Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in object mode."

* Re-added code to draw loose edge
This commit is contained in:
Nicholas Bishop
2010-10-24 02:02:37 +00:00
parent 1de1d6537e
commit ea5670f4b5

View File

@@ -1151,8 +1151,10 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
int start, end, step;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int step;
int useAging;
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
@@ -1165,20 +1167,12 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
glColor3ub(0, 0, 0);
}
if(drawLooseEdges) {
start = 0;
end = gridSize;
if(ccgdm->drawInteriorEdges)
step = 1;
else
step = gridSize - 1;
}
else if(ccgdm->drawInteriorEdges) {
start = 1;
end = gridSize - 1;
step = 1;
}
if(drawLooseEdges && ccgdm->drawInteriorEdges)
step = 1;
/* draw edges using face grids */
for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
CCGFace *f = ccgFaceIterator_getCurrent(fi);
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
@@ -1186,13 +1180,13 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
for (S=0; S<numVerts; S++) {
DMGridData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
for (y=start; y<end; y+=step) {
for (y=0; y<gridSize; y+=step) {
glBegin(GL_LINE_STRIP);
for (x=0; x<gridSize; x++)
glVertex3fv(faceGridData[y*gridSize + x].co);
glEnd();
}
for (x=start; x<end; x+=step) {
for (x=0; x<gridSize; x+=step) {
glBegin(GL_LINE_STRIP);
for (y=0; y<gridSize; y++)
glVertex3fv(faceGridData[y*gridSize + x].co);
@@ -1201,6 +1195,24 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
}
}
/* draw edges with no adjacent face */
if(!drawLooseEdges) return;
for(; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei)) {
CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
if(!ccgSubSurf_getEdgeNumFaces(e)) {
DMGridData *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
int i;
glBegin(GL_LINE_STRIP);
for (i=0; i<edgeSize-1; i++) {
glVertex3fv(edgeData[i].co);
glVertex3fv(edgeData[i+1].co);
}
glEnd();
}
}
ccgFaceIterator_free(fi);
}
static void ccgDM_drawLooseEdges(DerivedMesh *dm) {