke
2021-09-15 16:35:33 +02:00
parent 46fff97604
commit e456a9de57
11 changed files with 14 additions and 14 deletions

View File

@@ -76,19 +76,19 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
friend class NodeDeclarationBuilder;
public:
Self &hide_label(bool value)
Self &hide_label(bool value = true)
{
decl_->hide_label_ = value;
return *(Self *)this;
}
Self &hide_value(bool value)
Self &hide_value(bool value = true)
{
decl_->hide_value_ = value;
return *(Self *)this;
}
Self &multi_input(bool value)
Self &multi_input(bool value = true)
{
decl_->is_multi_input_ = value;
return *(Self *)this;

View File

@@ -21,7 +21,7 @@ namespace blender::nodes {
static void geo_node_attribute_remove_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::String>("Attribute").multi_input(true);
b.add_input<decl::String>("Attribute").multi_input();
b.add_output<decl::Geometry>("Geometry");
}

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@@ -33,7 +33,7 @@ namespace blender::nodes {
static void geo_node_attribute_sample_texture_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Texture>("Texture").hide_label(true);
b.add_input<decl::Texture>("Texture").hide_label();
b.add_input<decl::String>("Mapping");
b.add_input<decl::String>("Result");
b.add_output<decl::Geometry>("Geometry");

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@@ -27,7 +27,7 @@ static void geo_node_attribute_vector_rotate_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::String>("Vector");
b.add_input<decl::Vector>("Vector", "Vector_001").min(0.0f).max(1.0f).hide_value(true);
b.add_input<decl::Vector>("Vector", "Vector_001").min(0.0f).max(1.0f).hide_value();
b.add_input<decl::String>("Center");
b.add_input<decl::Vector>("Center", "Center_001").subtype(PROP_XYZ);
b.add_input<decl::String>("Axis");

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@@ -28,7 +28,7 @@ namespace blender::nodes {
static void geo_node_boolean_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry 1");
b.add_input<decl::Geometry>("Geometry 2").multi_input(true);
b.add_input<decl::Geometry>("Geometry 2").multi_input();
b.add_input<decl::Bool>("Self Intersection");
b.add_input<decl::Bool>("Hole Tolerant");
b.add_output<decl::Geometry>("Geometry");

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@@ -27,7 +27,7 @@ namespace blender::nodes {
static void geo_node_collection_info_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Collection>("Collection").hide_label(true);
b.add_input<decl::Collection>("Collection").hide_label();
b.add_output<decl::Geometry>("Geometry");
}

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@@ -33,7 +33,7 @@ namespace blender::nodes {
static void geo_node_join_geometry_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry").multi_input(true);
b.add_input<decl::Geometry>("Geometry").multi_input();
b.add_output<decl::Geometry>("Geometry");
}

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@@ -29,7 +29,7 @@ namespace blender::nodes {
static void geo_node_material_assign_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Material>("Material").hide_label(true);
b.add_input<decl::Material>("Material").hide_label();
b.add_input<decl::String>("Selection");
b.add_output<decl::Geometry>("Geometry");
}

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@@ -25,7 +25,7 @@ namespace blender::nodes {
static void geo_node_object_info_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Object>("Object").hide_label(true);
b.add_input<decl::Object>("Object").hide_label();
b.add_output<decl::Vector>("Location");
b.add_output<decl::Vector>("Rotation");
b.add_output<decl::Vector>("Scale");

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@@ -29,8 +29,8 @@ namespace blender::nodes {
static void geo_node_point_instance_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Object>("Object").hide_label(true);
b.add_input<decl::Collection>("Collection").hide_label(true);
b.add_input<decl::Object>("Object").hide_label();
b.add_input<decl::Collection>("Collection").hide_label();
b.add_input<decl::Geometry>("Instance Geometry");
b.add_input<decl::Int>("Seed").min(-10000).max(10000);
b.add_output<decl::Geometry>("Geometry");

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@@ -31,7 +31,7 @@ namespace blender::nodes {
static void geo_node_select_by_material_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Material>("Material").hide_label(true);
b.add_input<decl::Material>("Material").hide_label();
b.add_input<decl::String>("Selection");
b.add_output<decl::Geometry>("Geometry");
}