Fix hair collision instability with 'Quality Steps' > 1

This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].

And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.

Fixes T65038, T59742 (possibly others)

Reviewers: brecht

Maniphest Tasks: T65038, T59742

Differential Revision: https://developer.blender.org/D5681
This commit is contained in:
Philipp Oeser
2019-09-04 19:33:26 +02:00
parent 49ff9ca613
commit e52ad1835a

View File

@@ -1111,6 +1111,12 @@ int BPH_cloth_solve(
ImplicitSolverResult result;
if (is_hair) {
/* copy velocities for collision */
for (i = 0; i < mvert_num; i++) {
BPH_mass_spring_get_motion_state(id, i, NULL, verts[i].tv);
copy_v3_v3(verts[i].v, verts[i].tv);
}
/* determine contact points */
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
cloth_find_point_contacts(depsgraph, ob, clmd, 0.0f, tf, &contacts, &totcolliders);