Merge branch 'blender-v3.4-release'
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@@ -113,7 +113,8 @@ static const char *get_shader_code(int shader_type)
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case SHADER_BUFFER_NORMALS_ACCUMULATE: {
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return datatoc_common_subdiv_normals_accumulate_comp_glsl;
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}
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case SHADER_BUFFER_NORMALS_FINALIZE: {
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case SHADER_BUFFER_NORMALS_FINALIZE:
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case SHADER_BUFFER_CUSTOM_NORMALS_FINALIZE: {
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return datatoc_common_subdiv_normals_finalize_comp_glsl;
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}
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case SHADER_PATCH_EVALUATION:
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@@ -289,11 +290,11 @@ static GPUShader *get_subdiv_shader(int shader_type)
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if (ELEM(shader_type,
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SHADER_BUFFER_LINES,
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SHADER_BUFFER_LNOR,
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SHADER_BUFFER_TRIS,
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SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS,
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SHADER_BUFFER_UV_STRETCH_AREA)) {
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defines = "#define SUBDIV_POLYGON_OFFSET\n";
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}
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else if (shader_type == SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS) {
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else if (shader_type == SHADER_BUFFER_TRIS) {
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defines =
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"#define SUBDIV_POLYGON_OFFSET\n"
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"#define SINGLE_MATERIAL\n";
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