fix for painting bug added since 25391 (own fault)
Making shell_angle_to_dist use radians was needed for solidify but somehow broke paint. Need to look into further but for now this fixes it.
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@@ -72,11 +72,13 @@ MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void mul_v2_fl(float r[2], float f);
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MINLINE void mul_v3_fl(float r[3], float f);
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MINLINE void mul_v3_v3fl(float r[3], float a[3], float f);
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MINLINE void mul_v2_v2(float r[2], const float a[2]);
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MINLINE void mul_v3_v3(float r[3], float a[3]);
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MINLINE void mul_v3_v3v3(float r[3], float a[3], float b[3]);
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MINLINE void madd_v3_v3fl(float r[3], float a[3], float f);
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MINLINE void madd_v3_v3v3(float r[3], float a[3], float b[3]);
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MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], const float f);
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MINLINE void madd_v3_v3v3fl(float r[3], float a[3], float b[3], float f);
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MINLINE void madd_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]);
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@@ -145,6 +145,12 @@ MINLINE void mul_v3_v3fl(float r[3], float a[3], float f)
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r[2]= a[2]*f;
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}
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MINLINE void mul_v2_v2(float r[2], const float a[2])
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{
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r[0] *= a[0];
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r[1] *= a[1];
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}
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MINLINE void mul_v3_v3(float r[3], float a[3])
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{
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r[0] *= a[0];
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@@ -166,6 +172,12 @@ MINLINE void madd_v3_v3v3(float r[3], float a[3], float b[3])
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r[2] += a[2]*b[2];
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}
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MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], const float f)
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{
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r[0] = a[0] + b[0]*f;
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r[1] = a[1] + b[1]*f;
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}
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MINLINE void madd_v3_v3v3fl(float r[3], float a[3], float b[3], float f)
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{
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r[0] = a[0] + b[0]*f;
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@@ -1001,8 +1001,7 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
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float puv[4][2]; /* pixelspace uv's */
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float no1[2], no2[2], no3[2], no4[2]; /* normals */
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float dir1[2], dir2[2], dir3[2], dir4[2];
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float ibuf_x_inv = 1.0f / (float)ibuf_x;
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float ibuf_y_inv = 1.0f / (float)ibuf_y;
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float ibuf_inv[2] = {1.0f / (float)ibuf_x, 1.0f / (float)ibuf_y};
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/* make UV's in pixel space so we can */
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puv[0][0] = orig_uv[0][0] * ibuf_x;
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@@ -1035,17 +1034,20 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
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sub_v2_v2v2(dir3, puv[0], puv[2]);
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normalize_v2(dir3);
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}
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/* TODO - angle_normalized_v2v2(...) * (M_PI/180.0f)
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* This is incorrect. Its already given radians but without it wont work.
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* need to look into a fix - campbell */
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if (is_quad) {
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a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1));
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a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2));
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a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3));
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a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4));
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a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * (M_PI/180.0f));
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a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f));
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a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f));
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a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * (M_PI/180.0f));
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}
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else {
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a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1));
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a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2));
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a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3));
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a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * (M_PI/180.0f));
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a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f));
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a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f));
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}
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if (is_quad) {
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@@ -1065,17 +1067,10 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
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add_v2_v2v2(outset_uv[1], puv[1], no2);
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add_v2_v2v2(outset_uv[2], puv[2], no3);
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add_v2_v2v2(outset_uv[3], puv[3], no4);
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outset_uv[0][0] *= ibuf_x_inv;
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outset_uv[0][1] *= ibuf_y_inv;
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outset_uv[1][0] *= ibuf_x_inv;
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outset_uv[1][1] *= ibuf_y_inv;
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outset_uv[2][0] *= ibuf_x_inv;
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outset_uv[2][1] *= ibuf_y_inv;
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outset_uv[3][0] *= ibuf_x_inv;
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outset_uv[3][1] *= ibuf_y_inv;
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mul_v2_v2(outset_uv[0], ibuf_inv);
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mul_v2_v2(outset_uv[1], ibuf_inv);
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mul_v2_v2(outset_uv[2], ibuf_inv);
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mul_v2_v2(outset_uv[3], ibuf_inv);
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}
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else {
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sub_v2_v2v2(no1, dir3, dir1);
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@@ -1090,14 +1085,10 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
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add_v2_v2v2(outset_uv[0], puv[0], no1);
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add_v2_v2v2(outset_uv[1], puv[1], no2);
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add_v2_v2v2(outset_uv[2], puv[2], no3);
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outset_uv[0][0] *= ibuf_x_inv;
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outset_uv[0][1] *= ibuf_y_inv;
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outset_uv[1][0] *= ibuf_x_inv;
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outset_uv[1][1] *= ibuf_y_inv;
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outset_uv[2][0] *= ibuf_x_inv;
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outset_uv[2][1] *= ibuf_y_inv;
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mul_v2_v2(outset_uv[0], ibuf_inv);
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mul_v2_v2(outset_uv[1], ibuf_inv);
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mul_v2_v2(outset_uv[2], ibuf_inv);
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}
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}
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