Fix #20592: camera name drawing was unreadable, accidentally drawn
using stippled line.
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@@ -1044,14 +1044,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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UI_ThemeColor(TH_WIRE);
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glRectf(x1, y1, x2, y2);
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/* camera name - draw in highlighted text color */
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if (ca && (ca->flag & CAM_SHOWNAME)) {
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UI_ThemeColor(TH_TEXT_HI);
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BLF_draw_default(x1, y1-15, 0.0f, v3d->camera->id.name+2);
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UI_ThemeColor(TH_WIRE);
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}
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/* border */
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if(scene->r.mode & R_BORDER) {
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@@ -1086,6 +1078,12 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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setlinestyle(0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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/* camera name - draw in highlighted text color */
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if (ca && (ca->flag & CAM_SHOWNAME)) {
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UI_ThemeColor(TH_TEXT_HI);
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BLF_draw_default(x1, y1-15, 0.0f, v3d->camera->id.name+2);
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UI_ThemeColor(TH_WIRE);
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}
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}
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/* *********************** backdraw for selection *************** */
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