pep8 cleanup
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@@ -29,20 +29,20 @@ def bvh_export(filepath, obj, pref_startframe, pref_endframe, pref_scale=1.0):
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# Window.EditMode(0)
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file = open(filepath, 'w')
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file = open(filepath, "w")
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# bvh_nodes = {}
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arm_data = obj.data
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bones = arm_data.bones.values()
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# Build a dictionary of bone children.
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# None is for parentless bones
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bone_children = {None: []}
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# initialize with blank lists
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for bone in bones:
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bone_children[bone.name] = []
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for bone in bones:
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parent = bone.parent
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bone_name = bone.name
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@@ -50,11 +50,11 @@ def bvh_export(filepath, obj, pref_startframe, pref_endframe, pref_scale=1.0):
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bone_children[parent.name].append(bone_name)
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else: # root node
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bone_children[None].append(bone_name)
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# sort the children
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for children_list in bone_children.values():
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children_list.sort()
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# build a (name:bone) mapping dict
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bone_dict = {}
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for bone in bones:
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@@ -62,133 +62,125 @@ def bvh_export(filepath, obj, pref_startframe, pref_endframe, pref_scale=1.0):
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# bone name list in the order that the bones are written
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bones_serialized_names = []
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bone_locs = {}
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file.write('HIERARCHY\n')
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file.write("HIERARCHY\n")
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def write_bones_recursive(bone_name, indent):
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my_bone_children = bone_children[bone_name]
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indent_str = '\t' * indent # cache?
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indent_str = "\t" * indent
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bone = bone_dict[bone_name]
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loc = bone.head_local
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bone_locs[bone_name] = loc
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# make relative if we can
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if bone.parent:
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loc = loc - bone_locs[bone.parent.name]
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if indent:
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file.write('%sJOINT %s\n' % (indent_str, bone_name))
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file.write("%sJOINT %s\n" % (indent_str, bone_name))
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else:
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file.write('%sROOT %s\n' % (indent_str, bone_name))
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file.write('%s{\n' % indent_str)
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file.write('%s\tOFFSET %.6f %.6f %.6f\n' % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
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file.write('%s\tCHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation\n' % indent_str)
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file.write("%sROOT %s\n" % (indent_str, bone_name))
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file.write("%s{\n" % indent_str)
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file.write("%s\tOFFSET %.6f %.6f %.6f\n" % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
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file.write("%s\tCHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation\n" % indent_str)
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if my_bone_children:
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# store the location for the children
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# to het their relative offset
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# Write children
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# Write children
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for child_bone in my_bone_children:
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bones_serialized_names.append(child_bone)
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write_bones_recursive(child_bone, indent + 1)
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else:
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# Write the bone end.
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file.write('%s\tEnd Site\n' % indent_str)
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file.write('%s\t{\n' % indent_str)
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file.write("%s\tEnd Site\n" % indent_str)
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file.write("%s\t{\n" % indent_str)
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loc = bone.tail_local - bone_locs[bone_name]
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file.write('%s\t\tOFFSET %.6f %.6f %.6f\n' % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
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file.write('%s\t}\n' % indent_str)
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file.write('%s}\n' % indent_str)
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if len(bone_children[None])==1:
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file.write("%s\t\tOFFSET %.6f %.6f %.6f\n" % (indent_str, loc.x * pref_scale, loc.y * pref_scale, loc.z * pref_scale))
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file.write("%s\t}\n" % indent_str)
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file.write("%s}\n" % indent_str)
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if len(bone_children[None]) == 1:
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key = bone_children[None][0]
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bones_serialized_names.append(key)
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indent = 0
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write_bones_recursive(key, indent)
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else:
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# Write a dummy parent node
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file.write('ROOT %s\n' % key)
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file.write('{\n')
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file.write('\tOFFSET 0.0 0.0 0.0\n')
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file.write('\tCHANNELS 0\n') # Xposition Yposition Zposition Xrotation Yrotation Zrotation
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file.write("ROOT %s\n" % key)
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file.write("{\n")
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file.write("\tOFFSET 0.0 0.0 0.0\n")
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file.write("\tCHANNELS 0\n") # Xposition Yposition Zposition Xrotation Yrotation Zrotation
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key = None
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indent = 1
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write_bones_recursive(key, indent)
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file.write('}\n')
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file.write("}\n")
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# redefine bones as sorted by bones_serialized_names
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# se we can write motion
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pose_dict = obj.pose.bones
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#pose_bones = [(pose_dict[bone_name], bone_dict[bone_name].matrix_local.copy().invert()) for bone_name in bones_serialized_names]
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class decorated_bone(object):
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__slots__ = (\
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'name',# bone name, used as key in many places
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'parent',# decorated bone parent, set in a later loop
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'rest_bone',# blender armature bone
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'pose_bone',# blender pose bone
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'pose_mat',# blender pose matrix
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'rest_arm_mat',# blender rest matrix (armature space)
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'rest_local_mat',# blender rest batrix (local space)
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'pose_imat',# pose_mat inverted
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'rest_arm_imat',# rest_arm_mat inverted
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'rest_local_imat') # rest_local_mat inverted
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"name", # bone name, used as key in many places
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"parent", # decorated bone parent, set in a later loop
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"rest_bone", # blender armature bone
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"pose_bone", # blender pose bone
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"pose_mat", # blender pose matrix
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"rest_arm_mat", # blender rest matrix (armature space)
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"rest_local_mat", # blender rest batrix (local space)
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"pose_imat", # pose_mat inverted
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"rest_arm_imat", # rest_arm_mat inverted
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"rest_local_imat") # rest_local_mat inverted
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def __init__(self, bone_name):
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self.name = bone_name
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self.rest_bone = bone_dict[bone_name]
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self.pose_bone = pose_dict[bone_name]
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self.pose_mat = self.pose_bone.matrix
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mat = self.rest_bone.matrix
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self.rest_arm_mat = self.rest_bone.matrix_local
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self.rest_local_mat = self.rest_bone.matrix
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# inverted mats
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self.pose_imat = self.pose_mat.copy().invert()
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self.rest_arm_imat = self.rest_arm_mat.copy().invert()
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self.rest_local_imat = self.rest_local_mat.copy().invert()
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self.parent = None
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def update_posedata(self):
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self.pose_mat = self.pose_bone.matrix
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self.pose_imat = self.pose_mat.copy().invert()
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def __repr__(self):
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if self.parent:
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return '["%s" child on "%s"]\n' % (self.name, self.parent.name)
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return "[\"%s\" child on \"%s\"]\n" % (self.name, self.parent.name)
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else:
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return '["%s" root bone]\n' % (self.name)
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return "[\"%s\" root bone]\n" % (self.name)
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bones_decorated = [decorated_bone(bone_name) for bone_name in bones_serialized_names]
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# Assign parents
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bones_decorated_dict = {}
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for dbone in bones_decorated:
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bones_decorated_dict[dbone.name] = dbone
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for dbone in bones_decorated:
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parent = dbone.rest_bone.parent
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if parent:
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@@ -196,41 +188,41 @@ def bvh_export(filepath, obj, pref_startframe, pref_endframe, pref_scale=1.0):
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del bones_decorated_dict
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# finish assigning parents
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file.write('MOTION\n')
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file.write('Frames: %d\n' % (pref_endframe - pref_startframe + 1))
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file.write('Frame Time: %.6f\n' % 0.03)
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file.write("MOTION\n")
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file.write("Frames: %d\n" % (pref_endframe - pref_startframe + 1))
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file.write("Frame Time: %.6f\n" % 0.03)
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scene = bpy.context.scene
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triple = '%.6f %.6f %.6f '
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triple = "%.6f %.6f %.6f "
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for frame in range(pref_startframe, pref_endframe + 1):
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scene.frame_set(frame)
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for dbone in bones_decorated:
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dbone.update_posedata()
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for dbone in bones_decorated:
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if dbone.parent:
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trans = Matrix.Translation(dbone.rest_bone.head_local)
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itrans = Matrix.Translation(-dbone.rest_bone.head_local)
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mat2 = dbone.rest_arm_imat * dbone.pose_mat * dbone.parent.pose_imat *dbone.parent.rest_arm_mat #FASTER
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trans = Matrix.Translation(dbone.rest_bone.head_local)
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itrans = Matrix.Translation(-dbone.rest_bone.head_local)
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mat2 = dbone.rest_arm_imat * dbone.pose_mat * dbone.parent.pose_imat * dbone.parent.rest_arm_mat
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mat2 = trans * mat2 * itrans
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myloc = mat2.translation_part() + (dbone.rest_bone.head_local - dbone.parent.rest_bone.head_local)
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rot = mat2.copy().transpose().to_euler()
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rot = mat2.copy().transpose().to_euler()
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else:
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trans = Matrix.Translation(dbone.rest_bone.head_local)
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itrans = Matrix.Translation(-dbone.rest_bone.head_local)
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trans = Matrix.Translation(dbone.rest_bone.head_local)
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itrans = Matrix.Translation(-dbone.rest_bone.head_local)
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mat2 = dbone.rest_arm_imat * dbone.pose_mat
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mat2 = trans * mat2 * itrans
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myloc = mat2.translation_part() + dbone.rest_bone.head_local
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rot = mat2.copy().transpose().to_euler()
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file.write(triple % (myloc[0] * pref_scale, myloc[1] * pref_scale, myloc[2] * pref_scale))
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file.write(triple % (-rot[0], -rot[1], -rot[2])) #NEGATED
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file.write('\n')
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file.write(triple % (-rot[0], -rot[1], -rot[2]))
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file.write("\n")
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numframes = pref_endframe - pref_startframe + 1
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file.close()
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print("BVH Exported: %s frames:%d\n" % (filepath, numframes))
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bvh_export("/foo.bvh", bpy.context.object, 1, 190, 1.0)
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@@ -240,18 +232,18 @@ def bvh_export_ui(filepath):
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# Dont overwrite
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if not BPyMessages.Warning_SaveOver(filepath):
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return
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scn = Scene.GetCurrent()
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ob_act = scn.objects.active
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if not ob_act or ob_act.type != 'Armature':
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BPyMessages.Error_NoArmatureActive()
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arm_ob = scn.objects.active
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if not arm_ob or arm_ob.type != 'Armature':
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Blender.Draw.PupMenu('No Armature object selected.')
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return
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ctx = scn.getRenderingContext()
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orig_frame = Blender.Get('curframe')
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pref_startframe = Blender.Draw.Create(int(ctx.startFrame()))
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@@ -261,14 +253,14 @@ def bvh_export_ui(filepath):
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("Start Frame: ", pref_startframe, 1, 30000, "Start Bake from what frame?: Default 1"),\
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("End Frame: ", pref_endframe, 1, 30000, "End Bake on what Frame?"),\
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]
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if not Blender.Draw.PupBlock("Export MDD", block):
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return
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pref_startframe, pref_endframe = \
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min(pref_startframe.val, pref_endframe.val),\
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max(pref_startframe.val, pref_endframe.val)
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bvh_export(filepath, ob_act, pref_startframe, pref_endframe)
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Blender.Set('curframe', orig_frame)
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