UI: more scene buttons tweaks by Thomas Dinges.
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@@ -23,6 +23,8 @@ class RENDER_PT_shading(RenderButtonsPanel):
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layout.itemR(rd, "render_sss", text="SSS")
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layout.itemR(rd, "render_envmaps", text="EnvMap")
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layout.itemR(rd, "render_radiosity", text="Radio")
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layout.row()
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layout.itemR(rd, "render_raytracing", text="Ray Tracing")
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layout.itemR(rd, "octree_resolution")
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@@ -74,11 +76,13 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
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rd = scene.render_data
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layout.column_flow()
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layout.row()
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layout.itemR(rd, "antialiasing", text="Enable")
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layout.itemR(rd, "antialiasing_samples", text="Samples")
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layout.itemR(rd, "pixel_filter")
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layout.itemR(rd, "filter_size")
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layout.row()
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layout.itemR(rd, "pixel_filter")
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layout.itemR(rd, "antialiasing_samples", text="Samples")
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layout.row()
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layout.itemR(rd, "save_buffers")
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@@ -106,23 +110,22 @@ class RENDER_PT_render(RenderButtonsPanel):
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layout.itemR(scene, "start_frame", text="Start")
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layout.itemR(scene, "end_frame", text="End")
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layout.itemR(scene, "current_frame", text="Frame")
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layout.row()
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layout.itemR(rd, "fps")
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layout.itemR(rd, "fps_base",text="/")
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layout.itemR(scene, "frame_step", text="Step")
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layout.row()
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layout.itemR(rd, "do_composite")
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layout.itemR(rd, "do_sequence")
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layout.row()
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layout.itemL(text="General")
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layout.itemL(text="General:")
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layout.row()
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layout.column_flow()
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layout.itemR(rd, "resolution_percentage", text="Size ")
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layout.row()
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layout.itemR(rd, "dither_intensity")
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layout.row()
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layout.itemR(rd, "parts_x")
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layout.itemR(rd, "parts_y")
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