- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import.
- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need.
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@@ -1058,7 +1058,7 @@ void mesh_strip_loose_polysloops(Mesh *me)
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MLoop *l;
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int a, b;
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/* New loops idx! */
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int *new_idx = MEM_mallocN(sizeof(int) * me->totloop, "strip_loose_polysloops old2new idx mapping for polys.");
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int *new_idx = MEM_mallocN(sizeof(int) * me->totloop, __func__);
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for (a = b = 0, p = me->mpoly; a < me->totpoly; a++, p++) {
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int invalid = FALSE;
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@@ -1119,6 +1119,8 @@ void mesh_strip_loose_polysloops(Mesh *me)
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for (a = 0, p = me->mpoly; a < me->totpoly; a++, p++) {
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p->loopstart = new_idx[p->loopstart];
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}
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MEM_freeN(new_idx);
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}
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void mesh_strip_loose_edges(Mesh *me)
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@@ -896,7 +896,7 @@ void ED_mesh_transform(Mesh *me, float *mat)
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for (i = 0; i < me->totvert; i++, mvert++)
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mul_m4_v3((float (*)[4])mat, mvert->co);
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mesh_calc_normals_mapping(me->mvert, me->totvert, me->mloop, me->mpoly, me->totloop, me->totpoly, NULL, NULL, 0, NULL, NULL);
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/* don't update normals, caller can do this explicitly */
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}
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static void mesh_add_edges(Mesh *mesh, int len)
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