UI: more scene buttons tweaks by Thomas Dinges.

This commit is contained in:
Brecht Van Lommel
2009-04-20 16:53:50 +00:00
parent 141a229a79
commit ea51d03be8

View File

@@ -23,6 +23,8 @@ class RENDER_PT_shading(RenderButtonsPanel):
layout.itemR(rd, "render_sss", text="SSS")
layout.itemR(rd, "render_envmaps", text="EnvMap")
layout.itemR(rd, "render_radiosity", text="Radio")
layout.row()
layout.itemR(rd, "render_raytracing", text="Ray Tracing")
layout.itemR(rd, "octree_resolution")
@@ -74,11 +76,13 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
rd = scene.render_data
layout.column_flow()
layout.row()
layout.itemR(rd, "antialiasing", text="Enable")
layout.itemR(rd, "antialiasing_samples", text="Samples")
layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "filter_size")
layout.row()
layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "antialiasing_samples", text="Samples")
layout.row()
layout.itemR(rd, "save_buffers")
@@ -106,23 +110,22 @@ class RENDER_PT_render(RenderButtonsPanel):
layout.itemR(scene, "start_frame", text="Start")
layout.itemR(scene, "end_frame", text="End")
layout.itemR(scene, "current_frame", text="Frame")
layout.row()
layout.itemR(rd, "fps")
layout.itemR(rd, "fps_base",text="/")
layout.itemR(scene, "frame_step", text="Step")
layout.row()
layout.itemR(rd, "do_composite")
layout.itemR(rd, "do_sequence")
layout.row()
layout.itemL(text="General")
layout.itemL(text="General:")
layout.row()
layout.column_flow()
layout.itemR(rd, "resolution_percentage", text="Size ")
layout.row()
layout.itemR(rd, "dither_intensity")
layout.row()
layout.itemR(rd, "parts_x")
layout.itemR(rd, "parts_y")