Fix Cloth Brush not working with automasking

The cloth brush was not using the automasking values when calculating
the mask value on each vertex.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7083
This commit is contained in:
Pablo Dobarro
2020-03-09 19:04:37 +01:00
parent 0030e6a2fc
commit e702c9a700
3 changed files with 12 additions and 6 deletions

View File

@@ -1470,7 +1470,7 @@ static bool sculpt_automasking_enabled(SculptSession *ss, const Brush *br)
return false;
}
static float sculpt_automasking_factor_get(SculptSession *ss, int vert)
float SCULPT_automasking_factor_get(SculptSession *ss, int vert)
{
if (ss->cache->automask) {
return ss->cache->automask[vert];
@@ -2255,7 +2255,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
avg *= 1.0f - mask;
/* Automasking. */
avg *= sculpt_automasking_factor_get(ss, vertex_index);
avg *= SCULPT_automasking_factor_get(ss, vertex_index);
return avg;
}
@@ -4038,7 +4038,7 @@ static void do_elastic_deform_brush_task_cb_ex(void *__restrict userdata,
mul_v3_fl(final_disp, 1.0f - *vd.mask);
}
mul_v3_fl(final_disp, sculpt_automasking_factor_get(ss, vd.index));
mul_v3_fl(final_disp, SCULPT_automasking_factor_get(ss, vd.index));
copy_v3_v3(proxy[vd.i], final_disp);

View File

@@ -384,7 +384,8 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
sub_v3_v3v3(pos_diff, cloth_sim->pos[i], cloth_sim->prev_pos[i]);
mul_v3_fl(pos_diff, (1.0f - cloth_sim->damping));
const float mask_v = (1.0f - (vd.mask ? *vd.mask : 0.0f));
const float mask_v = (1.0f - (vd.mask ? *vd.mask : 0.0f)) *
SCULPT_automasking_factor_get(ss, vd.index);
madd_v3_v3fl(cloth_sim->pos[i], pos_diff, mask_v);
madd_v3_v3fl(cloth_sim->pos[i], cloth_sim->acceleration[i], mask_v);
@@ -448,8 +449,10 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
mul_v3_v3fl(correction_vector, v1_to_v2, 1.0f - (constraint_distance / current_distance));
mul_v3_v3fl(correction_vector_half, correction_vector, 0.5f);
const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, v1));
const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2));
const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, v1)) *
SCULPT_automasking_factor_get(ss, v1);
const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2)) *
SCULPT_automasking_factor_get(ss, v2);
const float sim_factor_v1 = cloth_brush_simulation_falloff_get(
brush, ss->cache->radius, ss->cache->initial_location, cloth_sim->init_pos[v1]);

View File

@@ -203,6 +203,9 @@ void SCULPT_floodfill_execute(
void *userdata);
void SCULPT_floodfill_free(SculptFloodFill *flood);
/* Automasking. */
float SCULPT_automasking_factor_get(SculptSession *ss, int vert);
/* Brushes. */
/* Cloth Brush. */