Fix a bug in Ghost causing crash on Blender exit.
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@@ -289,8 +289,9 @@ GHOST_TSuccess GHOST_System::init()
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#endif
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#ifdef GHOST_DEBUG
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m_eventPrinter = new GHOST_EventPrinter();
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if (m_eventManager) {
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m_eventManager->addConsumer(&m_eventPrinter);
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m_eventManager->addConsumer(m_eventPrinter);
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}
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#endif // GHOST_DEBUG
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@@ -335,7 +335,7 @@ protected:
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/** Prints all the events. */
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#ifdef GHOST_DEBUG
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GHOST_EventPrinter m_eventPrinter;
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GHOST_EventPrinter* m_eventPrinter;
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#endif // GHOST_DEBUG
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/** Settings of the display before the display went fullscreen. */
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