Cleanup: Use c++-style unused paramter form in automasking code.
Also renamed shadowed variable in sculpt_filter_mesh.c
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@@ -133,7 +133,7 @@ static int sculpt_automasking_mode_effective_bits(const Sculpt *sculpt, const Br
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return sculpt->automasking_flags;
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}
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bool SCULPT_automasking_needs_normal(const SculptSession *UNUSED(ss),
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bool SCULPT_automasking_needs_normal(const SculptSession * /*ss*/,
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const Sculpt *sculpt,
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const Brush *brush)
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{
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@@ -244,7 +244,7 @@ static float automasking_view_occlusion_factor(AutomaskingCache *automasking,
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SculptSession *ss,
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PBVHVertRef vertex,
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uchar stroke_id,
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AutomaskingNodeData *UNUSED(automask_data))
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AutomaskingNodeData * /*automask_data*/)
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{
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char f = *(char *)SCULPT_vertex_attr_get(vertex, ss->attrs.automasking_occlusion);
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@@ -600,11 +600,8 @@ struct AutomaskFloodFillData {
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char symm;
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};
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static bool automask_floodfill_cb(SculptSession *ss,
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PBVHVertRef from_v,
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PBVHVertRef to_v,
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bool UNUSED(is_duplicate),
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void *userdata)
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static bool automask_floodfill_cb(
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SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool /*is_duplicate*/, void *userdata)
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{
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AutomaskFloodFillData *data = (AutomaskFloodFillData *)userdata;
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@@ -192,14 +192,14 @@ void SCULPT_filter_cache_init(bContext *C,
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radius = paint_calc_object_space_radius(&vc, co, (float)ups->size * area_normal_radius);
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}
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SculptSearchSphereData search_data = {
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SculptSearchSphereData search_data2 = {
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.original = true,
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.center = co,
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.radius_squared = radius * radius,
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.ignore_fully_ineffective = true,
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};
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BKE_pbvh_search_gather(pbvh, SCULPT_search_sphere_cb, &search_data, &nodes, &totnode);
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BKE_pbvh_search_gather(pbvh, SCULPT_search_sphere_cb, &search_data2, &nodes, &totnode);
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if (SCULPT_pbvh_calc_area_normal(
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brush, ob, nodes, totnode, true, ss->filter_cache->initial_normal)) {
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