UI: Consistent Area Move Snapping Locations
Change Area Move snapping locations to even 12ths, rather than current eights and thirds, so snap distances are consistent sizes. Also adds snapping at minimum and maximum locations. see D11938 for details and illustrations. Differential Revision: https://developer.blender.org/D11938 Reviewed by Hans Goudey
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@@ -1738,19 +1738,19 @@ static int area_snap_calc_location(const bScreen *screen,
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int snap_dist_best = INT_MAX;
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{
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const float div_array[] = {
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/* Middle. */
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1.0f / 2.0f,
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/* Thirds. */
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1.0f / 3.0f,
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2.0f / 3.0f,
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/* Quarters. */
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1.0f / 4.0f,
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3.0f / 4.0f,
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/* Eighth. */
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1.0f / 8.0f,
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3.0f / 8.0f,
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5.0f / 8.0f,
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7.0f / 8.0f,
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0.0f,
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1.0f / 12.0f,
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2.0f / 12.0f,
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3.0f / 12.0f,
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4.0f / 12.0f,
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5.0f / 12.0f,
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6.0f / 12.0f,
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7.0f / 12.0f,
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8.0f / 12.0f,
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9.0f / 12.0f,
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10.0f / 12.0f,
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11.0f / 12.0f,
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1.0f,
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};
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/* Test the snap to the best division. */
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for (int i = 0; i < ARRAY_SIZE(div_array); i++) {
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